If you haven’t checked it out already, we’ve already got a Fallout 3 Facebook Page, too. And here on the blog, we’ve added Facebook links in the top-right corner to make accessing them easier. Additionally, you’ll notice our new “Share” feature with each post — so you can link to Facebook, Digg, Twitter, etc.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”
Looking for more on Broken Steel? Talking About Games interviewed Jeff Gardiner.
Update: See extended footage of Wet on G4TV here.
At the Fallout 3 Official Site, we’ve got a new developer diary. This time around we enlisted Broken Steel’s Lead Designer Alan Nanes and Lead Level Designer Jeff Browne to discuss the new features and changes implemented in the game with the third DLC. Here’s a snippet:
“If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap. Super Mutants were one creature we knew we had to support. The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master. Thus was born the Super Mutant Overlord – a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth. Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head. Given enough time, the Overlord would eventually grow to become a Behemoth.”
In addition to the diary, you’ll be able to check out three new screenshots. Broken Steel arrives on Games for Windows LIVE and Xbox LIVE on May 5th.
Our next title update, 1.5, is now live on Xbox 360 and Games for Windows Live. On Xbox 360, you will be prompted to update when you start up the game, while using your Xbox Live gamertag. For Games for Windows Live, you will also be prompted if using a Games for Windows Live gamertag, or just download and install from us.
Here are the title update details — this was primarily to support Broken Steel, easily our largest, most ambitious downloadable content, to date. This was a big one folks – both in terms of the title update and the downloadable content. In addition to all the new goodies for Broken Steel, we did fix some bugs as well. Don’t forget: Broken Steel goes live Tuesday, May 5th.
Update 1.5 Notes (PC and Xbox 360)
New achievements for Broken Steel
- Fixed issue with VATS calculations not appearing properly for perks (PC)
- Fixed crash related to altered references between master files
- LOD objects render properly when loaded from DLC worldspaces
- Fixed issue with companion NPCs not loading into cells immediately after player
After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.
Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.
Along with our other press releases today, we’ve announced that we’re partnering with Del Ray books to release two novels based on The Elder Scrolls. Both books, will be all-new, original stories written by New York Times bestselling author Greg Keyes (shown above). Star Wars fans may recognize Keyes for his work on the New Jedi Order series.
The first book, “The Infernal City,” is set to release this fall. For more details, check out the official press release.
Update: At Shacknews, Pete Hines discusses working on this project with Greg Keyes in a new interview.
This morning we put a press release announcing that we’re publishing WET. Developed by Artificial Mind and Movement (A2M), Wet is a highly stylized third-person shooter that seamlessly blends acrobatics, gun play, and sword kills. WET is short for wetworks — which are covert operations that get messy.
The game stars Rubi Malone, a gun-for-hire, voiced by Eliza Dushku — known for her work on “Tru Calling,” “Buffy the Vampire Slayer,” and currently starring in Fox’s “Dollhouse.”
WET will release on PlayStation 3 and Xbox 360 this fall. Between now and then, we’ll keep you updated on the title. To read the full press release, head here.
Update: Check out new coverage for WET — reviews and interviews — at the following sites:
Today we’ve announced that Mickey Rourke, a Golden Globe winner and Academy Award nominee for “The Wrestler, ” has been given the lead role in our upcoming shooter Rogue Warrior. Rourke will play Richard “Demo Dick” Marcinko — a real-life Navy SEAL and founder of the elite SEAL Team 6.
Developed by Rebellion Studios, Rogue Warrior is planned for a release later this year on Xbox 360, Games for Windows LIVE, and PlayStation 3. For more details, check out the press release.
Update: You can find previews/interviews for Rogue Warrior at the following sites:
Below you’ll see my intended list of games I’d like to be playing this weekend, but given that the NFL Draft is currently on, who knows if I’ll get around to booting up my 360 or PS3. Currently, I’m in hour 5 of watching the draft — in hopes that the Lions can improve from last year. While optimistic, I still wish they would’ve picked Aaron Curry (above) from Pete’s alma mater Wake Forest.
While I know others at the office are excited about the draft, there’s plenty guys here that will still be playing games. Here’s the rundown.
Emil Pagliarulo, Fallout 3 Lead Designer: Midnight Club: Los Angeles, Chronicles of Riddick: Assault on Dark Athena, World of Warcraft, and Lord of the Rings Online.
Ben Carnow, Character Artist: Left 4 Dead, Zeno Clash.
Ricardo Gonzalez, On a WoW break: Diablo II, Starcraft. I *want* to play non-Blizzard games, but for some reason…my hands won’t…errgh….nn…nonononobad! Veryverybadthoughts! Must…install Warcraft III…yess….
Erik J. Caponi: Playing Peggle during the shockingly large amount of time I spend being dead in Ulduar.
This weekend at Gamasutra, there’s a new interview with Fallout 3 Lead Designer Emil Pagliarulo. Here’s a peek at it:
And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.
Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.
Read the rest of the four-page interview here.