Over at PlayStation.Blog, Ash put together a blog post with an update on the status of Fallout 3 DLC. Here’s a snippet from Ash’s post:
“So when can you expect Fallout 3 DLC? We still have a ways to go. We are knee deep in testing at the moment. We’re hoping to have the first DLC out by the end of September. That long? Yes, unfortunately. Keep in mind that not only do we need to test each DLC on PS3, we also need to test each DLC when used in conjunction with each of the other DLC, as well as all of them together, along with the entire original game.
I do have good news! We have decided that Broken Steel will be the first release since it is easily the most requested DLC from our fans. Broken Steel allows you to continue playing the game after completing the Main Quest, raises the level cap to 30, and includes 4-6 hours of additional gameplay. It is also the one DLC that requires you to finish the Main Quest from the game to play the new content.”
Read Ash’s post for the latest. When we have more details to share, we’ll let you know.
This week I’m hearing left and right how great Battlefield 1943 (Xbox LIVE, PlayStation Network) is, and from the looks of it, a bunch of guys at the office are going to be waging war this weekend. Hopefully I can squeeze in sometime with the game once I get back home Sunday — if not, I’ll be enjoying some great new iPhone games, including Drop7.
Let us know what you’ll be playing…have a wonderful weekend!
Todd Howard: Daggerfall and BF1943. Such sweet nostalgia.
Emil Pagliarulo: Call of Juarez: Bound in Blood, Battlefield 1943, Overlord 2, Harry Potter and the Half-Blood Prince (all on 360).
Ashley Cheng, Production Director: Battlefield 1943.
Tim “Visor” Lamb: Battlefield 1943 and Tiger 2010.
Gavin Carter, Producer: Halo 3.
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The weekend’s almost here, but before we head out, here’s one last web roundup.
There’s a trio of new interviews that went up in the last day. Jeff Gardiner answered Mothership Zeta questions at OXM UK, GameObserver chatted with Production Director Ashley Cheng, and Skewed & Reviewed interviewed Pete about ZeniMax’s acquisition of id Software.
Moving to features, there’s a couple to check out at Gamasutra. Up first, they have a list of 20 Essential RPGs — which included The Elder Scrolls series. Elsewhere on the site, James Portnow has a feature about designing moral choice in games that discusses Fallout 3.
Similar to the Gamasutra piece, there’s a featured story at Destructoid by zombiekiller13 about the tough choices he made while traversing the Capital Wasteland. Here’s a snippet:
“But here it is; I became so engrossed in this game that I began to envision them as living, breathing people. People who went about their lives while I was out exploring the world. What were they doing during my abscence. Did Moira tick anyone else off with her condescending attitude? Was Nova bedding as many of the residents as she could, or was she waiting for me to make a weekly visit? Was the sheriff taking care of a drunken Jericho who was making advances on a reluctant Lucy?”
More after the break.
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A little while back, the guys at Planet Elder Scrolls pinged me about doing an interview in celebration of The Elder Scrolls’ 15th Anniversary. After locking Todd in the Imperial City Prison (i.e. his office), he emerged with answers to their questions. Here’s a snippet:
Has any the community had an impact on the creation of The Elder Scrolls games?
Todd Howard: Of course, absolutely. How people feel about the games, what mods they create or play with, all of it matters. We see most of it, and talk about it in the office, and it has a dramatic effect on what we do.
You can find the rest of the interview here, as well as a look back on The Elder Scrolls Series written by the Planet Elder Scrolls team.
Five years ago, to celebrate the 10th Anniversary of The Elder Scrolls, we released The Elder Scrolls: Arena as a free download. If you do the math, that means the series is now celebrating its 15th Anniversary. So despite saying we’d never do it, we’ve decided to release The Elder Scrolls II: Daggerfall as a FREE download too!
One thing to keep in mind — the game is over 10-years-old and we’re releasing it “as is.” In other words, we’re not providing customer support or technical support on the game at this point. That being said, I successfully started up the game running DOSBox and following QA superstar Mike Mazzuca’s detailed walkthrough for installing the game. Follow the directions and you should be in good shape.
Having heard many stories of how you guys wanted to get your hands on the game, we’re excited that many of you will get to experience Daggerfall for the first time. Head here to download the game. Enjoy!
Back in March, we shared news that Planet Fallout had started a modding competition called Project Safehouse, which centered around creating user-made Vaults with The G.E.C.K. Today they announced the winners in all three categories — Personal Vault, Corporate Vault, and Government Vault.
Here’s a quick look at the winners, who each scored an e-GeForce 9800 GTX video card from the folks at nVidia.
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There are a few things you’ll want to check out on Brink — particularly if you’re in Europe.
There’s a five-page cover story on Brink in the August issue of PlayStation Official Magazine -UK — which hit newsstands this week. The issue has new art, screenshots, information, and the cool cover shown above.
While you’re at the newsstand, be on the lookout for two-page previews in OXM UK and PC Zone. Elsewhere, OXM Italy awarded Brink “Most Surprising Game at E3.”
Speaking of E3 awards, Strategy Informer named Brink Best First Person Shooter in their Best of E3 2009 feature. Meanwhile, PSM3 included the game in their Games of Show list at #2. And in the most recent PSM magazine, they named it Best New Game at E3.
As more news on Brink surfaces, we’ll keep you posted.
The Bioshock/Oblivion bundle that was announced last month is now available at retail outlets across North America. The bundle costs $39.99 on Xbox 360 and $29.99 on Windows PC. The bundle will be available internationally later this month.
Splash Damage have a new developer profile up this week profiling Brink Character Artist Linus ‘Lanyo’ Lidberg. Rather than sharing a bit from the interview, I’ve included a sneak peek at the intro written by Steve ‘badman’ Hessel. Amazing!
“Joining us from a clafoutis baked by the gods of Mmmmmm and Oooooh comes Linus “Lanyo” Lidberg. Constructed from cross-braced slipware transoms linked by stringers larded with goat pemmican, Linus can upon occasion be utilised as an atlatl, that is to say, woomera, even though he is himself pelekyphorous that is to say axe-bearing. Upon occasion, he imitates the fearsome abatis, or knapps flints to the applause of the watching, waiting, whistling Production Otters. After an hour-long eisteddfod, it has been established that he favours the chorabates over the groma. Phew. Close, huh?”
Linus’ interview is just as entertaining…read it here.