Planet Fallout Update – Dogmeat Armor Edition

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Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.

Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. :) Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman – which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.

Are you just getting started with adding mods? You might want to check out these helpful tutorials on Installing Fallout 3 Mods and Installing Fallout Mod Manager.

In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.

Last but not least, the Planet Fallout team is giving out DLC codes for The Pitt. Check here for more details.

Around the web and on newsstands

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Here’s a few things to be on the lookout for — both online and in print.

Voodoo Extreme has a new interview with Fallout 3 Production Director Ashley Cheng. In the interview, Ash discusses his role with the company dating back to his work on The Elder Scrolls III: Morrowind. Here’s a snippet from the interview:

What is the process for determining art direction on any of the games you produce?

The art direction comes from our concept artists, our lead artists on the project (Matt Carofano for Elder Scrolls; Istvan Pely for Fallout 3), and our game director/exec producer, Todd Howard. We go through months and months of concepts, looking for the right tone and look. We tend to create concepts of overall scenes to help dictate the direction before getting into lots of detail.

Hit the link below for more news….

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Fallout 3 DLC — Transferring Content Licenses to a New Console

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Last year I put up this blog post explaining how to transfer content licenses to a new Xbox 360. With the release of Fallout 3 DLC, I’ve seen a number of folks asking whether or not they’re able to play DLC content when they’re NOT signed into Xbox LIVE — so I’ve figured now is a good time for a refresher.

So can you play content downloaded from Xbox LIVE while offline OR when using another user profile on your Xbox 360? The answer is YES, so long as you’re playing the content on the same Xbox 360 you purchased the content on. This is because when you purchase content on your Xbox 360, you’re assigned a license to use it only that Xbox 360. If you’re no longer using the Xbox 360 you originally purchased the content on, you’ll want to use the Xbox 360 Content License Transfer Tool.

For more details, including a step-by-step walkthrough video from Xbox’s Major Nelson, head here.

What we’re playing: Belated edition

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Somewhere between feasting on Cadbury Creme Eggs and watching golf, “What We’re Playing” didn’t get posted over the weekend. Better late than never, here’s the games we’re playing. Highlights from this week include Killzone 2, The Dishwasher, and little game called World of Warcraft.

Have a great weekend week!

Daryl Brigner, Level Designer: Valkyria Chronicles (Check it out!), Killzone 2, Age of Conan, and LoTRO.

Orin Tresnjak, Graphics Programmer: Dragon Quest V, GTA Chinatown Wars, Killzone 2, Midnight Club Los Angeles.

Nate Purkeypile, Ho Down Coordinator: Resident Evil 5, Little Big Planet, Killzone 2, Dawn of War 2 and World of Goo.

Craig Lafferty, Senior Producer: Penny Arcade Episode 2, Killzone 2, Battleforge.

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Around the web

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Here’s a look at some online coverage from the past week…

Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:

As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?

Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.

But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.

More news after the break….

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Greener pastures ahead

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Here in DC (the “real” DC, that is), Spring is definitely in the air. The weather’s warming up, the Cherry Blossoms are in bloom, and the baseball season has started up. For you folks that don’t live in DC, here’s a couple ways to liven up The Capital Wasteland that I found at Fallout 3 Nexus.

All that barren wasteland becoming an eye sore? As you can see from the screenshot above, Khyrim’s GreenWorld might be just what you’re looking for. Want some blue sky too? Hattix’s Fellout: The Fallout 3 Weather Overhaul might help too.

Now if we could only get a mod that brings back the Capital Congressmen — so we can all revel in the joys of sport and sunshine.

Fallout 3 wins a baker’s dozen at MI6

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MI6, an annual conference for videogame marketing, held their awards show last night. With Pete on hand, Fallout 3 captured 13 awards — including nine Gold & Silver Awards in the following categories:

Gold Winners

  • Outstanding Promotional Trailer: Fallout 3 Teaser Trailer
  • Best Limited Edition or Collector’s Promotion: Fallout 3 Collector’s Edition
  • Standout Print Campaign: Fallout 3 DC Metro Takeover
  • Best Online Advertising Campaign: Fallout 3 Online Advertising Campaign
  • Sharpest Pen Award — Best Copywriting/Print: Fallout 3 Vault Dweller’s Survival Guide
  • Sharpest Eye Award — Best Directing: Fallout 3 “E3 Trailer”
  • Best Use of Music: Fallout 3 “E3 Trailer”

Silver Winners

  • Outstanding Overall Marketing Campaign: Fallout 3
  • Outstanding Promotional Trailer: Fallout 3 “E3 Trailer”

Huge shout out to Pete and the rest of the marketing team, AKQA, The Ant Farm, Tangible Media, the developers, and everyone else that helped these ideas come to fruition.

Modding Interview: MentalElf

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This week’s modding interview features Barney Blankenship (known in the forums as MentalElf). Barney is a retired software engineer living out in Kauai. He’s also a big fan of Chihuahuas.

How did you first get involved in the Bethesda modding community?
I wanted to become a graphic artist, so I purchased a student license copy of 3DS Max. It occurred to me Morrowind was the best game at the time, having just earned Game of the Year award, so I began learning about modding and playing Morrowind. I soon found the Elder Scrolls forums and how indispensible the community is. I soon got involved with the Children of the Night III (CON3) Morrowind project, and learned about modding as part of a team.

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