Wanted to give you the head’s up that Fallout 3’s price has been slashed in half this week at Direct2Drive.com. Between now and August 9th, you can purchase it for $24.95.
There’s a lot of common ground this weekend on what the devs are playing. Mostly notably, several folks (Joel, Jeff, Phil, Daryl, and Jonah) are returning to PlanetSide. For those that missed it, it’s a classic Massively Multiplayer First-Person game that was originally released back in 2003. Outside of that, folks are playing Wii Sports Resort, Worms 2: Armageddon, Marvel vs. Capcom 2, (re-released on Xbox LIVE arcade this week), Gears of War 2 (with new DLC out), Secret of Monkey Island (whether it’s on iPhone, Steam or 360), and much more.
Let us know what you’re playing.
Nathan McDyer: DoWII, Monkey Island SE, Marvel Vs Capcom 2, Killzone 2, Team Fortress 2.
Ryan Lea, Programmer: Mario Kart Double Dash for a 150cc All Cup battle royale vs. Samuel Bernstein. Challenge accepted. Inspirational Words – “Here he comes here comes Speed Racer. He’s a demon on wheels.”
Sam Bernstein: Rocky montage-ing Mario Kart Double Dash for a 150cc All Cup battle royale vs. Ryan Lea. The gauntlet has been thrown.
Mike Christensen: Pokemon Pinball (GBC), Psychonauts, and The Secret of Monkey Island.
Here’s some of the latest online coverage — in case you’re having a slow Saturday like me.
Gamasutra has a new interview with Ed Stern — Senior Game Designer at Splash Damage for Brink. Here’s an excerpt from the interview:
Kris Graft: What about accessibility? You guys have a background in hardcore shooters, but I’ve always thought that something like Valve’s Team Fortress 2, for example, is a shooter that somebody who’s not good at shooters can still play.
ES: Well, that’s why we hired Richard Ham. He was one of the co-creators of Syphon Filter. He put The Sims on the consoles, which as far as I’m concerned is a superpower. That is a certifiable achievement. And he just finished Fable 2. He is brilliant at taking a system and making it easy to get into.
In WET news, Play Magazine has a new feature on Gaming’s New Girls — featuring the game’s lead character, Rubi Malone. WET also gets a mention (as does Rogue Warrior) in a new BBC article discussing Hollywood stars becoming involved in gaming.
In id Software news, in preparation for QuakeCon 2009, there’s a new YouTube video with CEO Todd Hollenshead making wagers with the QuakeCon Girls. If you’re attending the show, you’ll be able to find out who wins the best. Elsewhere, WebDesignDev has a list of the 30 Most Influential People in Programming that includes John Carmack on the list.
Enjoy the rest of your weekend!
Today we put out a release announcing that WET will be in North American stores on September 15th (September 18th for Europe.) Additionally, we have a new website up for the game, wet.bethsoft.com, which we’ll be updating regularly between now and the game’s release.
While on the WET website, be sure to check out details on our “Share to Win” contest — where you can win WET-themed wallpapers and WET posters signed by Eliza Dushku (the voice of Rubi). You can even win the top prize — a custom-skinned Xbox 360 and controller.
Before Mothership Zeta launches on Monday, we’ve uploaded a new trailer. Check it out on our site or through our Bethesda Softworks YouTube Channel. Special thanks to Matt Killmon for all his awesome work on all our DLC trailers.
We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:
“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”
You can read the rest here — complete with new screenshots.
Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…
We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?
BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.
For those keeping track, we’re less than two days away from Mothership Zeta!
Tonight on IGN, you can check out ‘Shot at Love’ — a new ballad inspired by our upcoming title, WET.
In the coming days and weeks, we’ll have plenty of new stuff available for WET — stay tuned.
The answer’s right here in a new developer profile on Splash Damage’s site. This time around they’re profiling Matt ‘Taff’ McDaid, who got his start in the gaming industry after working for the Ministry of Defense. Here’s a choice cut from the interview:
What are the best and worst parts of your job?
On a day-to-day basis, you only get to see what your particular department has been working on. So for me, the best part has to be when you see everybody’s work all come together on the big screen, followed up Jared’s “WOOOooo!!!!”
The worst part is losing at Foosball!
It’s good to know that’s the worst part of the job. I’m currently 1-0 in foosball matches at their offices — though I imagine that record won’t hold up if I go back.
Here’s a quick web update.
We’re less than a week away from Mothership Zeta, and there’s a pair of new interviews with DLC Producer Jeff Gardiner at Go! Gaming Giant and Talking About Games. Here’s a look at a snippet from the latter:
What was the motivation behind taking players onto an alien spacecraft for Mothership Zeta? Did someone on the team have an encounter?
Jeff Gardiner: We thought it would be a very unique environment to explore, a far cry from the dust ravaged wastes of DC. The lead designer, Emil Pagliarulo, and I are interested in Alien conspiracy theory… There’s a lot of information to sift through on the internet, while neither of us is quite sure what to believe it makes for interesting coffee conversation.
Sites continue to give away Point Lookout Codes. GameFocus is the latest with a contest running through tomorrow.
In preview coverage, NowGamer has a new preview for Brink. Here’s a sample:
“Your character will be entirely user-created, giving you the chance to be totally unique. Our short demonstration pointed to a customisation engine that appeared to ensure your character looked damn cool no matter what you did with it â€“ quite a feat.”
For more on Brink, check out E3Coverage.com’s interview with Richard Ham.
Finally, if you haven’t checked out the trailer for The Book of Eli — starring Denzel Washington — you might want to give it a look. On several sites, including Kotaku, comparisons to Fallout 3 are already being made.
Elsewhere, you can learn more about the technology for Brink at PC Games Hardware — who has an interview with Arnout van Meer — Splash Damage’s Technical Director.
If you’re planning on attending QuakeCon — check here for details on how you could win a 2010 Ford Shelby Mustang GT500 Coupe. Sadly, I’m not eligible, so I’ll have to stick with Nike and New Balance.
As always, we enjoy receiving Fan Art submissions here at Bethesda Blog. This month we have several new additions — including this Nuka Cola Quantum ad by Nuke Nukerton. Bonus points if you can guess why I picked it :).
We’ve already received a few submissions for our next upload. If you’d like to see your art up on the blog, send us an email.