Earlier this week, Kotaku Editor-in-Chief Brian Crecente put up a blog post about his Backyard Adaptations of Video Game Classics — that is, new ways to play outside, inspired by classic games (like Pac-Man and Super Mario Bros.) that normally keep you inside.
Motivated by Crecente’s post, our very own Fred Zeleny has created a few backyard adaptations of his own — focusing on recent titles Assassin’s Creed, Prince of Persia, and even Fallout 3. To learn how to play these, head to Fred’s blog or Kotaku.
Just a reminder that voting for the Golden Joysticks 2009 is in the “short list” voting stage. Fallout 3 is nominated for PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, Soundtrack of the Year, and Ultimate Game of the Year. Additionally, we’re up for Publisher of the Year.
Head here to vote for your favorite games. The results will be announced on October 30th at the 2009 London Games Festival.
On the Fallout 3 Official Site, we’ve put up three new screenshots (including the one shown above). Head here to check them out.
Mothership Zeta comes to Xbox LIVE and Games for Windows LIVE on Monday, August 3rd.
In an interview with DLC Producer Jeff Gardiner, MTV Multiplayer has new details on weapons and a new Perk for Mothership Zeta — Fallout 3’s final DLC.
We’ll keep you posted on Mothership Zeta news between now and its release on August 3rd.
Last week plenty of folks were turning back the clock with Battlefield 1943, and this week it’s all about Lucasarts’ re-imagination of the adventure classic, The Secret of Monkey Island. For some, it’s a look back on a classic. For me, it’s a chance to play something I always wanted to play.
Aside from Monkey Island, other popular titles include Trine, NCAA Football 10 and Fight Night Round 4.
Let us know the games you’re playing…
Brent Krische: Final Fantasy IV: The After Years, Secret of Monkey Island: Special Edition, and Overlord: Dark Legends.
Louis Riley: Prototype, Secret of Monkey Island SE, and Fight Night Round 4.
Jon DeVriendt: The Secret of Monkey Island, Battlefield 1943, Fight Night Round 4, World of Warcraft, and Starcraft.
Dane Olds, Artist: Super Metroid. Stretching the ol’ Metroidvania muscles in preparation for Shadow Complex.
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This weekend Gamespot put up a new hands-on preview of WET. Check it out for new impressions, footage and screenshots. The preview is written by Alex Sassoon Coby, who also narrates the video preview.So if you’re too lazy to read on this Saturday afternoon, just hit play.
Speaking of WET, it’s included in a new feature at GameDaily about 14 games confirmed for release in 2009.
Elsewhere, while you wait for the release of Fallout 3’s final DLC, Mothership Zeta, you can take a look back at the previous four at both Gay Gamer and UGO.
For those not familiar with QUAKE LIVE, it’s a browser-based (and totally free) version of Quake III Arena. As announced in a press release today, QUAKE LIVE will have a huge presence at QuakeCon 2009 — with tournaments for amateurs and pros alike with a total of $50,000 in prize money.
To read all the details about the touraments, check out the press release. For on the official rules, requirements, prize money distribution, pool of arenas and additional information, please go to www.quakecon.org.
There’s a new “3 Shots” feature on Play’s website featuring A2M’s Creative Director Patrick Fortier. Read it to find out three reasons you should check out WET when it’s released this fall.
This week we check in with Bob Chisholm (aka Yasgur)— one of our BGS forum moderators. Bob is retired (a former employee of Xerox) and lives in New Windsor, NY. Each day when he preps to moderate the forums, he puts on this suit and tie (sorry, banhammer not pictured).
How did first make your way to the Bethesda Game Studios forums?
I can’t really recall, but I’d bet it was asking about that damnable puzzle box.
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AI Programmer Jonas ‘suctionlord’ Nelson is the latest Splash Damage developer to be profiled on their site. Prior to joining their team, Jonas worked for Avalanche Studios (makers of Just Cause). Below is an excerpt from his interview:
What do you do at Splash Damage?
I work as an AI Programmer, which means I get to write the code driving the computer-controlled characters in BRINK. I spend most of my time making them better and more fun to play with, be as an opponent in combat or as an ally helping you out.
Check out the rest of the interview at Splash Damage‘s site. As more details emerage on Brink, we’ll keep you posted.