A little while back, the guys at Planet Elder Scrolls pinged me about doing an interview in celebration of The Elder Scrolls’ 15th Anniversary. After locking Todd in the Imperial City Prison (i.e. his office), he emerged with answers to their questions. Here’s a snippet:
Has any the community had an impact on the creation of The Elder Scrolls games?
Todd Howard: Of course, absolutely. How people feel about the games, what mods they create or play with, all of it matters. We see most of it, and talk about it in the office, and it has a dramatic effect on what we do.
You can find the rest of the interview here, as well as a look back on The Elder Scrolls Series written by the Planet Elder Scrolls team.
Five years ago, to celebrate the 10th Anniversary of The Elder Scrolls, we released The Elder Scrolls: Arena as a free download. If you do the math, that means the series is now celebrating its 15th Anniversary. So despite saying we’d never do it, we’ve decided to release The Elder Scrolls II: Daggerfall as a FREE download too!
One thing to keep in mind — the game is over 10-years-old and we’re releasing it “as is.” In other words, we’re not providing customer support or technical support on the game at this point. That being said, I successfully started up the game running DOSBox and following QA superstar Mike Mazzuca’s detailed walkthrough for installing the game. Follow the directions and you should be in good shape.
Having heard many stories of how you guys wanted to get your hands on the game, we’re excited that many of you will get to experience Daggerfall for the first time. Head here to download the game. Enjoy!
Back in March, we shared news that Planet Fallout had started a modding competition called Project Safehouse, which centered around creating user-made Vaults with The G.E.C.K. Today they announced the winners in all three categories — Personal Vault, Corporate Vault, and Government Vault.
Here’s a quick look at the winners, who each scored an e-GeForce 9800 GTX video card from the folks at nVidia.
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There are a few things you’ll want to check out on Brink — particularly if you’re in Europe.
There’s a five-page cover story on Brink in the August issue of PlayStation Official Magazine -UK — which hit newsstands this week. The issue has new art, screenshots, information, and the cool cover shown above.
While you’re at the newsstand, be on the lookout for two-page previews in OXM UK and PC Zone. Elsewhere, OXM Italy awarded Brink “Most Surprising Game at E3.”
Speaking of E3 awards, Strategy Informer named Brink Best First Person Shooter in their Best of E3 2009 feature. Meanwhile, PSM3 included the game in their Games of Show list at #2. And in the most recent PSM magazine, they named it Best New Game at E3.
As more news on Brink surfaces, we’ll keep you posted.
The Bioshock/Oblivion bundle that was announced last month is now available at retail outlets across North America. The bundle costs $39.99 on Xbox 360 and $29.99 on Windows PC. The bundle will be available internationally later this month.
Splash Damage have a new developer profile up this week profiling Brink Character Artist Linus ‘Lanyo’ Lidberg. Rather than sharing a bit from the interview, I’ve included a sneak peek at the intro written by Steve ‘badman’ Hessel. Amazing!
“Joining us from a clafoutis baked by the gods of Mmmmmm and Oooooh comes Linus “Lanyo” Lidberg. Constructed from cross-braced slipware transoms linked by stringers larded with goat pemmican, Linus can upon occasion be utilised as an atlatl, that is to say, woomera, even though he is himself pelekyphorous that is to say axe-bearing. Upon occasion, he imitates the fearsome abatis, or knapps flints to the applause of the watching, waiting, whistling Production Otters. After an hour-long eisteddfod, it has been established that he favours the chorabates over the groma. Phew. Close, huh?”
Linus’ interview is just as entertaining…read it here.
We’re back for another Behind the Scenes with the developers from A2M. This week we’ve got Stephane Roy — Senior Producer on WET.
What’s your job at A2M?
Senior producer. In short it means making impossible happen with impossible deadlines.
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Today I received numerous emails about a Fallout-based LARP (that’s live-action roleplay) that took place last month at a deserted Soviet military base near Leningrad, Russia. According to The Vault, the LARP, titled Fallout 2009: Nothing Personal, was set in the year 2257 (between Fallout 2 and Fallout 3).
Around 300 fans participated in the event. If you haven’t already, be sure to check out all the photos from the LARP here.
Thanks to Ausir and everyone else that emailed me about the event.
This week we had a pretty heated battle for the featured game of the week. DOOM Resurrection and Prototype were popular picks, as was the already featured Plants vs. Zombies (hint hint, devs). Since DOOM Resurrection was already blogged about this week, my plan was to showcase Prototype (which I can’t wait to play) — until Ryan Lea begged me in the team meeting to showcase Personal Trainer: Walking for the DS. To quote Ryan, “This should win just because it’s that awesome! It measures steps per minute and your life rhythm! I’m not even sure what that last one is…”
Given that I walk about four miles to and from work each day, I think I’m going to check it out. Next week I’ll go back to picking a title based on the vote count…unless someone bribes me.
That’s all for this week. Have a splendid weekend. Happy 4th of July!
Craig Lafferty, Senior Producer: DOOM Resurrection, Baseball Slugger 3D, Tiger Woods golf and anything else portable I can play on the beach on my iPhone.
Jay Woodward, AI Programmer: Hitman: Blood Money (catching up to the Rebel FM Game Club crew), Duels of the Planeswalkers, Fallout 3 DLC, misc. board games (Thurn & Taxis, Dominion, Tribune, etc.).
Mike Dulany: Red Faction: Guerrilla and DOOM Resurrection.
Liz Beetem: Prototype, Planescape Torment, this weekend brought to you by the letter P and morally ambiguous zombie men.
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Over the past two weeks, Rock, Paper, Shotgun Editor Alec Meer has provided readers with a journal of his day-by-day exploits in the world of The Elder Scrolls III: Morrowind. His diaries begin with a two-part prÃ©cis (part 1 and part 2), which set the stage and let folks know what user-created mods he’s using.
Since then, Alec has written six diary entries. You can find them below:
Won’t you join us in following his adventures?