Ask and you shall receive. Today we’ve released the full MP3 download of ‘The Drunken Whaler’ – the catchy (and slightly creepy) track heard over our Dishonored E3 trailer. To learn about the track’s genesis, a collaboration between COPILOT Strategic Music + Sound and our team , visit copilotmusic.com/dishonored.
Heading to this year’s Eurogamer Expo and anxious to see more on Dishonored. This is the blog post you’ve been looking for!
Arkane’s Christophe Carrier (lead level designer and audio director) and Dinga Bakaba (assistant producer and game designer) will introduce Dishonored at length on Friday, September 28th (5 PM), and against midday on Saturday, September 29th.
In addition to the presentations, Dishonored will be playable on the Eurogamer Expo show floor through out the event, running September 27th-30th at London’s Earls Court.
Just got this great pic of a new Dishonored ad in New York City. If you find yourself in front of a Dishonored ad, take a picture of yourself in it and send it to firstname.lastname@example.org for a chance at winning some random swag!
Still lost in Skyrim? Beginning today, Prima’s Revised & Expanded Skyrim Game Guide will be available on sale in-stores on September 20th in North America. The massive guide is filled with content across 864 pages (over 200 pages bigger than the original guide), and it now features everything you’d need to know about Dawnguard and Hearthfire — including quests, updated indexes, and new maps.
Kudos to David Hodgson, Steve Stratton, and Bethesda Game Studios’ Steve Cornett for their hard work putting the guide together.
We’ve just released the third video, entitled ‘Experience’, in the developer documentary series for Dishonored. The game’s flexible combat systems allows you to play to your individual style and craft your own experience. In this video, the team at Arkane Studios discuss the game’s depth of player choice.
We’ve just released the second video in our developer documentary series for Dishonored. In ‘Immersion’, the team at Arkane Studios discuss the creative process that went into building the world and characters of Dunwall – from the city setting and it’s strange technologies to the all-star cast voicing its citizens.