Fallout 3 nominated for seven VGAs

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This morning the nominees for the 6th Annual Spike TV Video Game Awards (or as the hip kids say, the VGAs) were announced and Fallout 3 is nominated in seven judged categories. The categories are:

To see all the winners announced live, tune into Spike TV on December 14 at 9 p.m.

Live-blogging from IGDA

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This week in San Francicso, the International Game Developers Association (IGDA) is hosting a leadership forum for advancing game production and management. In addition to having a keynote speech from Red-Sox-Pitcher-turned- MMO-Guy, Curt Schilling, our very own senior programmer, Brett Douville, is at the forum and will be live-blogging the following sessions today:

2:45pm – Myths of Scrum
4:15pm – Managing an Engineering Community
5:30pm – Being a Pioneer: Staying Passionate

Keep in mind the event is on the west coast, so those times are PST. Have fun Brett!

New Games for Windows Live Update

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As reported on Major Nelson’s blog, there’s a new update now available for Games For Windows Live. If you haven’t already received the update already, the next time you play Fallout 3 (or any LIVE-enabled title), you’ll be prompted for an update that gives you a new LIVE guide. To see how the guide looks, Major Nelson has a Flickr page showing what the guide looks like.

Don’t forget that Fallout 3′s downloadable content will be exclusively available on Games for Windows Live and Xbox Live. This new update, which features a revamped interface and in-game guide, is the first step for Games for Windows Live Marketplace, where you’ll find our downloadable content.

Adrenaline Vault Alumni to Answer Your Questions

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As many of you may know already, before coming to Bethesda, there was a time when Emil and Pete worked together at The Adrenaline Vault. This week they have a homecoming of sorts, as they’ll be answering community questions in this week’s AVault podcast.

If you’d like to ask a burning question you have, register over at the Adrenaline Vault forums and post here.

News Splash!

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Similar to our “What We’re Playing” blog posts — our friends at Splash Damage have a new blog post discussing the games they’re obsessing over. They may be across the pond from us, but looks like they’re enjoying the same games our team are busy playing: Fable 2, Far Cry 2, LittleBigPlanet, and even Fallout 3.

In their latest team profile, you can learn more about their Senior Technical Designer, Mattias ‘dof’ Engstrom. Here’s an excerpt:

Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to break in?

Mattias: I have always been a serious gamer. While always being into all sorts of games including role playing games, table top games and various card games, video games have always been a my main interest and hobby, and it never really occurred to me that I could work on creating games myself. But one day, actually the day after I took my exam in Media and Informatics, I woke up and basically said to myself, “Screw this, I want to make video games.” So I left my exam in the drawer and attended a college course dedicated to video games, which eventually got me a six month internship at Massive Entertainment in Sweden. I never really finished my internship though, because as soon as World in Conflict got green lit by Vivendi Games they hired me as a Level Designer. And that’s basically The Story That Is Me.

Last but not least, Splash Damage’s studio director, Paul Wedgewood (pictured above), has a  new interview at Edge-Online where he discusses the studio’s future making multiplatform games. Here’s a snippet:

Why has this generation of consoles been ideal to expand beyond PC?

Paul: We’re at that moment where the PC, PS3 and 360 are aligned in terms of power for the first time in a really long time. So we can focus on developing technology where we only have to create maps once, a character once, and have them work for all three platforms. And that’s really convenient for us. What it means is that we can take all of our experience in what makes PC games so deep and compelling and so exciting, and translate that for a console audience in a way that they’ve never seen.

That’s all on the Splash Damage front for now. For more information on their studio, be sure to check out their website.

Elder Scrolls Modding Interview: Nicoroshi

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Welcome back to another edition of “Getting to Know Your Favorite Elder Scrolls Modder (that GTKYFESM for short). This week we’ve got an interview with Nicoroshi that I conducted about a month ago. Nicoroshi loves building and creating — whether it’s at his job as a metal worker, doing woodwork and welding, or working on mods for The Elder Scrolls.

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Reviews and other news

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Fallout 3 has been out nearly two weeks and new reviews continue to make their way online. Today, Seth Schiesal of The New York Times reviewed the game — calling it “one of the most ambitious single-player role-playing games in recent years.”

New reviews for Fallout 3 can also be found at Tiscali, Worth Playing, Neowin, Spong, Total PC Gaming, and Worth Playing, who write:

“Most every quest in Fallout 3 has more than one solution, the easiest often being to go in with guns blazing, but the most rewarding ones are those that play off of your character’s strengths, such as his ability to talk himself out of a situation or lend some intelligent insight about a problem. There are plenty of dialogue choices and situations that might not be readily apparent in a first playthrough with a particular build.”

Beyond reviews, there’s another interview with Fallout 3 Composer Inon Zur at GameZone. Here’s a snippet:

What was your first thought when asked to work on a sequel as strongly anticipated as Fallout 3 – excited? Nervous? Something else?

Inon Zur: Well, I actually composed the previous sequel, Brotherhood Of Steel, so I was familiar with the story and genre. However, this is a different company, Bethesda Softworks, and these people created Oblivion – so I was very excited to work with them, and I was REALLY excited to take on another Fallout game!

Finally, at Planet Fallout, staff member Blinzler has a series of blog posts entiled “Wasteland Stories.” These chronicle events of his play experience with the game. So far he’s done two entries — Dancing with Deathclaws (great name) and Unarmed Combat.

Around the web

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Here’s some interesting Fallout 3 coverage you can read up on over the weekend.

Reviews continue to hit the web. Today I spotted a new review at the New York post, where they gave the game an “A.” Here’s a snippet:

“The story is of course kind of tragic. But this is Fallout. And Fallout does not mess around. It tries very hard, and I think succeeds, in presenting you with a world where there is NO hope. Your job, depending on how you play the game, is to restore that hope. You can either be a beacon of humanity or a scourge.”

Elsewhere, you can read new reviews at Electric Playground, 360, Gay Gamer, Lazy Gamer, RPGamer, and the The Onion’s AV Club.

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What we’re playing: Gaming Overload!!!

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It’s getting hard to keep up with all the games coming out. “Wait, what…how are we already in November…how do I keep up?” is what I’m hearing from the devs. This week alone, both Gears of War 2 and Resistance 2 hit shelves. Things get even busier with Mirror’s Edge, Call of Duty: World at War, Wrath of the Lich King, and Left 4 Dead around the corner.

Here’s the games we’re keeping up with this weekend. Let us know what you’re playing.

Sam Bernstein, Quality Assurance: Fallout 3, Fable 2, Dead Space, and the Left 4 Dead demo.  Sooooooooooooo much fun.

Pete Hines: Fallout 3.

Kurt Kuhlmann, Designer: Far Cry 2. Fable 2.

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The Beards of Bethesda

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Last week at Kotaku, Luke Plunkett saluted the in-game beards of Fallout 3. After reading it, I found it only fitting to pay homage to Beards of the Bethesda Game Studios. Earlier in the year, devs at the office competed in a “beard off” between the months of February and May. Like hockey players refusing to shave during the playoffs, many of our team members were able to fight through the itch and keep the beards on.  While not pictured, I tried to go without shaving for about two weeks, but my scraggly mess was driving me mad.

Anyways, above is the before, and below is the after…

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Someone grab the Gillette Fusion!