Check out the whole list on their site, or on newsstands in their June issue.
Tonight on GTTV (that’s Game Trailers Television), you’ll get a sneak peak at the project we’ve been working on with Splash Damage — with an unveiling during GTTV PRESENTS: VGA-E3 FIRST LOOK 2009 SPECIAL. The special premieres at 11 PM ET on Spike TV.
Here’s more details on the program:
Want to get a look at the hottest games of E3 before anyone else? GTTV’s Geoff Keighley is joined by actress Rose McGowan to reveal the most anticipated games of the show in front of a live audience in Los Angeles. See world premiere trailers, an appearance from Battlestar Galactica’s Tricia Helfer, and other surprises.
Be sure to tune into Spike TV, and if you can’t, be sure to set your DVR.
Fallout 3 Game Add-on Pack #1 (which includes The Pitt and Operation: Anchorage on a disc) is now in stores. Some of you might have noticed that the front cover indicates there’s a “Free Vault Boy Poster” included in the box. Here’s a look at the poster, which measures 14” x 18.”
Fallout 3 Game Add-on Pack #1 is available on Xbox 360 and PC.
David Hodgson, author of the Fallout 3 Game Guide, hasn’t stopped playing Fallout 3. With three DLCs available now, and two more on the way, he continues his quest to document everything in the game. In stores today, you can purchase The Official Game Guide to The Pitt and Operation: Anchorage. To celebrate the occasion, David put together another blog post discussing its contents. To learn more about the guide, including a sample of pages from the guide, head to Prima Games Author Blog.
In early February 2009, I was lucky enough to venture into the Capital Wasteland and beyond for a jaunt through Operation: Anchorage and The Pitt. The fruits of my latest expedition can be digested today, as the Official Game Guide to The Pitt and Operation: Anchorage hits stores. Having charted the topography of the original game, we employed many of the same elements to this new tome, which couldn’t have been possible with out the help and continued support of Bethesda. I mean, who else would have found the secret Morse code radio signals that no one’s figured out yet, right?
This week’s modding interview is with ElminsterEU. Originally from Germany, he now lives in Australia, and indicates he has no plans of leaving. When he’s not modding, he works as a Lead Architect for a relationship database management system. His hobbies include reading science fiction and fantasy novels, pen-and-paper RPGs, swimming, and scuba diving. I guess the scuba diving wasn’t that great in Germany.
Badman at Splash Damage let me know there’s a new “Things You Were Too Afraid to Ask” developer profile on Splash Damage’s website. This time around, Audio Programmer Simon ‘Bazee’ Price talks about his job, his favorite game, and his awesome haircut. Here’s an excerpt:
How did you end up at Splash Damage?
Simon: I’d heard that Splash Damage were the best. I’d played Quake Wars and I very much enjoyed the depth of game play and the focus on teamwork. So when my current job was up, I went straight to Splash Damage and found that what I’d heard wasn’t far off the mark. I was extremely happy when Splash Damage offered me a position.
To read the rest of the interview, head here. Stay tuned for more information on our project with Splash Damage.
With a long weekend, those that didn’t take a a vacation from their PCs and game consoles had plenty of time to catch up on games. I see a few folks checking out Punch-Out!! on Wii, the PS3 demo for inFamous, and office favorites like Dawn of War II, Team Fortress 2, and Plants vs. Zombies.
Hope you all had a great weekend. Let us know what you played.
Chris Esko, Gameplay Programmer: Red Faction: Guerilla multiplayer demo, Demigod, Team Fortres 2, Plants vs. Zombies.
Daryl Brigner, Level Designer: Mass Effect (PC), Team Fortress 2 (PC), and possibly some Shadow of the Colossus.
Cory Dornbusch, QA Medic: Dodging Jarate wielding Snipers in Team Fortress 2. Then get stuck in with the boyz in Dawn of War 2, after that try “little rocket man” for Half Life 2 Ep.2.
J3X, maker of the popular Enclave Commander Mod, recently introduced another great mod for Fallout 3 — J3Xified Driveable Motorcycle. As the name suggests (and this video demonstrates), the mod enables your character to ride a drivable motorcycle through the Capital Wasteland. As if that wasn’t cool enough, the bike comes equipped with miniguns, flamers, gatling lasers, and missile launchers!
J3X wasn’t alone in making this project. Props to VeliV who created the Drivable Motorcycle Beta mod, as well as other folks who have contributed to the project — Backsteppo, Odin_ml, Dragontamer, Rolandb, Skykappa, and DieHard335 — who created the trailer.
Looking to add some Fallout 3 decor to your gaming room? Gamer Graffix has new skins and wall graphics to make the room more “Game Shui.”
If you’ve got an Xbox 360 or PlayStation 3, they’ve got Brotherhood of Steel skins for your console. If you’re looking for something to put on your wall, they’ve got a Wall Graffix collection featuring the Brotherhood of Steel, Vault Boy, and a Fallout 3 logo. If you want to go all out, they even have a massive 33 x 60 Brotherhood of Steel Wall Graffix that’s 5-feet tall (shown above)
For more details on these, head to Gamer Graffix.
A few things worth checking out.
Following the announcement of Mothership Zeta and Point Lookout, Ctrl+Alt+Del has a new webcomic suggesting new ideas for Fallout 3 DLC. On my upcoming trip to Michigan, I’ll have to keep an eye out for any Vaults in Butterfield. Meanwhile, at AmazingSuperPowers, there’s another comic that appears to be Fallout inspired.
I’ve seen a couple amusing fan videos on YouTube this week. Pete sent me this first video, Oblivi-Watch, which is a fun spoof of Baywatch. Poor Adoring Fan — he takes so much abuse. The second video, Team Fallout, was recently uploaded by BGS forum member/modder TheTalkieToaster, successfully spoofs Team Fortress 2.
In other news, Kikizo’s staff has a new preview for WET on their site. In related news, there’s a new interview with WET’s Creative Director Patrick Fortier at NextGen Player. Here’s a snippet:
NGP: At this point in time, how much of the game is completed? Are there any recent or upcoming new developments for the game?
PF: We are currently putting the final touches to the game as we are quickly headed towards release. Most of our time is spent playing through all the levels, balancing different values and debugging the game!