This morning I got an email from Fallout fan Brandon Selver showing off his pumpkin carving of Vault Boy. Turns out he wasn’t the only one that had the idea. Several folks at the office sent me links to Vault Boy Jack-O-Lanterns over at at Kotaku. Check them out after the jump.
Fallout 3 is now in stores worldwide, and in less than a week, there’s tons of reviews to read up on. Head here to check them out.
Before you start reading, you can also watch Xplay’s video review. They’ve also got a video showcasing the Collector’s Edition and Game Guide.
Moving along, GameSpy’s editorial staff has plenty of new Fallout 3-related articles to read. For those playing on 360, Will Tuttle has put together an achievement guide. Additionally, they’ve got five new editorials. Below is a snippet from Sterling McGarvey’s piece, Doing It All Wrong (And Loving) It: An Outsider’s View of Fallout 3:
“It’s actually a bit liberating to experience Fallout 3 without being caught up in the RPG conventions. The first one that I threw out the window against everyone’s advice was to specialize in specific areas. Deep down, I know I’m only padding the clock, since it’ll take a long time to get really good at anything instead of being great at a few things. Oh, and if there’s a level cap, then I’ve effectively shot myself in the foot.”
Moving along, you can check out a new interview with Todd on The Escapist Show. Over at Examiner.com, there’s an A to Z Guide to Fallout 3 worth reading. After reading Luke Plunkett’s blog at Kotaku, Saluting Fallout 3’s Beards, I wonder if that what “B” should have stood for beards.
For Fallout 3’s copy protection on PC, we use the same security model as we did for Oblivion – a simple disc check. We only use SecuRom’s disc check functionality for copy protection. We do NOT limit the number of installs. We do NOT use online authentication or any other SecuROM functionality except for a disc check when you install the game and when you launch the game. We do not install any other programs and we don’t have anything that runs in the background while you’re playing the game.
If you experience issues installing the game, try running setup.exe directly off the disc. That will resolve most compatibility issues.
Get the latest information from our tech support forums, including this specific thread related to SecuROM.
This morning we got a pretty cool cake in the mail from the Eidos Montreal — the team working on Deus Ex 3!
Very cool…thanks guys!
David Hodgson, author of the Fallout 3 Game Guide, concludes his series of blog posts today with a look at the final three chapters of the guide. We’d like to give a big thanks to David for all his work on the guide…truly amazing.
Fallout, then Fall Over: Guide Creation Blog
Part 07: The Back of the Book
The back of this behemoth of a book has three additional chapters, the first of which is called “Ending it All”. Flanked by a “Spoiler Alert!”, this tells you how to obtain all the endings in the game. Yes, every single one of them. Following that are the Appendices â€“ all 22 of them. Without resorting to some nasty Spoilers, I can reveal that every type of Collectible, Unique Weapon, Fat Man, MiniNuke, and other advantageous item that doesn’t “randomly” appear is listed. However, instead of simply flagging them, every special item has its own number, Zone, precise location, and description of its hiding place. This way you can additionally refer to the Tour of the Wasteland Chapter for more information on finding the exact items you’re looking for. Naturally, all the Xbox 360 Achievements are listed too, complete with any relevant tactical advice.
We heart the Internet. That’s why we’re making Fallout 3’s PC version available for download from several popular online digital distribution services including Steam, Direct2Drive, Gamestop.com and Bestbuy.com. The English version of Fallout 3 will go live at these sites sometime tomorrow afternoon. The European languages – French, German, Italian, and Spanish – will go live at a later date. We’ll do a post when we know.
We’re down to the final hours before the release of Fallout 3. If you’re waiting to pick up the game at midnight, here’s some coverage you can read to kill the time.
Mike Musgrove of the Washington Post has a new interview with Todd, as well as a feature about Fallout 3 titled, “Fallout 3, Starring Washington, D.C.,” which ran on the front page of their Business section yesterday. Here’s a snippet:
“Some Washington area game fans have been wondering whether they’ll be able to find their office or the buildings in their neighborhood in the game. Chances are, they might not. Bethesda Softworks executive producer Todd Howard says the studio didn’t seek to create a street-to-street level of verisimilitude. Instead, it tweaked the city’s map in a way that made sense for a video game’s pacing. He thinks people who know the area will periodically experience a more general ‘Hey, I know this view!’ feeling.”
GameSpy: What real-world weapons did you use to create the sounds of the ones in the game?
Mark Lampert: Quite a bit of the action on the game’s small arms (pistols, rifles, shotguns, etc.) is actually recorded from real firearms. A colleague kindly brought two pistols and three rifles over to my place where I could set up a couple of mics and record the sound of the bolt being opened and slammed shut, magazines sliding into place and being taken out, dry firing, etc. The actual sounds of the game’s weapons being fired were composited together from field recording libraries, as well a as little bit of Foley recording in places where I might want to add some extra bass or exaggerate the sound of the weapon’s action.
Finally, at The Vault, there’s a new contest/scavenger hunt where you have a chance to win a copy of Fallout 3, as well as other Fallout-related schwag. Good luck!
World Artist Nate Purkeypile has a new Developer Diary up on the Fallout 3 Official Site. For this diary, he recounts his varying playthrough experiences in Fallout 3 with a cast of very unique characters. Here’s a preview of the first character he used, Edward the Cannibal.
“Edward was always very talented with small guns and how to repair them, when he was growing up in the Vault he always dreamed of being a hero and making his father proud. Initially, he was just a good guy who was wandering the wastelands checking out all the wonderful things to see. Since he was mostly just roaming around and not doing specific quests for people, a couple of times, things went wrong. Sometimes, a grenade would be thrown, and someone who was not supposed to be there, died accidentally. Eventually he started to get a reputation as an “evil-doer”. This made him very sad, because he thought he was being a hero of the wastes. A clean-shaven one at that, beards were for evil people as far as he was concerned.”
To learn more about Edward, and four other characters created by Purkey, read his diary here.
For more than a year, we’ve been giving you an inside look at some of our developers here at Bethesda. Since we announced a partnership with Splash Damage earlier this year, I thought you guys might want to check out the dev interviews they’ve been featuring over on their site.
Fallout, then Fall Over: Guide Creation Blog
Part 06: Tour of the Capital Wasteland: Overview
In an attempt to craft the most valuable guide imaginable, we went kinda crazy with this section. Clocking in at over 200 pages (just over two-fifths of the total pages in the Limited Edition guide), the Tour of the Capital Wasteland was to serve two main purposes: 1: To allow you to instantly locate an area you’re needing help with, and 2: To reveal the items available, so you can judge whether a sortie is worth the risk of possible (and almost always grisly) death. This took around two months of hard graft to achieve, but the results were definitely worth it: You have a complete atlas of the entire game world at your fingertips.