“I’m under the shadow of a wrecked freeway overpass propped up by tilting concrete pylons. The road, maybe two stories up, comes to an abrupt halt. The husk of a ruined bus teeters on the edge. There’s got to be something good up there, I think. Picking my way across the landscape, I eventually come to the spot where the ramp meets the earth. My suspicions were correct: The elevated stretch of freeway has been claimed by survivors. Barricades have been propped up along its length, transforming the interrupted roadway into a defensible position. There are a ton of obstacles between me and my goal, where imaginary treasure awaits.”
In other hands-on news, Gamepro.com’s Sid Shuman has a two-page preview of the game. Elsewhere, Locke Webster blogs about his play experience for UGO, noting that there might be some spoilers for folks that don’t want to know too much.
Meanwhile, it sounds like Game Revolution will have a new preview soon. Keep an eye here for new coverage.
Pete spent Monday and Tuesday letting press folks go hands-on with Fallout 3 for a few hours. Today there’s a slew of new previews and interviews to read. Here’s the rundown…
We’ll start at Gamespot, who have a video interview with Pete (shown above). I could help but laugh at the backdrop for the interview. With that fireplace, it looks like Pete is on Masterpiece Theater. When you’re done watching that, Shaun McInnis shares his latest impressions after playing for four hours. Here’s a snippet:
“Back inside the corrugated metal walls of Megaton, I walked down to the atomic bomb sitting in the middle of town. For the second time, I rolled right up next to it and gave it a good inspection. This time, I was able to disarm the thing and rescue the local citizens from the precarious position of living in a city with a live atom bomb acting as a town plaza. Lucas Simms was so grateful that he gave me the keys and deed to a local house. I was pretty excited about that, considering that I’d spent the previous night sleeping on a mattress I’d found in the Super-Duper Mart bathroom.”
Thought I’d point out a few articles I came across while going through a stack of magazines at my desk.
The September issue of Play Magazine has an interview with Fallout 3 Lead Producer Gavin Carter. In the interview, the Gav discusses topics ranging from the Gamebryo engine, game performance and Fallout 3 gameplay. Here’s a sample:
play: What gameplay situations in Fallout 3 really demonstrate the engine’s new ballistics and physics system?
Gavin: The best situations to see this in are during VATS sequences. VATS allows you to pause time, target specific areas of an enemy, and queue up moves that are then executed in a cinematic fashion.
Rashad Redic is the latest Inside the Vault participant.
What’s your job at Bethesda?
I’m an environment artist — not so much the landscaping but more of the physical structures and props, and textures you’ll see throughout your travels in the wasteland. I’ve also done a large amount of our dungeon lighting. Continue reading full article ›
If you haven’t checked them out already, UGO has two Fallout features worth reading. First, there’s a Fallout timeline that covers the fictional history of the Fallout universe between the years of 2052 and 2277 — the year in which Fallout 3 takes place.
“As my six hours with Fallout 3 came to a close, I brought up the map to see how much ground I had covered. It turned out that I didn’t see anything from the entire northern half. Even with limiting my travels to the southern region, there were still large areas I hadn’t yet had a chance to explore. This game is huge and the satisfaction you get from exploring is just as big. It’s been over a week since I played and I still can’t shake the desire to go back and look around some more. October 28 can’t come soon enough.”
Only a month to go until release. As new details surface, we’ll keep you posted.
As promised, this week we’re talking about the games we’re playing. No sports, no movies…just games. This weeks most popular titles? Seems like a good chunk of the team is devoting their time to Rock Band 2 and Warhammer Online, or both.
Here’s the rundown. Let us know what you’ll be playing…
John Pisano, QA: Warhammer Online, Rock Band 2, Warhammer Online, Spore, Warhammer Online, Condemned 2.
Michael Lattanzia, QA: Warhammer Online, SPORE!, Call of Duty 4, and maybe some actual tabletop games (read: Mordheim) this weekend.
Shannon Bailey, Programmer: Rock Band 2, Lost Odyssey DLC.
Over at Planet Elder Scrolls, member BerenSiana has created 3D screenshots of Oblivion. No, these aren’t the type that require crazy-looking glasses like the ones above. These are actually cross-eye pictures that, as you would expect, require you to cross your eyes to see a 3D image. For more information on the concept, head here.
Let me know what you guys think. As weird as it sounds, I’m incapable of crossing my eyes. Don’t know if it’s a genetics thing, but my dad can’t do it either. It sort of makes me feel like the guy in Mallrats that tries to see the sailboat in the Magic Eye picture.
Anyways, you can download BerenSiana’s screenshots here.
For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.
Fallout 3 Week at IGN wraps up tonight with their preview finale.