Here’s some more stuff for you to check out before E3 next week.
Subscribers of PC Gamer (US) should be on the lookout for the August issue in their mailbox in the next few days. The Fallout 3 cover story spans seven pages and includes hands-on impressions from Fallout fan Dan Stapleton, new screenshots, and more.
In other print coverage, the latest issue of the Polish mag CD-Action has a new hands-on preview of the game.
Finally, there’s a good read about creating game worlds, appropriately titled, “The Age of the World-Builders.” Within the piece, both Todd and Emil discuss keys to creating an immersive environment. Here’s a sample:
When you play an MMOG, a game like Oblivion or Bethesda’s current big project, Fallout 3, “you’re not controlling that character, you are that character,” Pagliarulo says. “You get a sense of control over the world that you can’t find anywhere else.”
E3 kicks off next week, but if you want a first look at the new trailer for Fallout 3, be sure to throw back a few energy drinks so you can stay up until 1AM on Saturday morning to watch GameTrailers TV with Geoff Keighley: E3 Preview on Spike TV. During the broadcast, they’ll be showing a glimpse of a never-before-seen Fallout 3 trailer that’ll be shown during E3 next week.
On Inside the Vault today, our subject is Tony Greco, one of our world artists. During development, Tony’s test cells are among the best to visit. He makes lots of cool unique items and you can find them all in his test areas — you know, the amazing stuff that you get as rewards for quests or after fighting a tough boss or [Fallout 3 stuffs we can't talk about], imagine all that awesome loot in one place. Hmmm….
In other pre-E3 news, IGN has a few lists of their own. Their PC and 360 editors rank Fallout 3 as their most anticipated game of E3, while the game is also listed as one of the most anticipated games confirmed for E3 by their PS3 staff.
Speaking of IGN, their Australian site has a new interview up with Pete. Here’s a sample of one of their questions:
IGN AU: Surely a post apocalyptic wasteland is a tough thing to make look sexy. Were the visuals a challenge?
Pete Hines: Absolutely. That level of detail when you’re talking about destruction… and you get down to those DC areas where you’ve got bars sticking out of concrete and you’re rendering out everything… or you’ve got Megaton with all those wires… Those little details are hard to render and pull off well. But you know for us the benefit is that this is our second go around on this hardware.
As E3 nears, we’ll keep you updated on new coverage.
The latest issue of PSM3 (issue #103) hit shelves in the UK this week with an eight-page cover story for Fallout 3. You’ll definitely want to check it out as it has hands-on impressions and plenty of new screenshots. Here’s a sample of the article:
With tomorrow being the Fourth of July, everyone at the office is pretty excited to have a three-day weekend to relax, BBQ, watch fireworks (you know, the stuff that’s in the current blog poll…minus the work).
Here’s some of our weekend plans, as well as the games we’ll be playing. Have a great weekend, everyone!
Gavin Carter, Producer: Trying to avoid throttling Professor Layton, trying to beat Zelda: Phantom Hourglass, GOING to beat GTA4, and lots and lots of Fallout 3. No rest for the weary!
Tim “Visor” Lamb, Producer: Playing golf, going to watch the Pros play golf, taking a nap during televised golf, maybe going to a movie.
Ashley Cheng, Production Director: GTA IV, Wii Fit.
If you’ve read up on Fallout 3 in the past few months, you probably already know that Cormac McCarthy’s bestseller, The Road, is a favorite amongst developers at the office and a source of inspiration for the game.
Way back in September, Pete shared news on the blog that Viggo (“For Frodo!!!”) Mortensen would be playing the role of the father in the movie. Since then, I hadn’t heard too much about the film’s production (which recently wrapped) until today when I noticed Ash posted about a New York Times article on his blog (which Mark Lampert posted about in our internal forums). Here’s a sample of the article, written by Charles McGrath:
“The Road” began filming in late February, mostly in and around Pittsburgh, with a later stop in New Orleans and a postproduction visit planned to Mount St. Helens. The producers chose Pennsylvania, one of them, Nick Wechsler, explained, because it’s one of the many states that give tax breaks and rebates to film companies and, not incidentally, because it offered such a pleasing array of post-apocalyptic scenery: deserted coalfields, run-down parts of Pittsburgh, windswept dunes. Chris Kennedy, the production designer, even discovered a burned-down amusement park in Lake Conneaut and an eight-mile stretch of abandoned freeway, complete with tunnel, ideal for filming the scene where the father and son who are the story’s main characters are stalked by a cannibalistic gang traveling by truck.
For those who can’t wait to see the film adaptation, there’s not much waiting left to do. The film is planned for a November release.
This week’s mod interview is with Conan Scarface from the BGS forums. He’s actually a man of many names. His Chinese name is Yen-Jen Wang and his Japanese name is Heiji Hatsutoli (he goes by Hatsutoli on TES Nexus and Planet Elder Scrolls). Currently he lives in Tainan, a municipality of Taiwan.
The video above is a trailer for his Tiefling Races mod.
Planet Elder Scrolls had announced last month’s Hall of Fame mods for both Oblivion and Morrowind. Per usual, for mods to reach this prestigious status they must be downloaded at least 5,000 times, have been available for at least three months, and receive a minimum of 25 votes with a score of 8 or higher. Here are the six mods that made the cut in the month of June:
Blasphemous Revenants by Fliggerty and Friends: Companion mod that puts you as an apprentice to to an aging necromancer. Here your character will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead.
Oblivion-Style Spellcasting by Fliggerty: This mod enables you to cast spells while your weapon is drawn. The mod requires that you have both the Bloodmoon and Tribunal expansions.
Nascosto Isles 3 by janb: Landmass mod full of unique houses, caves, dungeons, and ruins to explore. Here you’ll learn about the Aylmer, who were the first inhabitants of the Nascosto Isles, and save the island from an impending attack, while battling in Pirate Cove.
Today on Gameplayer, Chris Stead has an 8-page preview with new impressions of Fallout 3 based on a recent meet up with Pete. Here’s a snippet of the preview:
The theme of Fallout 3 is Sacrifice and Survival. Or more to the point, what will you sacrifice to survive? The whole diverging paths and user-defined narratives that we have been experiencing in RPGs over recent years has become less of a gimmick and more of something truly emotional this generation. Who did you kill in Mass Effect, for example? Fallout 3 takes this feature and powers it with atomic energy. There is a full moral see-saw to ride in the game, referred to as karma. Various decisions you make in regards to completed and uncompleted quests, in combat and in conversation act to split your experience into multiple parallel universes.
Meanwhile, over at Gamespot’s Australian site, you can check out new impressions of the game, as well as an interview with Pete on their show Crosshairs. If you want to skip ahead to the Fallout 3 stuff, fast-forward to around the 11-minute mark of the video.
Update: Here’s two more Australian preview to check out — one from PALGN and another over at The Age.