After a week out of the office, here’s a catch up Fallout 3 coverage.
Shacknews’ Nick Breckton made his way to PAX on Friday, where he interviewed Pete and Istvan, and also went hands-on with the game, in which he admits his “rabid anticpation” for the game. Here’s a snippet:
“The thing about the VATS system–the slow motion approximation of Fallout’s tactical limb targeting system–is that, while it at first seems to function more like a bullet time system, it fundamentally works on the same level of Fallout’s original system. There’s that same decision between a sure shot or a low-percentage attempt, and that same glorious anticipation before a 99%, skull-exploding, point-blank blast to the eye.”
For more coverage from PAX and beyond, hit the jump.
Whew! After three long days in Seattle, we’ve returned from PAX. With over 58,000 people at the event, we had our hands full — but it was definitely worth it. We had a blast chatting with fans and letting them try out Fallout 3.
One of the highlights of the event was the reaction to the Vault 77 puppets. Above is a video from the Omegathon — where the dancing puppets stole the show…
It’s Wednesday again, and while I probably don’t need to remind you there’s a new Penny Arcade comic on the Fallout 3 Official Site, I want to make sure it’s etched in your brain.
Speaking of Penny Arcade, PAX is this week, and we’re helping put together a Post-Apocalyptic movie night. If you plan on attending, it’s not too late to vote for the movies that will be screened on Saturday night. Currently 12 Monkeys and The Road Warrior are the front runners. Voting will continue through today.
Greetings from Las Vegas! Before heading off to PAX, I’m here at the Game Crazy 2008 National Sales Conference at Mandalay Bay. I always get a kick out of conventions in this town because you get a mix of different crowds from different industries all in Sin City for their respective jobs. Last time I was here it was all about weddings and crazy outfits for pets. This time I’m seeing a good mix of gamers, golfers, and ummm…adult entertainers.
Anyways, I’m here showing the game to managers from all the different Game Crazy stores. So far, it’s been fun to see how enthusiastic and excited they are about the game. It’s starting to hit me how how close we are to releasing the game. Exciting times.
Speaking of Game Crazy, I thought I’d share this pic of the Vault Boy keychain that you can get when you pre-order the game. It’s an in-store promotion, and you’ll get the keychain when you pick up the game.
Ricardo Gonzalez, programmer, is today’s Inside the Vault profile.
What’s your job at Bethesda?
I’m almost positive that what they pay me for here is “interface programming”. That is, I create, maintain, and polish that thin, delicate membrane that resides between the game world and the real one. There’s a glut of information and goings-on in our games that I’m told is very important and it’s my job to see that it gets presented to the player in some semblance of order. I also get bonus points if it looks pretty and if it doesn’t crash the game. To date, I think I have 3 bonus points.
Pete’s back at the office after a busy week at Leipzig (the above pic shows folks lining up to check out the game on Wednesday), and new hands-on impressions are starting to appear online. Click on the links below for new impressions of the game, but keep in mind that since some journalists are getting to spend more and more time with the game, some of the previews have information that could be considered spoilers. You’ve been warned…
Gamespot’s Guy Cocker gets a second chance to go hands-on with the game at Leipzig.
David Clayman at IGN had an opportunity to play the game on both PC and 360.
As you now know, we’re planning the release of Fallout 3 for the end of October (the 28th in North America, 31st in Europe), so our guys (and gals) are spending plenty of their time playing the game and getting it ready to ship. Of course that doesn’t mean we don’t make time for playing other games (like Purkey was ever going to stop playing TF 2).
Here’s a rundown of what members on the team are playing:
Ashley Cheng, Production Director: Fallout 3.
Sam Bernstein, Speed Runner Extraordinaire: Hopefully trying out the new TF2 update, fending off my Fallout 3 Speedrun time from Brownie, and trying to keep my Pacifism score in Geometry Wars 2 before Gstaff utterly destroys it. It’s a defensive week.
Larry Waldman, QA: Fallout 3, Seeing myself get beat up many times in Super Tromette Action Movie Go!
Just a friendly reminder for folks in the LA area this weekend. â€˜A Post-Apocalyptic Film Festival Presented by Fallout 3â€² begins tonight at 7PM (PST) at the Aero Theatre. Tickets can still be purchased for tonight and tomorrow’s lineup at Fandango.
Here’s a rundown of the films being shown:
Friday, August 22nd (beginning at 7PM Pacific Time)
We’ve just put out a press release announcing the release dates for Fallout 3. Here in North America, the game will be available in stores and online on Tuesday, October 28. The game will be available in European territories on Friday, October 31, 2008. Fallout 3 is being released on Xbox 360, PlayStation 3, and Games for Windows.