At the beginning of the month, we announced the kick-off of our latest fan interview for Fallout 3. Just wanted to remind you guys that the deadline for submitting questions is 11:59 PM this Sunday.
Today over on the official Fallout 3 site, there’s a chance to read the latest Vault Diary. The newest edition comes from Fallout 3 concept artist (and Inside the Vault alum) Adam Adamowicz. In his diary, Adam discusses his inspirations, as well as his process for coming up with concept art for the game. Here’s a snippet of his discussion on armor for the Super Mutants:
“Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This ‘junkyard wars’ approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I’ll speak about next.”
Given that it’s a diary about concept art, we’ve also got some designs from Adam to share with you — including designs of Super Mutants, Vault Suits, and post apocalyptic fashion. Check out the diary here.
Today I thought I’d share a cool letter we got in the mail — a graduation invitation from Josef Daniel Bookert of Whitworth University. At first glance, I thought it was sent to the wrong address, but when I looked above the graduation details I found the following note:
While I had a busy week of flights and meetings for Fallout 3 while Australia, I discovered a fantastic cookie (or biscuit, as they say) called Tim Tam. Available in a variety of flavors (Original, Latte, Double Chocolate to name a few), these things need to start being made in the States.
Over the next few days, I’ll be bringing in a few varieties for folks at the office to try, and so far everyone seems to like them…maybe too much. Attrebus, we might need a shipment of these soon! I’ll take these over Pocky any day.
After a week down under (more on that later), I’ve returned to the office with plenty of coverage to catch up on. Here’s a look at some of the stuff I’ve missed…
To kick things off, the May 2008 issue of OXM (US) has a feature called House Rules: Other Ways to Play, which reveals new ways to play Oblivion. Check out the issue if you want to know how to pitch, bowl, or even play tee-ball within the Oblivion world.
Speaking of OXM, the editors have put together a special spring issue called Ultimate Xbox 360 How-To Handbook. Within the issue is another opportunity to put together the Vault Boy bobblehead papercraft cutout that was previously found in PC Gamer. Look for the magazine on newsstands now.
This week’s modder interview is a blast from the past, as we’re talking to one of our Morrowind modding alumni, Emma. Hailing from Sweden, Emma is married with three kids, and considers herself a “countryside-girl” who enjoys nature.
This week’s Inside the Vault revisits Fallout 3 Lead Designer, Emil Pagliarulo. I thought it would be fun to do a Q&A that was a bit different. So, before heading down past the break, gentle readers, let me know if this slight change of pace is a good one or not. We have lots more Q&A’s with developers on the team coming up, too.
Gamespot (UK) has a video interview with Pete up now. Meanwhile in reading format, we’ve got new interviews with Pete in a variety of places.
First, the folks Gamesindustry.biz cover a lot of ground in their inteview Surviving the Fallout:
Q: How far are you going with the ‘go anywhere’ sense in this game?
Pete Hines: Very. If you want to see how many of the hours you can play without seeing an hour of the main quest, give it a shot – it will be lots. You could spend 50 hours, 70 hours, just doing stuff in the world and never once make an effort to figure out what happened to your dad. We want it to be a self-directed world, for players to just see what happens.
And the idea is that the main quest is not the only cool stuff going on – there are tonnes of miscellaneous free-form things out there for you to do that will be a lot of fun, that maybe you’ve got five or six quests at any time where you can figure out what to do next.
As if there was any doubt, GTA IV has taken our office by storm. Many guys here (though not everyone) seem to be loving the new Liberty City. On the night after the game came out, I noticed 29 friends on Xbox Live playing it at one time. I don’t think I’ve ever seen 29 friends online…period! From what I’ve played of the game so far, I’m definitely impressed. Last night when I couldn’t find something to watch on TV, I just started watching some Liberty City channels.
Let us know what you think of the game, or anything else you’re playing. Here’s our rundown of what we’re playing…
Todd Howard: GTA IV.
Ashley Cheng, Producer: GTA IV
Emil Pagliarulo, Lead Designer: Fallout 3, GTA IV, LOTRO
Always up to something cool, Fred Zeleny is helping organize a pretty cool event called “Survive DC” that’s happening this weekend. No, it’s nothing post-nuclear related, but the name of the event definitely makes you think of Fallout 3.
To read more, click below….