One of our designers, Jon Paul Duvall (AKA Junk Yard Dog), celebrated his 30th birthday a couple of weeks back. After checking out the festivities that took place in honor of him reaching the big 3-0, I feel pretty sorry for anyone that has to settle for a swashbuckling time at Medieval Times. Here’s JP with the play by play…
Play: What have you learned from Oblivion and how important a release was this, in relation to Fallout 3?
Pete Hines: Every game we make always helps us learn how to make these types of games better. There are lots of things we’re doing differently in terms of quests and gameplay balance based on our experiences with Oblivion, but also realize that Fallout 3 is a different game in terms of scope. There are fewer people living in this post-nuclear world, and so that change alone makes it a lot easier to give everything more depth and meaning that when you make a game like Oblivion that has so many more characters living in this one place, and all these big, thriving cities to account for.
“Character creation is a feature that seems to improve as more companies continue to enhance it. Bethesda was able to take it to a whole new level in Oblivion by allowing you to customize almost every aspect of your character, ranging from the shape of your nose, cheeks, and mouth to even your age. This time Fallout 3 will feature a new way of character creation that will be a first in games. Creating your character will literally start from birth. A hazy cinematic sequence will start with a perspective from the operating table as you are being born from your mother. This is where you will choose your character’s gender and name. “
That’s it for now. We’ll keep you updated as more coverage comes out.
Since most everyone at the office is just waiting to play GTA IV next week, I decided to ask folks what websites they check out in their free time. Looking at the submissions, I feel like I visit at least some of everyone’s favorite sites…err, that was the case until I read Fred’s submissions. I’ll be honest, I was a little nervous about clicking on Bootie Blog, but it turns out it’s work safe.
That’s it for this week. Let us know the sites you visit/what games you’re playing/etc. Have a great weekend!
Here’s a few things to check out/be on the lookout for to help get you through your day and into the weekend.
Tonight on G4, Todd Howard will be talking Fallout 3 with the folks from X-Play. For those planning on going out tonight, be sure to set your DVR for 8 PM (Eastern Time).
Speaking of Todd, he’s one of several folks in the game industry sounding off in a feature at 1Up.com called “Chairman of the Boards.” Written by Robert Ashley, it’s an interesting community feature that focuses in on the influence of one particular gaming forum — NeoGaf. In addition to Todd, Microsoft’s Jeff Bell, Newsweek’s N’Gai Croal, and God of War creator David Jaffe are among the other guys “in the biz” that discuss the relevancy of this popular gaming site.
Here’s the latest featured mods for Oblivion over at FileFront’s site, The Oblivion Files.
The Featured Home is Floating Platforms by CobraUnit42. Like it sounds, this mod creates a home that gives you a home floating thousands of feet above the ground. Sounds like a cool place to go bungie jumping from, but I wonder, “How the heck do you get up there??”
The most recent Featured Weapon mod is Angeleron by DireStorms. Shown above, there are one-handed and two-handed versions available of this fine looking blade. According to DireStorms, the sword is by no means overpowering, but rather “medium” in strength. Check out the Conan-like dude sporting this awesome blade above.
Sheogorath has the site’s featured scripting mod, Sheogorath’s Master Craft 2. This mod enhances Martigen’s Monster Mod by adding a large array of crafting options. Runes and runic metals can be found within Cyrodiil that can be used to make runes, socketed weapons, and armor, and these runes can be used with the socketed items to create very powerful enchanted items.
Finally, this week’s File of the Week is Cellars of Cyrodiil by FlyingPieofDeath. The project is still in early stages, though the author believes it’s bug free. Here’s a description of the mod:
“Cellars of Cyrodiil gives a small but handy upgrade to various houses. It adds cellar doors like the one in a certain quest. This mod is meant for players who’s characters prefer darker paths such as thievery or murdering, allowing you to enter a home through the basement rather than the front door. This may be version 0.5, but there should be no bugs, and is considered version 0.5 due to the fact there are so few cellar entrances, a grand total of eight. FlyingPieOfDeath is prepared to listen to any suggestions for homes to give cellar entrances, but know before suggesting that he is not creating basements for the houses, simply adding the entrances.”
Congrats to these modders for having their mods recognized. Keep up the good work!
In 2001, Todd Howard came by my cube and asked if I could help him track some work on a project his team was working on. The project was, of course, Morrowind. I would guess the team was somewhere around 40 developers then, maybe less. A year later — and six years ago today — we went gold and shipped the following week. As successful as Oblivion has been for us, it could not have happened without Morrowind. The team, processes, tools, technology, lore, fan feedback — we learned so much from Morrowind and put it all into Oblivion. Open ended RPGs are not easy projects to work on and very few knock it out of the park on the first try.
If you liked Oblivion, try Morrowind. The Xbox version is backward compatible on Xbox 360, and the PC version should run easily on any computer that is out now. Make sure you get the Morrowind Game of the Year edition, which will include the two expansions, Tribunal and Bloodmoon. Let us know in comments which of the games we’ve worked on is your favorite.
Other good news today — Major Nelson released his top 10 Xbox Live titles today and Oblivion is back on the list at #10…a full two years after its initial release. It used to surprise me, but no more — Oblivion has got major legs. Major legs.
Death in games is traditionally something to be avoided. Yet I’m sure in moments of weakness and frustration, we’ve all indulged in the urge to purposefully send our ill-behaving digital characters to their doom down some spiky pit or fiery furnace. For those who can’t get enough of such anti-social behavior, I recommend downloading Karoshi and Karoshi 2.0 by 2D Cube (aka Jesse Venbrux), a pair of hilarious puzzle platformers.
“Karoshi” is a Japanese term that translates literally into “death from overwork.” Playing a suit-clad businessman, the object is, quite simply, to kill yourself. Each level is laid out using a variety of very simple elements — blocks, spikes, safes, and a small variety of set dressing pieces. The game controls like a standard platformer, and death can be visited on your character a number of ways. Whether you collide with a set of spikes, fall off the world to your death, or get your head smashed in by a falling safe, you’re rewarded with a cloud of blood and and an explosion of limbs guaranteed to put a smile on your face.
This fan video is nearly two years old, but since it’s been showing up in my Google and Technorati updates lately, I figured it’s worth sharing. In this video, the often-abused Adoring Fan is victim to some well-placed (and well-timed) bow and arrow fire.
If you’ve got a cool video to share, feel free to email us with suggestions for the blog.
This week’s mod interview is with Keter_Sephiroth, an Oblivion modder that specializes in animation mods. Sephiroth (obviously a fan of Final Fantasy) lives in Saint Petersburg, Russia, and spends a fair amount of his free time studing martial arts, philosophy, esotericism, psychology, and life ethics.
Keter_Sephiroth also has a keen interest in machinima and making game trailers. At the end of the interview, you can see a sample of his work, as he also responded to the interview via game video. Check it out!