Todd discusses PlayStation 3 development

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Today I received the April 2008 issue of PlayStation: The Official Magazine and noticed that Todd wrote up this month’s POV (that’s Point of View) about developing games for the PS3. If you’re a PS3 owner, you might find what he has to say encouraging. Within the column, he discusses some of the advantages of the PS3 hardware, as well as how new tools have improved the development process for Fallout 3. Here’s a snippet:

“you can use the Blu-ray’s massive storage capacity to place multiple instances of your game’s assets on the disk. Having multiple copies on the disc greatly reduces seek times off the drive, and your load times shrink even more. Small things like this can make a huge difference over the course of a game. That kind of learning has helped us move from Oblivion to Fallout 3.”

To find out more on Todd’s thoughts about developing games on PS3, be on the lookout for the April issue.

Name That Sound!

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Guess the following:

  1. Which Bethesda Softworks game is it from?
  2. What is the sound of?
  3. Extra 1,000,000 points if you can name the developer who created the “source” of the sound in the game. (Not the actual sound itself – though if you know the answer to that, kudos).

Gooooood luck.

Elder Scrolls Mod Interview: Reneer

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This week’s interview is with Oblivion modder Reneer. Currently studying psychology at the University of Michigan, Reneer enjoys modding Oblivion when his schedule permits. I thought I’d ask him if he was in the running to become the next quarterback for the Wolverines, but when he explained to me that he’s blind in his right eye, I figured he’s better off modding in his spare time.

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Around the Web: Podcasts and Opinions

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Here’s a few interesting reads I thought I’d share that I’ve come across in the past few days.

The latest 1Up Yours podcast brings up Fallout 3, as well as practically every Elder Scrolls game ever made during their community segment of the show. During the segment, which starts about 53 minutes into the show, the 1Up crew uses these games as examples in a few of their debates. Fallout 3 and Oblivion are brought up several times in a discussion about the “no name characters” and the choices your characters make in games. Later on in the segment, they also bring up the Elder Scrolls and Fallout in a discussion of how Japanese RPGs compare with western-developed RPGs like Oblivion. To download the podcast, head over to 1Up’s podcast site.

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March-ing on to the Sweet 16

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As the NCAA men’s basketball tournament moves on to the Sweet 16, so does Bethesda in The Escapist’s March Mayhem Developers’ Showdown. In our second round matchup against TimeGate, we took 74.1% of the votes. Up next is 7th seeded Crytek – makers of last year’s hit shooter for the PC, Crysis. The winner of the match will take on the winner of the Blizzard/Firaxis in the West Regional Final.

Sweet 16 voting hasn’t commenced yet, but if you’re a registered user over at The Escapist, you’ll eventually be able to vote here.

What We’re Playing: Just Ash edition

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Just me today at Bethblog HQ. Pete and Matt are both on vacation. So I’ve conveniently put a hold on all Fallout 3 work so that I can focus my full energies on delivering the finest corporate blog posts in the entire blogging galaxy across the intra-webs. Fortunately, most of my work day – like most producers – revolves around the care and feeding of my iPhone, and writing my white paper on the best strategies for keeping Dogmeat alive.

Let us know what you’ll be playing this weekend, too.

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Todd Howard on OXM Podcast

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Todd Howard is featured in this week’s OXM Podcast. In the podcast, Todd chats with our friends, Ryan McCaffery – he wrote the review of Oblivion for OXM – and Dan Amrich – he wrote the awesome Fallout 3 cover story in the latest OXM. Fun podcast to listen to – if you want to cut to the chase, skip to 35:00 minutes in.

Lots of great new details about the game so don’t miss this.

Inside the Vault: Shannon Bailey

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Today’s Inside the Vault is about Shannon Bailey, programmer. He works on our internal tools – designers and artists love him because he handles their feature requests. Shannon also volunteered to help get the Star Trek Legacy Mod Tool into a state where we could release it to the public. One more thing – Shannon knows how to belt out a tune in Rock Band.

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