For a great deal of Elder Scrolls fans, Morrowind (or even Oblivion) was their first foray into the world of Tamriel. Given that Daggerfall (second game in The Elder Scrolls) isn’t the easiest game to find these days, I thought I’d share the introduction video that I found over on YouTube. For newcomers to the series (like myself) it’s cool to see Uriel Septim VII played by a live actor. For more information on the background of Daggerfall, check here.
For those that are looking to pick up Daggerfall on the PC, since I get asked frequently…we’re currently not planning to reissue the game. Your best bet is to look for a used copy on sites like Amazon or eBay. Pete also suggested sites like http://gametz.com where folks will often trade used games that are otherwise hard to find.
For this week’s mod interview, we’re talking with AlienSlof, who is known for her numerous contributions to the Elder Scrolls community — whether it be her Goth Shop mods or her tendancy to help other modders in the community.
A resident of Leeds, when Slof isn’t modding Morrowind or Oblivion, she works as a freelance professional artist. In her spare time (away from modding), she’s also an avid fan and collector of anything related to Giger’s Aliens(yes, those nasty creatures that battled with Sigourney Weaver). Hmm, I suppose that explains why her online name has “Alien” in it.
Week after week, folks at the office were picking up the latest “AAA” titles to play, and as a result, I’m guessing most everyone now has a pile of games to play. Luckily, most of the big releases are now out, so we can put away our wallets and focus on the games we’ve got.
Here’s what you’ll see our team playing over the weekend:
Daryl Brigner, Level Designer: Rock Band, Kane and Lynch, and Super Mario Galaxy
Megan Sawyer, Environment Artist: Rock Band, Catz 2, possibly breaking out some older DS games I haven’t played yet like Trace Memory.
Jay Woodward, Death, Shatterer of Worlds: Mass Effect, Star Trek: Conquest.
…our Fan Art section on the blog is continuing to grow. We’re continuing to get some pretty cool contributions from folks — for both The Elder Scrolls and Fallout (c’mon Trekkies…pick it up). The image above comes from Ali TunÃ§, who has contributed a few of his Fallout drawings.
Please note Shivering Isles requires the Oblivion PS3 disc to play. In fact, you can even use the Oblivion Game of the Year PS3 disc too – though, if you own Oblivion Game of the Year (GOTY), you already have Shivering Isles, so don’t purchase Shivering Isles off PSN if you have GOTY. The version of Shivering Isles on PSN is exactly the same as the version in GOTY. I promise.
Getting Shivering Isles to work as downloadable content on the PS3 via PSN (and as a standalone disc!) was a challenging task. Thanks to our technical director, Guy Carver, who did the bulk of the implementation himself. Also thanks for Chris Krietz, our QA Lead, and his group of terrific testers – those guys have been playing the same game in all its iterations for close to two years now.
This morning Losi let me know that Sam Bishop at IGN has posted the first review for Star Trek: Conquest. Reviewing the PS2 release of the game, IGN seemed pleasantly surprised by the game. The review’s standfirst states: “First sign of the apocalypse: a $15 Star Trek game ends up being the best in years.”
Here’s a sample from Bishop’s review:
Conquest does one thing, and does it well. Freed from all the TV actors and even the characters themselves, the game instead just rests comfortably in providing a tried-and-true game of strategy with enough variety and differences in play style to make every race feel like they can tackle the game differently.”
In addition to the PS2 release of the game, Conquest is also available on the Nintendo Wii ($29.99). If you’re looking for more impressions of the game, head over to our Star Trek boards, where a number of folks are sharing their impressions of the game.
Today’s Inside the Vault is with associate producer, Will Noble. Will was one of our original core testers way back during Morrowind and has tested every game that the internal team here has created and many of our externally developed titles, too. He is now a part of our external production team at Bethesda, working on Rogue Warrior.