Since starting up a few months back, MTV’s new gaming blog, MTV Multiplayer, has become one of my favorite sites to check daily. Yesterday, the site kicked off a year long venture to find the “Greatest Animal in Video Game History.” To kick off the event, they’ve created a list of potential candidates for the Greatest Horse in Video Game History — a list that already includes the horses of Oblivion. It should be noted that this isn’t a final list, as they’re always looking to hear from the community on what other memorable horses from gaming should be considered.
It should be interesting to keep an eye on this as the year progresses. Hopefully, the winners will square off in an NCAA Tournament-esque bracket. I for one am eagerly awaiting the Best Gorilla vs. Best Marsupial match-up in the Sweet Sixteen.
If you’d like to see your favorite horse come in first, head over to the Multiplayer blog and speak your mind. If you want to start thinking of other animals in Oblivion that deserve to get some props, you might want to check out the updated Oblivion Bestiary — which was written up by Sinder Velvin over at The Imperial Library.
This week’s Elder Scrolls mod interview is with William DeJeu, otherwise known as Lutemoth. Since joining the Elder Scrolls community, he’s become known for his conceptual drawings working with the Tamriel Rebuilt mod team. William, who lives in the Vancouver area, is a Scorpio, enjoys long walks on the beach, and his favorite color is transparent.
Our first Inside the Vault for 2008 is with someone all our Elder Scrolls fans know – Christiane Meister. She’s been the Lead Character Artist for Morrowind and Oblivion. She is currently hard at work on Fallout 3 along with the rest of the team.
This week we’re doing things a little differently since sometimes people get tired of saying the same thing over and over. Mass Effect, Orange Box, The Witcher…yada, yada…always the same! So with the writers’ strike going on, we thought it would be interesting to share what we’re actually watching…whether it be reality TV, movies that that were written months/years ago, or just watching the grass grow instead.
So what are you watching? Hellga demands you tell us!
For this week’s mod interview, we’re talking with Princess Stomper. If you’ve been around the BGS or Oblivion Real Estate forums, at the very least, you’ll probably recognize her as being the one that always has a bunny avatar. For several years now, Princess Stomper has been quite involved with the modding communities for both Morrowind and Oblivion…so we thought it was time to ask her a few questions.
When I see the rabbit on Princess Stomper’s avatar growl, I think of the movie Night of the Lepus and all those attacking rabbits. Maybe that’s Stomper on a bad day??
This week I’ve noticed a few interesting articles about Fallout 3 across the information superhighway.
Up first, Kieron Gillen of PC-enthusiast site Rock, Paper, Shotgun has contributed an editorial on Fallout 3 — the latest in their “Games of 2008″ series that has also included Starcraft 2 and Spore. Within the piece, Gillen focuses on why we decided to take on the challenge of making a new Fallout game. Here’s a sample:
“It may just be as simple as plain lust for Fallout, the plain desire to write a sequel to a game they think is brilliant. This sort of things strikes even the brightest creative minds – look over at Comics, where there’s a strata of some of the medium’s brightest minds whose most heartfelt desire is to have a shot at Superman. They’re insane, and if they had any sense they’d be doing their own thing… but that they don’t have that sense means that it’s done as an act of devotion. This is actually a good reason to give a damn about Fallout 3. People working on something that’s genuinely invested in, on average, leads to better work.”
Finally, in the February issue of Electronic Gaming Monthly, the mag previews 2008 with a politically themed feature called “Decision ’08,” which includes more than 60 games that they think folks may elect to purchase.
So you like the Fallouts, and you’re looking to bring a touch of Post-Nuclear society to your life at home?? Here’s a tip: DON’T TRY TO BUILD A NUCLEAR REACTOR!! Reading Kotaku today, that’s exactly what a man, described as an out-of-work gamer, tried to accomplish at his home in Texas. As a result, he had the FBI and Nuclear Regulatory Commission up in his business, and in the end, his little science experiment was taken away. To read more on the story, head over to the original coverage.
This is actually the second story like this that I’ve heard about this month. BGS forum member Gizmo alerted me of a situation that took place in my home state of Michigan back in 1995 where a young man tried to create a neutron gun out of radioactive materials. Again…BAD IDEA!
Within our Fallout Series Discussion board on the BGS forums, I noticed a post from Alkar, who was sharing a post-apocalyptic cartoon he created with two other students in Germany. The short animation film, “Closer to God,” is an introduction to a fictitious film, and draws inspiration from some of their favorite post-apocalyptic works — including Fallout (just check out the billboards).
For more details on the project, check out the thread Alkar started. It’s great work…you guys deserve an “A” in my book.
Hi! Did you happen to get Shivering Isles as a present for the holidays? Feeling lost, confused, can’t find your way? We’re here to help. I’m going to walk through all the different versions so just find the one you have below. Spoiler alert after the break.
We’re hiring for testers in our Quality Assurance department! We tend to favor candidates with programming experience but most importantly, we want people who are fans of our games.Why would you want to work in our QA dept? I’ll give you two reasons.1. We use our QA testers as interns throughout the year. These interns are typically among our top testers, and they sit with the development team, attend meetings, and work on our games directly. So if you kick major ass as a tester here, there is a good chance you’ll be a candidate for one of those intern slots.
2. When we have a job opening on the development team, we look internally first to fill them, so our QA dept gets an inside advantage.