Todd Howard is featured in this week’s OXM Podcast. In the podcast, Todd chats with our friends, Ryan McCaffery – he wrote the review of Oblivion for OXM – and Dan Amrich – he wrote the awesome Fallout 3 cover story in the latest OXM. Fun podcast to listen to – if you want to cut to the chase, skip to 35:00 minutes in.
Lots of great new details about the game so don’t miss this.
We defeated #14 Croteam – decisive 81-18% margin. In Round 2, we are up against #11 Timegate, who had a big upset over #6 NCSoft – a close 54-45% victory. Vote for us in the Escapist’s March Mayhem tournament. Remember you need to register on their forums to vote.
Today’s Inside the Vault is about Shannon Bailey, programmer. He works on our internal tools – designers and artists love him because he handles their feature requests. Shannon also volunteered to help get the Star Trek Legacy Mod Tool into a state where we could release it to the public. One more thing – Shannon knows how to belt out a tune in Rock Band.
Two weeks ago, the gaming world lost one of its most influential creators in Gary Gygax — one of the co-creators of Dungeons & Dragons. Over on Newsweek’s gaming blog, Level Up, N’Gai Croal has interviewed several folks from the videogame industry to hear how D&D impacted their lives — both personally and professionally. Today, Todd Howard’s interview with N’Gai went up. Here’s a sample:
Q: What do you remember about your first experience with Dungeons & Dragons?
A: My earliest memory was going with my brother to a game store called Conflicts and my parents dropping us off on a Tuesday night to play this “D&D” game. The next three hours were a revelation. It was like a new gateway into awesomeness was opened for me. This was the summer of 1978, if I remember right, and I was eight. I can recall counting the days until each Tuesday. It’s one of my favorite memories, of real bonding time with my brother and others.
Thumbing through the April issue of Game Informer (be on the lookout for the Alpha Protocol cover), I was pleasantly surprised to see Emil’s Op/Ed piece entitled, “A Question of Character.” I suppose I should have known it was in there, but it’s hard to be thinking about April when you’re still in March. Anyhow, within the editorial, Emil explains the challenges and importance of creating believable characters in RPGs. Here’s a quick sample:
“If we accept that all video game characters fall under one of three literary classifications — prototype, archetype, and stereotype — it’s easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as ‘weird,’ and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.”
In what’s probably become world news by now, today at London’s Millennium Bridge, the folks behind the Guinness Book of World Records Gamer’s Edition organized an event to set the world record for the “Largest Gathering of Games Characters.” From the video, you’ll see they had a pretty good turnout.
So the big question is: where’s Vault Boy?? Apparently he was contacted about an appearance, but was busy spending the morning resting after attempting to set a different kind of Guinness record on St. Patrick’s Day.
Since releasing The Shivering Isles as a standalone disc for Xbox 360, I’ve received a number of emails from fans experiencing problems getting the content to load within Oblivion. As a result, we decided to put together a short video that covers the main steps necessary to update your Xbox, install the expansion, and ultimately use the content within the game.
I hope this video helps. Please… don’t…mock…my…robot…voice — it’s a compilation of different takes in a rather steamy recording booth. I’m just lucky I had the help of sound engineer Mark Lampert and Steve Green, our video guy. If it weren’t for them I’d end up as a winner on America’s Funniest Home Videos simply for embarrassingly bad voice-over outtakes.
If you check out this video and it doesn’t fix your Shivering Isles woes, there are a few things I can suggest. You can check out troubleshooting tips here on the blog, within the forums, and on our tech support page. If you still need help you can also contact us.
This week we’re talking with John Gray, otherwise known in the BGS forums as Spartan VI. John is a 21-year-old from Walnut, CA. For a living, he does item processing and tech support for Western Corporate FCU. I was going to ask John a bunch of questions about credit unions, but figured that wouldn’t be too interesting for you guys — so we’re talking about his mod work instead. Speaking of which, John has been working on mods for a large portion of his life — dating back to when he was modding Doom.
This morning Claff spotted that Oblivion was rated as the second-highest reviewed game of 2007 in Famitsu, a popular Japanese gaming magazine. Oblivion’s cumulative review score of 38 only trailed The Legend of Zelda: Phantom Hourglass, which had a score of 39. So what are these numbers based on? Well, each game is reviewed by four editors on a 1-10 scale. That means Phantom Hourglass was only one point from perfection on their review scale, with Oblivion being only two points off. Here’s a rundown of their top five: