Star Trek Game Capping Contest

Over the weekend, Star Trek Gamers announced a new “game capping” contest pertaining to Star Trek titles published by us (Legacy, Tactical Assault, Encounters, and our newest Trek game, Conquest). So what is game capping? Basically, it’s just creating a video of you playing a game (above is an example I found on YouTube).

Obviously anyone can just make a video, so try to find ways to be creative (humor, unbelievable action, etc.). According to the rules, videos must only have “stock footage” from our games (read: no mods). To pick the winners, STG has turned to fansite Trek Core to judge the videos.

The winner of the contest will receive a signed Star Trek: Legacy poster, as well as “a random classic Star Trek game.” For more details on how to enter the contest, visit Star Trek Gamers.

Good luck!

Midgetalien talks about modding Morrowind

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This week we’re talking with Morrowind modder Midgetalien. Hailing from the UK, he’s a 19-year-old studying Ancient History and Archaeology. I asked him if he had anything interesting to share with the community, Simon (that’s his real name) claims he has no fingers on his right hand.

Here’s what he had to say about his modding experience.

How did you get into modding? Can you talk about the first mod you ever worked on?

Why did i get into modding? I don’t really know, I guess that i liked the idea of being able to add new content to the game. When I first joined the community I made loads of requests for, what I now see as really small details (such as adding soul gems to a merchant), then someone said “hey why not do it yourself?” It kinda grew from there.The first mod i ever worked on was a personnel Balmora Expanded mod. Theres a couple out there already but they were not what i was looking for. I never released that mod because it was so buggy and conflicted with way to many others. I may go back and change it. After that my first public release was Vampire Lair. Currently at version 4 it is unstable and instead of fixing those bugs i am working on a complete new version starting from scratch. Continue reading full article ›

Inside the Vault: Charles Harribey

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Bethesda is not just a developer but a publisher as well. So today’s Q&A is with Charles Harribey, one of our producers who handles external projects. Charles is primarily reponsible for our Star Trek games, and since we shipped his latest project today — Star Trek: Conquest — we thought it fitting to give some insight into Charles’ world.

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What we’re playing: It’s that time a year!

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For a couple of weeks now, there’s been plenty of new games hitting the market that have had the office abuzz. Last week it was Call of Duty 4, and now this week we’ve got Super Mario Galaxy and Assassin’s Creed, which you’ll see folks are pretty excited about. Not only that, Ash and a few other guys have already started digging into Bioware’s Mass Effect. Earlier this week, a bunch of members from the team headed into the theater to get a peak at the game.

Speaking of games hitting early, there’s rumors that some guys at the office will be rocking to a new game very soon…

Chris Esko, Systems Programmer: Mass Effect (thanks, Microsoft!), Super Mario Galaxy, Guitar Hero III

Ashley Cheng, Producer: Mass Effect

Jennifer Noland, QA: Super Mario Galaxy.

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Calling Skycaptain for a Mod Interview

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This week’s modder interview is with Aki Teliö, also known as Skycaptain within the BGS forums. The 24-year-old from Finland is studying Engineering in the Helsinki University of Technology and, like myself, is a strong supporter of frisbee golf. As he puts it, “It’s a perfect past time hobby for a student, I like the fact that anyone can have fun playing the full 18 ‘holes’ without any experience at all, but the more you learn the more you find out there is to it.”

Of course, when Skycaptain isn’t studying for frolfing, he’s spending time modding Oblivion, hence the interview.

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Inside the Vault: Orin Tresnjak

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This edition of Inside the Vault features programmer, Orin Tresnjak. Orin is one of the awesome programmers who work on multiple systems. He’s worked on a variety of interfaces and shaders, and even made tools for creating DLC and PC installers (Orin even pitched in and made the installer for Star Trek: Legacy). In short, we drop Orin in and cool stuff results.

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Star Trek Legacy Aftermath Mod Reaches Stage 2


Tjoz from our Star Trek forums has informed me that their mod project for Star Trek: Legacy, entitled The Aftermath, is coming along nicely as they work towards releasing “Stage 2.” To get a glimpse, check out the trailer above and then head over to download the Stage 2 beta. According to Tjoz, here are some of the plans for this Legacy mod:

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My Faves: Full Throttle

Where we talk about stuff we love…

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Having just heard Tim Schafer talk at a conference, I got thinking about one of my favorite games of all time — Full Throttle, a point and click adventure game and one of Tim Schafer’s best games in my opinion. Published by LucasArts in 1995, Full Throttle represents LucasArts’ adventure game golden years – along with Day of the Tentacle, Indiana Jones and the Fate of Atlantis and the Secret of Monkey Island. Let me say, however, that I LOVE all these games. I’ve loved every adventure game LucasArts released starting from 1987’s Maniac Mansion to 1998’s Grim Fandango. I was heartbroken when the sequels to Full Throttle and Sam & Max were canceled.

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