Around the Web: The Evil Within

No gameplay (yet!) for The Evil Within, but there’s plenty of new coverage to check out while you mentally prepare to see the game in action.

Learn more about Tango Gameworks’ survival-horror style in a new Machinima interview with Masato Kimura. Kimura-san returns for more interview, including ones posted at MMGN, 411 Mania and GamePlanet.

Elsewhere…

  • Giving Masato a break, Game Reactor UK interviews Pete Hines and producer Jason Bergman.
  • In an extensive two-page look, Phil Hornshaw of Game Front recaps Tango’s suspenseful Pre-E3 presentation that evokes “The Spirit of Resident Evil 4″.
  • Closing out this recap, watch as CVG recap their first impressions of seeing The Evil Within.

Much more to come next week!

Elder Scrolls Food Truck fast travels to E3 on Wednesday, June 12th

Not everyone can get into E3, but if you’re downtown and around the LA Convention Center on Wednesday, June 12th, you’ll have chance to visit our ESO Food Truck. Fans can cool off with Sugared Rootwine or Wintersbreath Treat ice cream mocktails, or feast upon the always-popular Pressed Eidarmelt — a pressed grilled cheese accompanied by dipping sauces created by finest taste alchemists of Tamriel.

Interested? Place a quest marker near the LACC’s West Hall Entrance (near the corner of Gilbert Lindsay & 12th), and stop by between 11 AM- 6:00 PM. The food is first come, first served — the earlier the better!

Stay tuned for plenty more E3 news, as we cover this year’s lineup: The Elder Scrolls Online, The Evil Within, and Wolfenstein: The New Order.

Wolfenstein: The New Order – E3 Trailer

Taking place in 1960, Wolfenstein: The New Order depicts an alternate timeline – one in which the Nazis won World War II and took over the world… and only B.J. Blazkowicz can stand up to them. Learn more in our new E3 trailer featuring new gameplay footage.

For more information on the game coming out of E3, visit http://wolfenstein.com and our social media sites:

Pre-E3 Wolfenstein Roundup, Part Zwei

No, we’re not talking about The Evil Within (formerly codenamed Zwei)… that’ll come soon enough. Tonight’s coverage roundup focuses on Wolfenstein: The New Order.   

  • The Penny Arcade Report – The latest Wolfenstein pays homage to classic shooters like its grandaddy, Wolfenstein 3D, but The New Order brings an added emphasis to story. In Ben Kuchera’s preview for the game, he recaps one particular (and memorable) story-driven sequence.
  • 411 Mania – Going hands-on with the game, 411Mania.com sees hints of Tarantino, calling Wolfenstein, “… the videogame version of Inglorious Basterds.”
  • Machinima — Machinima goes head to head with the game’s creative director, Jen Matthies, to get an overview of MachineGame’s inspirations for the project.
  • GameZone — Hands-on impressions leave David Sanchez summing the game up as a mix of old-school, modern, and bad-ass.
  • VG247 – VG247′s Stace Harman declares MachineGames’ shooter an “unapologetically old-school shooter”.
  • The Escapist – Watch as game director Jens Matthies answers questions about The New Order’s gameplay.

With E3 only days away, you can look forward to plenty more on Wolfenstein next week.

Down and Around Uppsala: A Machine Games Tour

In a rush to get Bethesda Underground out of their office and avoid the camera, MachineGames (the devs behind Wolfenstein: The New Order) sent us on a quest to find “culture” in the quiet town of Uppsala, Sweden.

Will we succeed or will we return back to the office in defeat, licking our wounds, hungry and in search of candies and amazing wallpapers?

Skyrim Legendary Edition Now Available in North America

Get the complete Skyrim experience today.

The Elder Scrolls V: Skyrim Legendary Edition is now available on PlayStation 3, Xbox 360, and PC in North America. Legendary Edition includes the original game, official add-ons and all title updates including combat cameras and mounted combat. For our friends in Europe, Legendary Edition will be available this Friday, June 7th.

Visit http://www.elderscrolls.com/skyrim/order/ and get your copy today.

Writing the Skyrim Legendary Edition Guide

David Hodgson (in-game, below) is the lead writer of The Skyrim Legendary Edition Guide, which  marks his 92nd strategy guide since 1996, and eighth guide working with Bethesda. Read his interview about working on the guide and then head to PrimaGames.com to read another perspective from co-writer (and BGS designer) Steve Cornett.

So what exactly IS the Skyrim Legendary Edition Guide, then?

Well, by now you’ve seen the frankly ludicrous (but factual) charts and statistics regarding the latest (and final) version of our strategy guide for Skyrim. This edition is designed to function as a massive and complete reference book filled with officially approved content for the Legendary game.

What are the differences between this and the previous editions of the guide?

The first book was chunky enough, at 656 pages. The Revised & Expanded Edition weighed in at a whopping 864 pages, and included all the Dawnguard and Hearthfire content. As for the Legendary Edition? Well, the book has been redesigned slightly (we had to leave extra space at the inner edges of each page for visibility when bound, which tested the limits of what an actual binding can take), with an all-new body font that’s more readable and bigger (especially in the Atlas sections). This added some pages to an already-obscene total. We’ve also added all updated information (such as new difficulty levels), and merged all Training, Bestiary, Inventory, and Quest content into one specific place. We also placed Dawnguard-related locations more accurately into the Atlas. Oh, and we added the entirety of the Dragonborn DLC, including Quests, maps, Atlas locations, collectibles, and pretty much everything else. You’re essentially getting the Legendary version of the game in book form.

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