This summer, Amazon UK kicked off a fan vote to determine “the generation’s greatest game”. We’re excited to see that two BGS games, Skyrim and Fallout 3, made the tournament… and that Skyrim was voted as the overall winner.
Up against some of our favorite games, it’s an honor to see Skyrim come out on top. To everyone that voted, thanks for your support.
In preparation for next week’s release of The Brigmore Witches, a new title update has been release on Steam, Xbox 360, and PlayStation 3. Details below:
Dishonored Patch 1.4
- Adds support for Dishonored’s upcoming add-on, The Brigmore Witches.
Bug Fixes (The Knife Of Dunwall)
- Fixed issue where music box would stay attached to the NPC when choking and then carrying a music box Overseer.
- Fixed issue where thrown NPCs killed by falling damage were not counted towards kill stats.
- Fixed issue where sound effects for the Saw Butcher were muted after a save/load.
- Fixed issue where sound was muffled after a save/load in Timsch Basement.
- Fixed issue where music from music box Overseer persisted after death.
- Fixed issue where NPCs didn’t react to chokedust while moving in its explosion radius.
- Fixed a graphical glitch on Favor tutorial screen.
- Fixed a rare crash when loading Daud’s Base (PC).
- Fixed a minor issue allowing users to make notes disappear when pressing key combinations (PC).
Bug Fixes (Dishonored)
- Fixed an exploit that allowed players to recover two bolts instead of one on dead bodies.
- Fixed an issue where Unnerving Target & Quick Dodge bonecharms were ineffective.
- Fixed a crash when loading saves made on earlier title updates.
- Fixed an issue where sometimes activating a door wouldn’t display an interaction dialog nor open the door.
- Fixed minor localization issues (ESA) (PC).
The Brigmore Witches arrives on Xbox 360, PS3, and Steam ($9.99 or 800 MS Points) on Tuesday, August 13th. PS3 players in Europe will be able to purchase the content a day later on August 14th.
Just announced at QuakeCon 2013, we’re pleased to announce that the QuakeCon Steam & id Mobile sale has begun!
From now until the end of the weekend (August 1-4) you can purchase the QuakeCon 2013 Pack, which includes more than 20 id Software and Bethesda Softworks titles, for $89.99..
This special package includes titles such as:
- Skyrim Legendary
- Commander Keen Complete Pack
- Doom 3 BFG
- Doom Classic Complete
- Heretic/Hexen Pack
- Quake 4
- Quake Collection
- Rage DLC Scorchers
- Wolf Pack
- Call of Cthulhu
- The Knife of Dunwall
- Dunwall City Trials
- Fallout 3 – Game of the Year
- Fallout: New Vegas Ultimate Edition
- Morrowind Game of the Year
- Oblivion Game of the Year Deluxe
We will also be offering deals each day on individual id Software and Bethesda Softworks’ titles via Steam. Daily deals include:
Thursday: id Sale, with all id games 75% off
Friday: Fallout 3, Fallout New Vegas, and all Fallout DLC 75% off
Saturday: The Elder Scrolls Sale, with Elder Scrolls titles and DLCs selling for 40-75% off
Sunday: Dishonored, including DLC 66% off
Additionally, during QuakeCon we will be running an id Mobile sale and a free premium weekend for QuakeLive. Details below…
QuakeLive Premium Weekend
Play QuakeLive Premium from August 1st through August 4th for free! Access all premium areas and play both premium ‘Freeze Tag’ and ‘Domination’ game types. Keep an eye on the QuakeLive Facebook page and Twitter accounts for ways to win pro-level subscriptions throughout the weekend.
BETHESDA STORE SALE
From August 1st – 5th, pick up items from some of your favorite id Software and Bethesda Softworks franchises from the online Bethesda Store and receive a discount of 20% off all purchases of $50 or more at store.bethsoft.com.
Announced today, you can pre-order the limited (250 total) Dragonborn – Morokei Dragon Priest statue for $370 at store.bethsoft.com. Designed by artist Alejandro Pereira, the 16-inch tall statue will release in Q4 of this year and is limited to 250 pieces worldwide.
Want the original statue? You can still reserve the original Dragonborn statue here.
Just revealed at QuakeCon (and available early for attendees), August’s Vault Boy Tee of the Month features the Rad Absorption perk. You’ll literally beam with pride wearing the shirt — as it glows in the dark. Can’t wait to see these in the dark corners of the BYOC.
Per usual, you’ve got one week to purchase this month’s tee before it goes back into the Vault.
We’re celebrating QuakeCon at store.bethsoft.com with 20% savings on any purchase over $50. This deal runs through out QuakeCon (starting on August 1st) and ends on Monday, August 5th.
This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of director Guillermo Del Toro’s core concept team.
While in Texas, we had a chance to catch up with Hugo. Read the interview below…
How did you get started as an artist (include brief history of career highlights)?
I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.
I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.
After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).
What was your principle role on Pacific Rim?
I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.
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Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.
Beginning this Thursday, tune into Twitch.TV/Bethesda and catch these scheduled events:
Thursday, August 1st
QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.
QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!
Friday, August 2nd
The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.
The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.
Saturday, August 3rd
Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.
From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST) – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.
Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.