Fully knowing that you can’t get enough of your favorite dragon shouts, we’re pleased to announce that Kinect for Xbox 360 support is coming to The Elder Scrolls V: Skyrim. Available for free as a title update slated for release this month, Skyrim Kinect for Xbox 360 Support will feature more than 200 Voice Commands… including the game’s dragon shouts.
In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.
To get an early look at Kinect for Xbox 360 support, watch the video above featuring programmer Ricardo Gonzalez, who put together the preliminary concept for Kinect for Xbox 360 Support during the Skyrim Game Jam.
A full list of Voice Commands will be revealed in the coming weeks, and we’ve got more Skyrim news coming. Bethesda Game Studios has been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim. Stay tuned for more details.
If you didn’t pick up an Xbox 360 at launch, it’s possible you might have missed out on one of the system’s best launch titles, QUAKE 4. With it becoming harder and harder to find a new copy of the game, we’re happy to announce we’re re-releasing to retail at a low price of $19.99.
360 players can unleash their inner Strogg on Tuesday, June 19th in North America. In Europe, the game will be arriving in the UK, France, Germany, Switzerland, Austria, and Benelux territories.
Playing on Steam? Quake 4 is already available here.
Update for PlayStation 3 users: Some PS3 players have reported crashing issues when entering water. If this is occurring for you, you’ll want to clear the game data for Skyrim.
Quick update for console players. Skyrim’s 1.5 update is now available on Xbox LIVE and for PS3.
We want to take this opportunity to thank everyone for their continued support of the game. This week Todd informed me that the average Skyrim play time (across all three platforms) is 85 hours, and 30% of you have played more than 100 hours of the game. These are truly astounding numbers!
In the comings weeks and months, we’ll have some exciting news to share on the game. Stay tuned.
After the break, check out the features and bug fixes that 1.5 introduces for console players.
Fixed issue with frequency of first person kill cameras
Underwater effects now display properly
Fixed crash when loading certain plugins (PC Only)
Fixed issue where sun would not appear properly after fast travel
As an update for folks playing on PlayStation 3 and Xbox 360, the 1.5 update you’ll receive has been submitted to the console manufacturers. Once we know the live dates for PSN and Xbox LIVE, we’ll share more information.
“Help expose the talent and craftsmanship found across the Steam Workshop by creating collections of mods or items that you feel work well together or to highlight content you think other people should pay attention to. Numerous artists and fans have already created quite a few collections of the incredible items submitted to the Workshop for Team Fortress 2. And PC Gamer was eager to jump in and put together a couple collections for Skyrim, highlighting their favorite Improvements and New Content.”
In other news, Gamespot continues their weekly feature highlighting Skyrim mods hosted on the Nexus and Workshop. In their 3/24 update (watch the video above), they highlight the following mods:
“Layout is one of those things that universally is the purview of the level designer, anywhere you may go. While the specifics of the job will vary greatly based on the studio and project, pacing and the sequence are always the concern of a level designer. When we first approached Skyrim, we knew that there was one big layout problem we hoped to fix.”