In time for Halloween, our very own Lindsay Westcott put together some very evil jack-o-lantern templates. Below you can print out any of our designs. If you’d like to share your carving skills with these templates or your own Bethesda creations, tweet us with the hashtag #BethesdART or email us at email@example.com.
Who says you only need to celebrate all things horror in October. Between now and Friday, you can enter our The Evil Within™ Custom Xbox One Halloween Giveaway Contest for a chance to win a The Evil Within-themed Xbox One console!
There’s two ways to win. On Twitter, follow @bethblog and retweet this post and you might end up winning our “Piercing Eye” custom console. Meanwhile, you simply need to share this Facebook post to have a chance at winning winning the “Asylum”-themed console (shown above).
For both contests, you must be 18 to enter and be a US resident (stay tuned for similar contests in other territories). For the contest’s official rules, visit here.
This weekend BattleCry Studios descends upon Melbourne, Australia to give folks down under a first chance to play BATTLECRY. Joining the team for the long journey is the studio’s brand-new community manager, Shahin Kanafchian.
Today he’s here to introduce himself, and you can expect to hear plenty more from Shahin in the future…..
My name is Shahin Kanafchian, and I’m really excited to introduce myself as the Community Manager for BATTLECRY. As a lifelong gamer, I love engaging with players and I understand how important it is to put you at the heart of everything we do. It’s still early days, but that’s why I’m excited – it gives me the chance to work with you to build things from the ground up. So, here’s a rundown of where I think we’re at so far, and what you can expect in the future.
I’m a huge believer in transparency, and as a studio, we want to foster a real relationship with you by communicating openly and honestly. This game is for our players, and so your feedback will be incredibly important! The team and I will be doing our best to listen, communicate and collaborate with you to make it awesome. For me, nothing is more satisfying than seeing the crazy ways you’ve managed to min/max your way to victory.
Right now, you can find us on Twitter and Facebook – so expect plenty of information through those channels. You’ll also be able to find news, videos and content through our friends at Bethesda – such as their blog, forums, YouTube and Twitch channels. There may come a time when we outgrow these pages as this pre-alpha game becomes a real boy, but you’ll definitely be in the loop along the way.
I also want to bring the discussion to players wherever we can. For example, a few amazing people have already set up a BATTLECRY subreddit and we love them for it! I’ll do what I can to chip in and hang out wherever possible. Word of warning, , I’ve even been known to frequent IRC in the past. Yes… it’s that bad.
This weekend we will be in Melbourne for Bethesda’s first-ever showing at PAX Aus!
Attending? In addition to being able to play BATTLECRY at our booth (#2100), we have a full docket of panels that we’re participating in — highlighted by Pete Hines storytime keynote and our BATTLECRY: Welcome to the WarZone” developer panel — both which will be streaming globally on Twitch.TV/PAX.
But there’s much more. Get the full rundown below (all times listed in AEDT)
Friday, October 31st
Storytime with Pete Hines
10:30am – 11.30am | Main Theatre | Streaming live via Twitch.tv/PAX
The Customised Is Always Right: Pre-gen vs Custom Characters
16:30 – 17:30 | Galah Theatre
Panelists Include: Rich Vogel, Executive Producer, BattleCry Studios | Jessica McDonell, Video Journalist, GameSpot | Jeffrey Yohalem, Lead Writer, Ubisoft | Aidan Scanlan, Assistant Director of Design, Bioware | Moderated by Nic Healey, senior editor at CNET.
Halloween Horror Games Panel
19:30 – 20:30 | Dropbear Theatre
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Robert Dowling, Game Developer, Pixelpickle Games | Drew Hobbs, Writer and Game Director, IRL Shooter | Brian Hicks, Lead Producer, Bohemia Interactive | Moderated by Zorine Te, Associate Editor, GameSpot
Saturday, November 1st
BATTLECRY: Welcome to the WarZone
14:00 – 15:00 | Wombat Theatre | Streaming live via Twitch.tv/PAX
BattleCry Studios Panelists Include: Rich Vogel, Executive Producer | Lucas David, Design Director | Mark Tucker, Senior Systems Designer | Shahin Kanafchian, Community Manager | Moderated by Rae Johnston, Presenter, Tech Space
Building New IP- Pixel by Pixel
18:30 – 19:30 | Wombat Theatre | Streaming Live via Twitch.tv/PAX
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Siobhan Reddy, Studio Manager, Media Molecule | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer, UsTwo Games | Barry Meade, CEO, Fireproof Moderated by Bajo, Presenter, Good Game.
Sunday, November 2nd
The Importance of Diverse Skillsets When Making Games
14:00 – 15:00 | Fruitbat Theatre
Panelists Include: Lucas Davis, Design Director, BattleCry Studios | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer and Artist, UsTwo Games | John Nesky, Feel Engineer, thatgamecompany | Michael Hampden, Lead Game Designer, Ubisoft Singapore | Moderated by Jessica Citizen, Editor, Player Attack.
As noted earlier this week, we’re participating in this year’s Extra Life gaming marathon — with money raised supporting our one of our local children’s hospitals, Children’s National in Washington, DC!
During the stream, beginning at or around 12:00 am edt on tonight, Jess and I will be giving out Bethesda swag and gear to donors of our Bethesda Extra Life page. We’ll also have some special guests. Machinegames’ Jerk Gustafsson and Jens Matthies will be participating and playing Fallout 3, while Arkane’s Raf Colantonio will be playing the studios’ classic from 2002, Arx Fatalis!
We look forward to sharing our games with you and hope you’ll consider donating to this charitable cause.
For more details, visit the official Bethesda Extra Life page.
63 years from this date, Fallout lore tells of the day the bombs dropped — a day referred to as the Great War. The official Bethesda Store is commemorating 10/23 with a limited edition tshirt — available starting today for one week!
In addition to this special tee, the store is also offering 25% savings on tees & hoodies through October 30th.
While The Evil Within has been out for over a week, the game’s Japanese counterpart, Psychobreak, is out today. So what? SO LET’S DANCE!!! Congrats Tango!
In a press release today we announced that we’ve partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online – Tales of Tamriel & The Elder Scrolls V: Skyrim – The Skyrim Library!
Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering “The Land” and “The Lore” feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game’s in-game text across three volumes.
The first volumes of these books are expected to release in March of 2015. For more information, read the full press release below…
TITAN BOOKS ANNOUNCES TWO NEW ELDER SCROLLS BOOK SERIES
Titan Books today announced five high-quality, in-universe artefacts for fans of The Elder Scrolls®, Bethesda Softworks’ internationally acclaimed and bestselling video game franchise. Titan Books, known for high quality film, TV and gaming tie-ins, with particular strength in the area of licensed entertainment titles, has been granted worldwide rights on the series.
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. II: THE LORE
Step into the fantasy world of The Elder Scrolls Online with THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – a series featuring a vast collection of in-game lore and original art. The two bound volumes chart the ongoing struggles between the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact – as well as the deadly invasion of Daedric Prince Molag Bal. Each book features close to one hundred specially commissioned, never-before-seen pieces of art illustrating the lives, the land, and the lore of Tamriel at war.
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL I: THE HISTORIES
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL II: MAN, MER AND BEAST
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL III: THE ARCANE
From the archives of The Elder Scrolls V: Skyrim® come the collected in-game texts, THE SKYRIM LIBRARY. This lavishly bound, three-volume series chronicles for the first time all of Tamriel’s history, and covers a multitude of Elder Scrolls lore – including the cultures, creatures, magic, myths, and more – illustrated with stunning art.
Omar Khan, the series’ editor, is delighted to be a part of this new project, “I’m very excited to play a part in bringing the in-game text from Skyrim and The Elder Scrolls Online to print. Using art and text from Bethesda, we were able craft these amazing tomes that truly showcase the exceptionally well-written and in-depth lore that is the foundation of The Elder Scrolls.”
“One of the most important aspects of The Elder Scrolls series is the lore,” said Pete Hines, VP of Marketing and PR for Bethesda Softworks. “To have so much of its history chronicled in this way, accompanied by art sourced from the games, is very cool We’re excited to be working with Titan on this project, and for fans to see how much detail goes into the worlds our development teams create.”
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND and THE ELDER SCROLLS V: SKYRIM - THE SKYRIM LIBRARY, VOL. I: THE HISTORIES are set to hit stores in March next year.
About The Elder Scrolls Series
With each instalment reimagining and revolutionizing the genre, The Elder Scrolls series brings to life a complete virtual world for you to explore in any way you choose. The Elder Scrolls V: Skyrim®, released in November 2011, is the most recent single-player game set in the award-winning Elder Scrolls universe. Skyrim earned hundreds of ‘Game of the Year’ awards. Skyrim was the second-highest grossing title in the industry in 2011, and the fastest-selling title in Steam’s history. The Elder Scrolls series includes Arena, Dagerfall, The Elder Scrolls III: Morrowind (2002 RPG of the Year), The Elder Scrolls IV: Oblivion (2006 Game of the Year). The Elder Scrolls Online® is the latest chapter in the franchise, and brings the legendary experience online for the first time in its 20-year history. Explore the expansive world – from the far reaches of Skyrim to the sprawling metropolis of Daggerfall and beyond – as a lone adventurer or with friends. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
After a busy launch week for The Evil Within, it’s nice to catch up on news for our other 2014 releases — Wolfenstein: The New Order & The Elder Scrolls Online — while some Sunday afternoon football (sorry Saints fans… Go Lions!). Join me as I catch on the following:
ESO Game Director Matt Firor talks about what’s new with The Elder Scrolls Online — including details on Update 5 and the game’s new loyalty program — in the October Edition of ‘The Road Ahead’.
What made Wolfenstein: The New Order’s story one of the most compelling of 2014? In a new feature with Digital Trends, learn from Creative Director Jens Matthies why nothing in the game is done by accident. Here’s an excerpt…
“It’s never a case where things get developed in a vacuum from each other. It’s always a collaboration. There’s always lot of conflict that arises through that; I’ll have a story idea and somebody else will have a gameplay idea, and they might be conflicting. Then we negotiate and discuss around that and try to find a solution where all parties are happy. It’s not until we get there that we move along to the next problem.”
Reminder: Both of these games are up for Golden Joystick nominees. ESO is up for Best Online Game, while Wolfenstein is up for Best Gaming Moment, Best Story, and the big one… Game of the Year! Voting for the Golden Joysticks ends tomorrow (10/20)… so show your support today!