Not everyone can get into E3, but if you’re downtown and around the LA Convention Center on Wednesday, June 12th, you’ll have chance to visit our ESO Food Truck. Fans can cool off with Sugared Rootwine or Wintersbreath Treat ice cream mocktails, or feast upon the always-popular Pressed Eidarmelt — a pressed grilled cheese accompanied by dipping sauces created by finest taste alchemists of Tamriel.
Interested? Place a quest marker near the LACC’s West Hall Entrance (near the corner of Gilbert Lindsay & 12th), and stop by between 11 AM- 6:00 PM. The food is first come, first served — the earlier the better!
Stay tuned for plenty more E3 news, as we cover this year’s lineup: The Elder Scrolls Online, The Evil Within, and Wolfenstein: The New Order.
Taking place in 1960, Wolfenstein: The New Order depicts an alternate timeline – one in which the Nazis won World War II and took over the world… and only B.J. Blazkowicz can stand up to them. Learn more in our new E3 trailer featuring new gameplay footage.
No, we’re not talking about The Evil Within (formerly codenamed Zwei)… that’ll come soon enough. Tonight’s coverage roundup focuses on Wolfenstein: The New Order.
The Penny Arcade Report — The latest Wolfenstein pays homage to classic shooters like its grandaddy, Wolfenstein 3D, but The New Order brings an added emphasis to story. In Ben Kuchera’s preview for the game, he recaps one particular (and memorable) story-driven sequence.
411 Mania — Going hands-on with the game, 411Mania.com sees hints of Tarantino, calling Wolfenstein, “… the videogame version of Inglorious Basterds.”
Machinima — Machinima goes head to head with the game’s creative director, Jen Matthies, to get an overview of MachineGame’s inspirations for the project.
GameZone — Hands-on impressions leave David Sanchez summing the game up as a mix of old-school, modern, and bad-ass.
In a rush to get Bethesda Underground out of their office and avoid the camera, MachineGames (the devs behind Wolfenstein: The New Order) sent us on a quest to find “culture” in the quiet town of Uppsala, Sweden.
Will we succeed or will we return back to the office in defeat, licking our wounds, hungry and in search of candies and amazing wallpapers?
The Elder Scrolls V: Skyrim Legendary Edition is now available on PlayStation 3, Xbox 360, and PC in North America. Legendary Edition includes the original game, official add-ons and all title updates including combat cameras and mounted combat. For our friends in Europe, Legendary Edition will be available this Friday, June 7th.
David Hodgson (in-game, below) is the lead writer of The Skyrim Legendary Edition Guide, which marks his 92nd strategy guide since 1996, and eighth guide working with Bethesda. Read his interview about working on the guide and then head to PrimaGames.com to read another perspective from co-writer (and BGS designer) Steve Cornett.
So what exactly IS the Skyrim Legendary Edition Guide, then?
Well, by now you’ve seen the frankly ludicrous (but factual) charts and statistics regarding the latest (and final) version of our strategy guide for Skyrim. This edition is designed to function as a massive and complete reference book filled with officially approved content for the Legendary game.
What are the differences between this and the previous editions of the guide?
The first book was chunky enough, at 656 pages. The Revised & Expanded Edition weighed in at a whopping 864 pages, and included all the Dawnguard and Hearthfire content. As for the Legendary Edition? Well, the book has been redesigned slightly (we had to leave extra space at the inner edges of each page for visibility when bound, which tested the limits of what an actual binding can take), with an all-new body font that’s more readable and bigger (especially in the Atlas sections). This added some pages to an already-obscene total. We’ve also added all updated information (such as new difficulty levels), and merged all Training, Bestiary, Inventory, and Quest content into one specific place. We also placed Dawnguard-related locations more accurately into the Atlas. Oh, and we added the entirety of the Dragonborn DLC, including Quests, maps, Atlas locations, collectibles, and pretty much everything else. You’re essentially getting the Legendary version of the game in book form.
Before Wolfenstein: The New Order arrives in Q4 2013, turn back the clock to Wolfenstein 3D — the seminal first-person shooter from id Software — is back on Xbox LIVE and the North American PlayStation Store (PSN Europe is coming soon).
Taking the role of spy agent B.J. Blazkowicz (who returns as the hero in The New Order) and you must escape from Castle Wolfenstein and defeat the twisted Nazi regime! Fight all of the memorable enemies from Hans Grosse to Mecha-Hitler in the legendary game that launched the First Person Shooter genre. Search classic levels for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons, or even short cuts.
Wolfenstein 3D is available for $4.99 (PSN) and 400 Microsoft Points. Playing on PC? You can purchase the game on Steam, too.
Below is a sampling of online coverage for ESO from our recent Pre-E3 showing.
Game Front – “There was a palpable sense of danger, as if a trap door had opened up and dropped me into a very dangerous level of a dungeon I was exploring, and I had to fight my way back out to the safety of the open world.
It was the kind of moment that I play games for. ”
Game Informer – “As you can tell by my impressions here, [The] Elder Scrolls Online’s storytelling has left an impact on me. I was more impressed with this brief quest chain than I ever was in my hundreds of hours playing World of Warcraft. Star Wars: The Old Republic’s waning community proves that players need more that good storylines to keep them engaged with an MMO, but I’m hopeful for [The] Elder Scrolls Online.”
Ten Ton Hammer – “The concept of public dungeons isn’t new by any means, but it may seem so to today’s modern gamer. It’s been a very long time since we’ve seen their implementation and I can’t wait to see their return in The Elder Scrolls Online. There’s nothing like the thrill of being in a knock-down-drag-out fight to the death deep in the bowels of some horrific dungeon and seeing a friendly adventurer come around the corner at just the right moment to turn the tide of battle.”
Massively – “Here’s the part that intrigued me: At no point did the gameplay experience resemble an MMO. Sure, players weren’t allowed to run rampant through NPC houses to steal everything in sight, and questing was still limited to “gather such item” or “talk to NPC B because NPC A doesn’t feel like walking 10 feet” (those NPCs can be lazy!), but venturing out into the world felt natural, as if I were in any other Elder Scrolls title. The world is still populated with points of interest that actually generate interest.”