
Last week Skyrim took a world tour — with the game being shown to press in San Francisco, New York, Los Angeles, and across Europe. Read press impressions at the following sites:
Destructoid – “‘Epic’ is a word that has been thrown around to the point of irrelevance, but it’s absolutely the right word for Skyrim. Skyrim is huge, majestic, and genuinely awe-insipring. I have no doubt that hardcore Elder Scrolls fans will play this game for the next half a decade.”
DualShockers - “Playing three hours of The Elder Scrolls V: Skyrim was the best tease I’ve ever had”
The Sixth Axis – “ Skyrim isn’t just 2011’s biggest RPG, it could just be the best ever. You should be very, very excited.”
Shacknews – “Very few games get such a charge of excitement out of me, but Skyrim is probably my most anticipated game of the year.”
New York Post – “From the limited time I had with Skyrim, I can say with confidence that this will be one of the biggest and most engrossing titles ever. The massive world, numerous side quests and the seemingly endless paths will certainly make Skyrim a game worthy of the Elder Scrolls name.”
CVG - “But what we can’t do is present our readership with a full picture. We can’t put them in the mind-set of being swallowed by the incredible world that Skyrim contains, or becoming immersed in its truly epic storyline.”
Joystiq - “Ever since Skyrim was announced, I’ve had one thing on my mind: dragons. You see, I need to kill them. I need to kill an infinite number of dragons. I don’t know what it is that is fueling this need within me, but there it is: I’m a genocidal maniac and every last dragon must die.”
Videogamer - “The franchise has always prided itself on its open world tendencies, but this is easily working up to have the most vivid depiction of a fantasy setting in an RPG.”
G4TV - “The weather mechanics implemented into Skyrim are the best I’ve ever seen. The blizzard I walked through looked like snow, milky white diamonds plummeting to the ground.”
Kotaku - “Skyrim is so immersive and deep an experience that a person could play for a third of a work day and never even brush by the main storyline.”
Wired – “Though the three-hour demo didn’t answer those heavy questions, it did get me pumped to spend hundreds more hours immersed in Skyrim’s ridiculously detailed world next month. And the first thing I’m going to do when I pick up the game again is collect better loot, max out my skills and slay that freaking dragon. I can’t wait.”
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