QuakeCon 2012: AT&T’s blazing-fast streaming and network gameplay returns!

QuakeCon 2011 had faster-than-ever streaming and networked gameplay thanks to services provided by AT&T. In a press release that went out this morning, we’re excited to announce you’ll get the same great experience at QuakeCon 2012!

QUAKECON AND AT&T REUNITE TO PROVIDE ULTIMATE GAMING EXPERIENCE

AT&T Network Returns for 2012 to Provide Blazingly Fast Content Streamingand Greater Fan Interactivity

July 9, 2012 (Rockville, MD) — id® Software and Bethesda Softworks® are pleased to announce that AT&T is returning for the second consecutive year as an official sponsor of QuakeCon® 2012, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. AT&T’s powerful network and U-verse® High Speed Internet will once again provide optimal bandwidth speed and connectivity to bring together thousands of gamers for an unmatched gaming experience.

In addition to providing attendees with the best possible networked gaming experience, AT&T’s presence helps open up the event to gamers around the world by providing the opportunity for increased live and on-demand video streams.

“AT&T was invaluable for us at QuakeCon 2011 thanks to the speed and accessibility their network resources bring to QuakeCon attendees and fans watching from home,” said Todd Hollenshead, president of id Software. “Their dedication and enthusiasm for the event is great, and we couldn’t be happier to join forces again to make QuakeCon 2012 the best, most connected QuakeCon yet.”

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Skyrim Podcast #5: Dawnguard

The latest episode of the Bethesda Podcast goes behind the scenes with the team at Bethesda Game Studios to learn more about the latest DLC for Skyrim, Dawnguard.

Warning: minor story beats are discussed, so if you haven’t played Dawnguard and like to remain 100% fresh, bookmark for later listening.

Grab this episode via any of the following methods:

Subscribe on iTunes
Direct Download
Streaming
RSS

Stealth Answers From Arkane Studios

Raph and Harvey return to cover off on Dishonored’s stealth and save systems, while Game Designer/Associate Producer Dinga Bakaba sounds off on gameplay difficulty options.

Q: In the Dishonored gameplay videos Corvo seems capable of hiding from enemies who are very close, even when they’re looking in his direction. Is he cloaked or are cheats enabled for the demos? (from StealthAssassin)

A: In Dishonored, stealth is occlusion-based, meaning it’s mostly based on enemy view cone and hiding behind objects or architecture. (At a significant distance, lighting is also a factor.) What you might be describing is the Lean feature. If Corvo is hidden behind something, he can lean out to see ahead, eavesdrop, and observe the situation. As long as Corvo’s body is hidden, enemies up ahead will not see him. Dishonored also allows players to peep through keyholes, and the game has a Dark Vision power that can be obtained. Dark Vision displays enemies and their view cones through walls, and it features an abstract representation of the sounds the player makes.

Q: How will the save system work? Does the game have checkpoints or can I save everywhere I want? (Sebastien H.)

A: Both. You can’t save during combat, that is the only constraint.

Q: How is gameplay varied based on the difficulty level you choose? (Cory G.)

A: (courtesy of Game Designer/Associate Producer, Dinga Bakaba): Dishonored features four levels of difficulty, ranging from a casual experience to a demanding challenge. The main factors affected by difficulty are enemy perception, damage and responsiveness, as well as health and mana potion potency. Easy also causes part of your health to regenerate over time.

Looking to get a question on Dishonored answered? Post your questions in the comment section.

Choose your own adventure with new Dishonored gameplay videos

Dishonored’s gameplay provides plenty of choice to the player, and today we’ve released two videos that demonstrate just that.

Narrated by co-creative directors Raphael Colantonio and Harvey Smith, the video above demonstrates a direct, action-heavy playthrough of the game’s Golden Cat mission. Meanwhile, the video below demonstrates a stealth playthrough that offers a drastically different experience for the player.

Read Polygon’s in-depth feature on Dishonored’s directors

Our friends over at Polygon recently stopped by Arkane Studios to chat with the creative directors of Dishonored, Harvey Smith and Raphael Colantonio.

The result is a massive article detailing the lives and games of the two developers, from the origin of their relationship at Origin Systems to the founding of Arkane. It’s really quite something — go give it a read.

Download Dawnguard today on Xbox LIVE

Bloodthirsty for new Skyrim content? Dawnguard, Skyrim’s first game add-on, is now available (!!) on Xbox LIVE in English for 1600 Microsoft Points.

Ready to discuss the new content? Visit our newly-opened Dawnguard forum.

Want to learn more on the game? Check out reviews at these sites:

Dawnguard Available Tomorrow

The release of Dawnguard is almost upon us, would-be Vamp Lords. But when are you, specifically, getting your taste of the new bloody Skyrim content? Here’s a quick summary of dates you should know.

If you own a FIGS copy of Skyrim — French, Italian, German or Spanish — you’ll be happy to note that your version of the 1.6 update, featuring mounted combat and Kinect support, is rolling out today on Xbox 360.

Tomorrow, June 26, the English language version of Dawnguard will be unleashed on Xbox 360, and our plan is to launch French, Italian, German, and Spanish versions in mid-July. If you haven’t already, make sure you grab the required 1.6 title update off Xbox LIVE.

So get ready to head back into Skyrim muy pronto. And as always, stay hooked to your Bethblog feed-drip for new Skyrim news.

Stealth Answers from Arkane

It’s Friday and we’ve got more of your Dishonored questions answered by co-creators Harvey Smith and Raphael Colantonio:

Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)

A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.

Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)

A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.

Looking to get a question on Dishonored answered? Post your questions in the comment section.

G4TV Shares their Top 100. You should, too!

Last week G4TV counted down their top 100 games of all time, with both id Software and Bethesda Game Studios being well represented. Titles making the cut included Fallout 3 (#75), Wolfenstein 3D (#63), QUAKE III: Arena (#43), Skyrim (#31), and DOOM II (#12)

Check out the list and email us a list of your Top 100 games for a chance to be randomly selected to win a Jeremy Soule-signed copy of the Skyrim soundtrack!

Rules after the break…

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