Prior to E3, fans got a taste of Dishonored’s unique first-person gameplay with the game’s E3 trailer. If you liked what you saw, you’ll love all the interviews, footage, and more that came out of last week’s event.
The gaming press certainly loved what they saw, as the game has already received more than 50 E3 Awards globally. Some of those awards include:
Update: Regarding the question about how long Dishonored will be, co-creative director Harvey Smith added the following in a tweet today:
Regarding play-time in #Dishonored: Very direct players finish in ~12 hours and explorers who eavesdrop finish in ~24.
Over the last week, we’ve collected your Dishonored questions both here on the blog and on our Facebook pages. To answer the first batch of questions we have co-creative directors, Harvey Smith and Raphael Colantonio.
Q: How does mana work in Dishonored?
A: A small portion of the mana bar regens; just enough to use powers like Blink and Dark Vision, making them basically free. Beyond that, for the expensive powers like Possession or Bend Time, the player must rely on Piero’s Spiritual Remedy (mana potions).
Q: How many different powers will there be?
A: There are six major active powers and four enhancements (passive powers), in addition to weapons and gadgets; plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough.
Q: How long will the game be?
A: Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours. Explorers who eavesdrop a lot will take twice as long.
Thanks for the great questions. If there’s something you’d like to know about Dishonored, post your question here on the blog or at https://facebook.com/dishonored
Hard to believe it’s been about a week since E3 wrapped up. This week we’ve been catching up with all the coverage out of the event and there’s plenty to share! Before covering The Elder Scrolls Online, Dawnguard, and Dishonored, here’s a look at the highlights for DOOM 3 BFG Edition.
We start with a preview at PCGamesN, who declared John Carmack’s VR presentation the winner of E3. Here’s an excerpt…
“Bethesda turned up with a pair of goggles, spare rocket parts, a hacked copy of Doom 3, Ph.D level genius and duct tape. Lots of duct tape. Designed by Palmer Lucky, and optimised by Carmack, the HMD provides full, true 3D virtual reality immersion with zero latency. I played with it at the show, behind closed doors at Bethesda’s booth; it was easily the highlight of my life as a gamer. Next-generation doesn’t cut it; as I took the goggles off I was left reeling. It was fluid, fast, and mind-bending. Doom 3: BFG edition might be an updated version of an eight year old game; but after playing it in 3D-O-Vision, it became the most exciting game on the planet.”