In a press release released at QuakeCon, we’ve announced that Symbiote Studios (makers of our QuakeCon Swag Pack figurine), are releasing a Dragonborn figure – inspired by The Elder Scrolls V: Skyrim keyart. Full details in the press release below…
SYMBIOTE STUDIOS TO CREATE STYLIZED VINYL TOYS BASED ON BETHESDA SOFTWORKS’ AWARD-WINNING FRANCHISES
Tucson, Arizona (August 1, 2012) Symbiote Studios LLC, a leading manufacturer and distributor of a broad range of toys and high-end collectibles, has received rights to create stylized vinyl toys based on Bethesda’s award-winning franchises, including The Elder Scrolls®, Dishonored™, DOOM®, Fallout®, andQUAKE®.
“We are pleased to have the opportunity to work with Bethesda,” said Joseph Reiter, CEO of Symbiote Studios. “We will give our utmost respect and attention to crafting the characters found in their video games.”
QuakeCon® 2012 attendees that ordered the QuakeCon “Swag Pack” will receive Symbiote’s first creation for Bethesda, an exclusive QuakeCon figurine.
Symbiote is also creating a Dragonborn™ figure, inspired by The Elder Scrolls V: Skyrim®. The Dragonborn figure, which will retail for $9.99, will be available this Fall. Pre-orders for the figurine can be made in-person at Symbiote’s booth at QuakeCon, or online via Symbiote’s official website, http://www.symbiotestudios.com.
If you missed the Reddit AMA from last week, here’s some of the highlights, as well as a few new questions sent to us via Twitter and Facebook.
Q: Will there be a new game plus mechanic?
Arkane: While players do not have the option to restart the game with all powers unlocked (that seems to be the standard definition for “game plus” these days), replayability was a major focus for our team with Dishonored’s development. As fans of games like Deus Ex, Thief, and Fallout 3, we want the player to be able to approach the game in different ways each time they play through. As such, players will never be able to unlock all abilities or try every option in one playthrough.
Q: Can the game be completed with zero kills? How long would a total stealth play-through take (average, estimate)?
Arkane: Yes, you can complete the game without killing anyone. (It was a goal of ours.) And the world reflects that to some extent.
The game is about 12-24 hours in length. The variance there is related to how directly you play (vs side quests, exploration, etc).
As players we’re always trying to do things we didn’t do last time. Our programmers were all trying to do crazy weird variants this week. “The Falling Angel playthrough,” where you only kill by using drop-assassination.
Q:Is Dishonored open world, or linear with a variety of options?
Arkane: No, Dishonored is not open world, it is mission based. Each mission is built as a mini sandbox, so the missions are open and offer several paths and approaches.
Q:Can you tell us about how player’s actions and Chaos affect the world and narrative? Is it pre-scripted or more dynamic like low and mid-level gameplay?
Arkane: It’s a bit of both. For most players, the effects over the course of the game will be fairly subtle. The mission checks the current level of Chaos so far and the following can happen: More pools of rats, more people with the plague (weepers), lines of dialogue/attitudes changed, additional scenes here and there, and different endgames. Things like the rat pools feel like “mid level gameplay” as you say. Lines of dialogue are obviously a scripted reaction.
There are two main endings, but each has variations based on who lived or died.
Some of the Chaos effects are meant to be ‘felt’ more than overtly identified as they’re happening.
After the break, check out a speed run of new answers…
As shared in our panel listing earlier in the week, GameTrailers’ popular web series, Bonus Round, will be streamed live on Saturday, August 4th, at 11 AM CST!
Full details from GameTrailers below…
Much like the Avengers, we’ve assembled an all-star group of industry experts to bring YOU the knowledge in an exclusive panel only at QuakeCon! GameTrailers’ host Geoff Keighley, industry analyst Michael Pachter, industry veteran Adam Sessler, and Dishonored dignitaries Harvey Smith and Raf Colantonio come together in one place to talk about all things gaming. Seriously – anything can happen when you put these guys together. From Pachter’s wild crystal-ball predictions, Keighley and Sessler’s collective experience with “world exclusives” to Harvey and Raf’s upcoming game launch – this is a panel you can’t miss. Will Pachter SMASH? Will Harvey and Raf reveal new insight about Dishonored? Will Adam and Geoff merge to create Adam Geoffler, a new breed of video game journalist? Find out!
For details on all of QuakeCon’s panels, check out this post.
You’ve infiltrated the Boyle Mansion, but things have gone poorly and the City Watch is on your tail. What do you do?
In “Daring Escapes” discover three possible escape routes utilizing supernatural abilities available to Corvo: Blink, Bend Time, and Possession. Choose Corvo’s escape plans by selecting The Long Jump, Sleep Tight, or Chain Possession.
To celebrate the release of Dawnguard, our UK office is giving folks a chance to win a custom Skyrim Xbox 360 with Kinect. For full details on how to participate, be sure to check out the contest rules after the break.
Not in the UK? Visit our German, French, and Spanish Bethesda Blog pages for contest rules in those countries.
If you’re here on Bethesda Blog, it’s a given you care about video games. And if you care about games, you owe it to yourself to visit Artifact Studios’ years-in-the-making look at game development, CRITICAL///PATH. Over the past few years, they’ve talked to some of the industry’s brightest and most influential minds — a list that we’re proud to say includes both Todd Howard and John Carmack.