We’re pleased to announce a content update for Pro and Premium subscribers to QUAKE LIVE, id Software’s browser-based free-to-play first person shooter, with the addition of the Premium Pak 12. With this update, Pro Start-a-Match players get five new game modes, a new Start-a-Match interface that offers in-depth match customization options, more than 200 customization settings, and four new premium arenas. The Premium Pak 12 update is available at quakelive.com.
In addition, all QUAKE LIVE premium content will be free beginning today through Sunday, May 6th. During this Free Premium Week, new Premium and Pro subscribers will receive one or two free two-week Pro Subscription Tokens which can be redeemed to extend their subscription or gifted to a friend.
The team at Arkane joins us to explain the unpredictable magic of Dishonored’s dark sandbox playground. Listen as the developers describe the deep systems that lead to Dishonored’s crazy moments, and learn how a single bottle can stand between you and destruction.
Grab this episode via any of the following methods:
In the past few weeks, members of Arkane have traveled to New York, LA, and across Europe to show off new areas in Dishonored. The above image comes from their stop in London, where (from left) Viktor Antonov, Sebastien Mitton, Harvey Smith, Raphael Colantonio, and Dinga Bakaba) enjoyed relaxing in a room you might recognize from the 2011 Best Picture Winner, The King’s Speech.
While the Arkane crew works away in Lyon, France and Austin, TX, coverage from their tour has started appearing today.
#7 In this game, there are lots of ways to do the same thing. Take the Bathhouse building I saw during the demo. It’s where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.
On Machinima, watch a 7-minute interview with the game’s co-creative directors, Raphael Colantonio and Harvey Smith. That and more after the break.
In an interview with Japanese magazine Famitsu, Tango Gameworks executive producer Shinji Mikami announced that the studio’s first project, codenamed “Zwei”, will return Mikami-san (the creator of Resident Evil) to the survival-horror genre.
Our latest project’s codename is “Zwei” and it is a survival horror game.
The above image is a collage of different environments we put together for this announcement and is intended to give a feel for the tone and the direction the production is taking. (However, neither the code name nor the image is intended to tell you exactly what is in the game.)
As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.
Here on the blog, we’ll keep you posted on the latest developments from Tango. You can also follow them on their official website, Twitter, and Facebook. Those interested in applying at Tango should visit the ZeniMax job page.
Original Post: We’re less than four months from QuakeCon, and to get ready, we’re opening pre-registration tomorrow!
While general admission to QuakeCon remains FREE for all attendees, when pre-registration opens we will be offering premium packages. These premium packages are limited and will be available on a first-come first-serve basis.
Who knew Nick Breckon’s initials also stood for Nature Boy? His recent (and totally awesome) Skyrim mod, Plant Trees, lets you purchase and plant seeds throughout the world. Watch the video above to see how trees grow over time.
If that’s not cool enough, his v0.5 update adds a new item, the Staff of Efflorescence, that allows you to fire off some pretty potent flower power. Watch the video below to see it’s impressive effects.
Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.