Kinect Support Coming to Skyrim

Fully knowing that you can’t get enough of your favorite dragon shouts, we’re pleased to announce that Kinect for Xbox 360  support is coming to The Elder Scrolls V: Skyrim. Available for free as a title update slated for release this month, Skyrim Kinect for Xbox 360 Support will feature more than 200 Voice Commands… including the game’s dragon shouts.

In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.

To get an early look at Kinect for Xbox 360  support, watch the video above featuring programmer Ricardo Gonzalez, who put together the preliminary concept for Kinect for Xbox 360 Support during the Skyrim Game Jam.

A full list of Voice Commands will be revealed in the coming weeks, and we’ve got more Skyrim news coming. Bethesda Game Studios has been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim. Stay tuned for more details.

QUAKE 4 returns to Xbox 360

If you didn’t pick up an Xbox 360 at launch, it’s possible you might have missed out on one of the system’s best launch titles, QUAKE 4. With it becoming harder and harder to find a new copy of the game, we’re happy to announce we’re re-releasing to retail at a low price of $19.99.

360 players can unleash their inner Strogg on Tuesday, June 19th in North America. In Europe, the game will be arriving in the UK, France, Germany, Switzerland, Austria, and Benelux territories.

Playing on Steam? Quake 4 is already available here.

Skyrim 1.5 Update Hitting Consoles (Attn. PS3 Users)

Update for PlayStation 3 users: Some PS3 players have reported crashing issues when entering water. If this is occurring for you, you’ll want to clear the game data for Skyrim.

Quick update for console players. Skyrim’s 1.5 update is now available on Xbox LIVE and for PS3.

We want to take this opportunity to thank everyone for their continued support of the game. This week Todd informed me that the average Skyrim play time (across all three platforms) is 85 hours, and 30% of you have played more than 100 hours of the game. These are truly astounding numbers!

In the comings weeks and months, we’ll have some exciting news to share on the game. Stay tuned.

After the break, check out the features and bug fixes that 1.5 introduces for console players.

Continue reading full article ›

Incremental PC Update Live on Steam

The most recent beta update, 1.5.26, is now live for all users on Steam. The update adds upon the fixes introduced in 1.5.

BUG FIXES

  • Fixed issue with frequency of first person kill cameras
  • Underwater effects now display properly
  • Fixed crash when loading certain plugins (PC Only)
  • Fixed issue where sun would not appear properly after fast travel

As an update for folks playing on PlayStation 3 and Xbox 360, the 1.5 update you’ll receive has been submitted to the console manufacturers. Once we know the live dates for PSN and Xbox LIVE, we’ll share more information.

Weekend update: Skyrim Workshop Collections and more

As the weekend winds down, here’s some Skyrim goodness from around the web.

Valve recent added a new feature, Collections, to the Skyrim Workshop. To learn more, read the Steam Workshop blog and give last week’s Bethesda Podcast a listen. Here’s a snippet from the former describing the new feature:

“Help expose the talent and craftsmanship found across the Steam Workshop by creating collections of mods or items that you feel work well together or to highlight content you think other people should pay attention to. Numerous artists and fans have already created quite a few collections of the incredible items submitted to the Workshop for Team Fortress 2. And PC Gamer was eager to jump in and put together a couple collections for Skyrim, highlighting their favorite Improvements and New Content.”
In other news, Gamespot continues their weekly feature highlighting Skyrim mods hosted on the Nexus and Workshop. In their 3/24 update (watch the video above), they highlight the following mods:
Finally, level designer Joel Burgess has posted his GDC 2012 talk on his personal blog. Titled Pursuing Elegance – Simplicity, Complexity, and Finding your Creative Process, the lengthy transcript is a great read for modders and prospective gamer designers. Here’s a quick sample…
“Layout is one of those things that universally is the purview of the level designer, anywhere you may go.  While the specifics of the job will vary greatly based on the studio and project, pacing and the sequence are always the concern of a level designer.  When we first approached Skyrim, we knew that there was one big layout problem we hoped to fix.”
That’s all for now. Have a great week.

BGS devs participating in TF 2 Mixup. Will you?

Through the years, it’s become no secret that we’ve got devs that take Team Fortress 2 pretty seriously. Later this Spring, producer Phil Nelson (above left) and world artist Nate Purkeypile (right), will participate in the fourth TF 2 Mixup.

The mixup includes a selection of developers from around the industry… and you could participate, too! A donation to Child’s Play from the Mixup homepage enters you for a chance to participate and win some cool prizes.

For more details, visit the TF2 Mixup website.

Skyrim Roundup

In addition to our 1.5 update on Steam, here’s some notable Skyrim news from around the web.

The Christian Science Monitor recently visited Bethesda Game Studios to learn more about why people play videogames. The feature is worth a read for any gamer, and perfect to share with that family member that doesn’t understand your favorite past time. Here’s a quick excerpt:

“I was a latchkey kid,” remembers production director Ashley Cheng, 38. “When my grandmother came home, she’d feel the TV. If it was warm, that meant I was playing games – instead of practicing piano.”

In addition to Ashley, the article includes insights from Todd Howard, Matt Carafano, and Bruce Nesmith. Read the entire eight page feature here.

More stories from around the web…

Finally, in the player above, watch wrenthereaper’s Skyrim-inspired short (no pun intended) on IGN’s YouTube channel.