Xbox LIVE Deal of the Week

This week Xbox LIVE Gold users can save 50% on the following Oblivion and Fallout 3 DLC items:

The Elder Scrolls IV: Oblivion

Shivering Isles – 1200 Microsoft Points
Knights of the Nine – 400 Microsoft Points

Fallout 3

Operation: Anchorage – 400 Microsoft Points
The Pitt- 400 Microsoft Points
Broken Steel – 400 Microsoft Points
Point Lookout – 400 Microsoft Points
Mothership Zeta – 400 Microsoft Points

Catch these deals between now and July 16th!

Stealth Answers from Arkane Studios, Pt. 4

Co-creators Raphael Colantonio and Harvey Smith return to answer more of your Dishonored questions.

Q: Are there ways to distract enemies or lure them? (Anthony T.)

A: Enemies respond to sound, so firing a crossbow bolt into the wall or throwing a bottle will cause an enemy to come investigate.

Q: How will climbing/parkour work in the game? (Angela E.)

A: We’re not a parkour game (in the sense of wall running) so much as a supernatural jump/blink-teleport/climb up game. We do also have lean and slide, which feel good and support stealth. Our climb is more like a pull up, allowing you to grab ledges or the top of small structures. Vertical space and exploration are important in the game, for sure.

Q: Will Corvo’s opponents have supernatural abilities? (Carcharoth)

A: A few. The Outsider shows up to people who are potentially pivotal in some way, marking them and granting access to supernatural powers. Each person marked has access to different powers.

Q: Are Corvo’s powers available 100% at the beginning? If not, how are they made available? (Carcharoth)

A: Not at the start; developments through the game make the supernatural powers available. And the way they work is through a Rune economy. During gameplay, you’ll search for runes that allow you to obtain or upgrade powers.

Q: How many discs will Dishonored be on Xbox 360? (Luis A.)

A: Dishonored’s content fits on one Xbox 360 DVD.

Want to learn more about Dishonored? Submit your questions below, post on our official Facebook page, or send your question via Twitter to @Dishonored.

QuakeCon 2012: AT&T’s blazing-fast streaming and network gameplay returns!

QuakeCon 2011 had faster-than-ever streaming and networked gameplay thanks to services provided by AT&T. In a press release that went out this morning, we’re excited to announce you’ll get the same great experience at QuakeCon 2012!

QUAKECON AND AT&T REUNITE TO PROVIDE ULTIMATE GAMING EXPERIENCE

AT&T Network Returns for 2012 to Provide Blazingly Fast Content Streamingand Greater Fan Interactivity

July 9, 2012 (Rockville, MD) — id® Software and Bethesda Softworks® are pleased to announce that AT&T is returning for the second consecutive year as an official sponsor of QuakeCon® 2012, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. AT&T’s powerful network and U-verse® High Speed Internet will once again provide optimal bandwidth speed and connectivity to bring together thousands of gamers for an unmatched gaming experience.

In addition to providing attendees with the best possible networked gaming experience, AT&T’s presence helps open up the event to gamers around the world by providing the opportunity for increased live and on-demand video streams.

“AT&T was invaluable for us at QuakeCon 2011 thanks to the speed and accessibility their network resources bring to QuakeCon attendees and fans watching from home,” said Todd Hollenshead, president of id Software. “Their dedication and enthusiasm for the event is great, and we couldn’t be happier to join forces again to make QuakeCon 2012 the best, most connected QuakeCon yet.”

Continue reading full article ›

Skyrim Podcast #5: Dawnguard

The latest episode of the Bethesda Podcast goes behind the scenes with the team at Bethesda Game Studios to learn more about the latest DLC for Skyrim, Dawnguard.

Warning: minor story beats are discussed, so if you haven’t played Dawnguard and like to remain 100% fresh, bookmark for later listening.

Grab this episode via any of the following methods:

Subscribe on iTunes
Direct Download
Streaming
RSS

Stealth Answers From Arkane Studios

Raph and Harvey return to cover off on Dishonored’s stealth and save systems, while Game Designer/Associate Producer Dinga Bakaba sounds off on gameplay difficulty options.

Q: In the Dishonored gameplay videos Corvo seems capable of hiding from enemies who are very close, even when they’re looking in his direction. Is he cloaked or are cheats enabled for the demos? (from StealthAssassin)

A: In Dishonored, stealth is occlusion-based, meaning it’s mostly based on enemy view cone and hiding behind objects or architecture. (At a significant distance, lighting is also a factor.) What you might be describing is the Lean feature. If Corvo is hidden behind something, he can lean out to see ahead, eavesdrop, and observe the situation. As long as Corvo’s body is hidden, enemies up ahead will not see him. Dishonored also allows players to peep through keyholes, and the game has a Dark Vision power that can be obtained. Dark Vision displays enemies and their view cones through walls, and it features an abstract representation of the sounds the player makes.

Q: How will the save system work? Does the game have checkpoints or can I save everywhere I want? (Sebastien H.)

A: Both. You can’t save during combat, that is the only constraint.

Q: How is gameplay varied based on the difficulty level you choose? (Cory G.)

A: (courtesy of Game Designer/Associate Producer, Dinga Bakaba): Dishonored features four levels of difficulty, ranging from a casual experience to a demanding challenge. The main factors affected by difficulty are enemy perception, damage and responsiveness, as well as health and mana potion potency. Easy also causes part of your health to regenerate over time.

Looking to get a question on Dishonored answered? Post your questions in the comment section.

Choose your own adventure with new Dishonored gameplay videos

Dishonored’s gameplay provides plenty of choice to the player, and today we’ve released two videos that demonstrate just that.

Narrated by co-creative directors Raphael Colantonio and Harvey Smith, the video above demonstrates a direct, action-heavy playthrough of the game’s Golden Cat mission. Meanwhile, the video below demonstrates a stealth playthrough that offers a drastically different experience for the player.

Read Polygon’s in-depth feature on Dishonored’s directors

Our friends over at Polygon recently stopped by Arkane Studios to chat with the creative directors of Dishonored, Harvey Smith and Raphael Colantonio.

The result is a massive article detailing the lives and games of the two developers, from the origin of their relationship at Origin Systems to the founding of Arkane. It’s really quite something — go give it a read.

Download Dawnguard today on Xbox LIVE

Bloodthirsty for new Skyrim content? Dawnguard, Skyrim’s first game add-on, is now available (!!) on Xbox LIVE in English for 1600 Microsoft Points.

Ready to discuss the new content? Visit our newly-opened Dawnguard forum.

Want to learn more on the game? Check out reviews at these sites:

Dawnguard Available Tomorrow

The release of Dawnguard is almost upon us, would-be Vamp Lords. But when are you, specifically, getting your taste of the new bloody Skyrim content? Here’s a quick summary of dates you should know.

If you own a FIGS copy of Skyrim — French, Italian, German or Spanish — you’ll be happy to note that your version of the 1.6 update, featuring mounted combat and Kinect support, is rolling out today on Xbox 360.

Tomorrow, June 26, the English language version of Dawnguard will be unleashed on Xbox 360, and our plan is to launch French, Italian, German, and Spanish versions in mid-July. If you haven’t already, make sure you grab the required 1.6 title update off Xbox LIVE.

So get ready to head back into Skyrim muy pronto. And as always, stay hooked to your Bethblog feed-drip for new Skyrim news.

Stealth Answers from Arkane

It’s Friday and we’ve got more of your Dishonored questions answered by co-creators Harvey Smith and Raphael Colantonio:

Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)

A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.

Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)

A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.

Looking to get a question on Dishonored answered? Post your questions in the comment section.