Update: Regarding the question about how long Dishonored will be, co-creative director Harvey Smith added the following in a tweet today:
Regarding play-time in #Dishonored: Very direct players finish in ~12 hours and explorers who eavesdrop finish in ~24.
Over the last week, we’ve collected your Dishonored questions both here on the blog and on our Facebook pages. To answer the first batch of questions we have co-creative directors, Harvey Smith and Raphael Colantonio.
Q: How does mana work in Dishonored?
A: A small portion of the mana bar regens; just enough to use powers like Blink and Dark Vision, making them basically free. Beyond that, for the expensive powers like Possession or Bend Time, the player must rely on Piero’s Spiritual Remedy (mana potions).
Q: How many different powers will there be?
A: There are six major active powers and four enhancements (passive powers), in addition to weapons and gadgets; plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough.
Q: How long will the game be?
A: Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours. Explorers who eavesdrop a lot will take twice as long.
Thanks for the great questions. If there’s something you’d like to know about Dishonored, post your question here on the blog or at https://facebook.com/dishonored
Hard to believe it’s been about a week since E3 wrapped up. This week we’ve been catching up with all the coverage out of the event and there’s plenty to share! Before covering The Elder Scrolls Online, Dawnguard, and Dishonored, here’s a look at the highlights for DOOM 3 BFG Edition.
We start with a preview at PCGamesN, who declared John Carmack’s VR presentation the winner of E3. Here’s an excerpt…
“Bethesda turned up with a pair of goggles, spare rocket parts, a hacked copy of Doom 3, Ph.D level genius and duct tape. Lots of duct tape. Designed by Palmer Lucky, and optimised by Carmack, the HMD provides full, true 3D virtual reality immersion with zero latency. I played with it at the show, behind closed doors at Bethesda’s booth; it was easily the highlight of my life as a gamer. Next-generation doesn’t cut it; as I took the goggles off I was left reeling. It was fluid, fast, and mind-bending. Doom 3: BFG edition might be an updated version of an eight year old game; but after playing it in 3D-O-Vision, it became the most exciting game on the planet.”
Lucky fans began receiving emails tonight from “The Elder Scrolls”, and we’ll be done completing the deployment tomorrow. Within the email, users will receive an Xbox LIVE redemption code, as well as details on how to participate in our private feedback forum.
Thanks in advance for your comments and feedback. And for those that didn’t get in, we plan on doing this again.
Beginning on Friday, the 1.6 update for Skyrim became available on Xbox LIVE for English territories. The update adds Mounted Combat, new bug fixes, and support for Skyrim’s upcoming game add-on, Dawnguard.
Once we have details on when the update will be available in other territories, we’ll share more information. Likewise, we’ll be sending out our Skyrim beta details to applicants early this week.