If you played through Wolfenstein: The New Order, you know that the game’s replayability is strengthened by the gameplay-based, goal-oriented perk system. The standalone Wolfenstein: The Old Blood (out on May 5 digitally, and physically in EU on May 15) shares this in common with last year’s release.
This week on our official Wolfenstein Facebook page, we’ll be previewing some of these perks, which also unlock achievements on Xbox One/Steam and trophies on PlayStation 4.
For a preview of how this system will work in The Old Blood, we’ll be sharing details on some of our favorites this week on the official Wolfenstein Facebook page. Here’s a sneak peek at today’s unveil of the “Can Carry Machine Guns” Perk:
“Can Carry Heavy Machine Gun” Perk
The Trophy You’ll Unlock
How to Get It: Pull off 200 kills using MG46.
What It Does: You no longer need to leave heavy machine guns behind. Can carry a heavy machinegun in your inventory/weapon wheel.
Be sure to tune in every day this week on Facebook.com/Wolfenstein to see other new perks and Trophies/Achievements revealed.
If you haven’t been following our Instagram, Facebook, Tumblr, and Twitter accounts for The Evil Within, you might have missed some of terrifying first-look screenshots and animated gifs for part two of Juli Kidman’s quest, The Consequence.
Because we’re more forgiving than Mobius, we’ve got some of the recent highlights — including last week’s TwitchWorks stream — available today on the eve of The Consequence’s release.
Back in February we announced our plans for our first-ever E3 Showcase, and now it’s time to find out how you can attend the event!
If you’re planning to be in the Los Angeles area on June 14th, we’ve set up a registration process for you here. We will select a lucky group of registered fans to receive official invites for themselves and one guest to the E3 Showcase. If you are selected, you’ll receive an invite to the event on May 14th via [email protected] Please add this email address to your email contact list to help ensure you receive your official invite should you be selected.
The deadline to register for a chance to attend Bethesda’s E3 Showcase is May 4th, 2015. Questions? Check out our E3 Showcase FAQ here.
Make sure you subscribe/follow these channels so you’re ready to go. The pre-show begins on Twitch and YouTube on Sunday, June 14 at 6:30 PM PT, and the showcase begins at 7 PM PT!
Be there or be squared … err… be cubed… or how about just #BE3. Yeah, that’s it.
Been away from Tamriel for awhile? Now’s a great time to jump back into the action of The Elder Scrolls Online: Tamriel Unlimited.
Beginning today at 10:00 AM EDT and running through Monday, April 20th at 10:00 AM EDT, we’re hosting a “Welcome Back Weekend” for beta participants that haven’t yet purchased ESO. The free weekend includes all the major updates to the game introduced before and with the launch of Tamriel Unlimited, including no longer requiring a monthly subscription.
What else is new in the ESO community? Check out highlights below…
Learn how your fan art could score you a Wacom Intuos Medium Tablet or and plenty of other amazing ESO prizes in the Collectible Creatures Fan Art Contest. Full details here.
The ESO team has archived their 15th episode of ESO Live. Follow the channel on Twitch and catch up on all the archived episodes on YouTube.
Having recently celebrated the game’s first year, members of ZeniMax Online Studios have reflected on their favorite memories of Year One. Devs include Game Director Matt Firor, Creative Director Paul Sage, and Art Director Jared Carr.
Not on PC/Mac? We’ll be sharing more details on the Xbox One/PlayStation 4 release — coming June 9th — in the near future.
For the fourth year in a row, Jeremy Soule’s music to The Elder Scrolls series has made the Classic FM Hall of Fame top 300 – the world’s biggest poll of classical music tastes. Ranked 11th overall (just behind Beethoven’s Symphony No.6 in F major Op.68), it’s a huge honor for The Elder Scrolls franchise and a testament of the amazing fans of the series.
Kudos to Vice.com for an amazing feature last week. Fond of Fallout 3’s memorable Tranquility Lane questlines, writer Joe Donnelly decided to approach a therapist with the plotlines of well-known Vault 112 simulation.
Here’s the kicker. Donnelly didn’t just ask what it might have all meant to Bethesda Game Studios, but rather, he decided to share the plotlines as if it they were his actual dreams.
Describing Tranquility Lane, here’s Donnelly:
“For me, it’s the most chilling dream sequence of any video game, which is why I decided to have it analyzed. I had Christine, a holistic therapist and dream analysis specialist, believe that the Tranquility Lane segment was, in fact, a recurring dream of my own. I described the minutiae of the dream, before asking her professional opinion as to its possible meaning.”
Read the full feature at Vice.com. Now if someone could just help me explain why I keep losing teeth in my dreams.
Recently in our official forums, member Darkelfguy reached out to me to let me know about a new Morrowind modding interview project he’s begun — in a similar vein to the modding projects we’ve featured for Morrowind, Fallout, Oblivion, and Skyrim here on Bethesda Blog.
The most recent interview features MikeandIke. If you’d like to see more in-depth interviews like this one, subscribe to the Morrowind Modding Showcases on YouTube.