A week from release, Chris Avellone returns to discuss the second holotape you’ll discover in Lonesome Road…
The Fallout New Vegas DLCs have been a unique opportunity to do short stories in the Fallout universe, and a rare opportunity to know, for certain, you’re going to be able to do a series of adventures, with a clear ending. As a narrative designer that allows you to do something rare in the game industry – foreshadowing across multiple titles.
As an experiment, we decided to use this opportunity to tell an overarching story in the Fallout universe, and let the player see firsthand the wreckage left behind in the tracks of two couriers, from your Courier, to Elijah, to Christine, to the Sierra Madre, to Graham and the White Legs, to the Old World madness of the Big Empty… and lastly, the road that leads into the heart of the Divide and the player’s past through Ulysses’ eyes.
This is the second holotape your Courier can discover in Lonesome Road, and helps put Ulysses’ journey to Big MT in Old World Blues in perspective. It was another accident sparked by what happened at the Divide, with far-ranging consequences.
Get the first look at RAGE’s co-op mode in our latest gameplay trailer — Wasteland Legends: Water Service. In this co-op area, the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It’s up to a duo of heroes to disarm bombs, take out bandits and save the town once again.
As we close in on RAGE’s release, we’ve returned with new Q&As with the members of the RAGE team at id Software. Today we meet programmer Matthew Michler.
What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?
I have been working at id Software for about two years as a programmer on our automated build and testing infrastructure.
Why do you think working at id is the best job in the world?
Professionally, working at id Software is like being born with a pedigree. There are few studios in this industry that can say they are a true pioneer and innovator of gaming and id is one of them. On top of that, the leadership and veteran developers at id are very welcoming to us newbies and our ideas. They are great at finding the “diamonds in the rough” and polishing them up into new and exciting gameplay.
Personally, the team at id is insanely fun to be around. We have an incredibly diverse group of people from all over the world with a wide range of personalities and interests. Social gatherings at id are always entertaining.
This morning I nearly missed saying hello to Skyrim’s senior brand manager, Erin Losi, as she was eclipsed by the massive Skyrim Collector’s Edition box at her desk. The box is HUGE – a virtual planetoid that should have its own weather system.
It’s also extremely limited – so don’t forget to pre-order.