An ancient evil has been unleashed deep in the heart of Kala Moor, and two mercenaries are pitted against the growing power of a dark army. This is Hunted — and hey, we’ve managed to find a new trailer for it. Check it out above.
Hunted will be available June 1st across North America and on June 3rd in Europe, and is slated for release on the Xbox 360, PlayStation 3, and PC. Hit up www.huntedthegame.com for more info.
This morning we’ve announced that Dead Money, the first game add-on for Fallout: New Vegas, is coming to PlayStation 3 (via PSN) and PC (via Steam and Direct2Drive) on Tuesday, February 22nd. Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC.
If you’ve seen White Lotus’ previously efforts on the blog (Oblivion GOTY, Shivering Isles, Fallout 3), you knew it was only a matter of time before he did something for New Vegas. Per usual, it’s fantastic work and covers nearly every character you could possibly think of in the game.
Back with another edition of What We’re Playing. One month into the year, there’s plenty of terrific new games like Dead Space 2, LittleBigPlanet 2, and DC Universe Online. But the game I’ve heard the most people talking about is Magicka. Like the name suggests, it’s all about using magic — casting spells, making traps with spells, crossing the streams with spells — you name it. It’s also a great 4-player co-op game with hilarious friendly fire.
Here’s the rundown of the games we’re playing. Let us know what’s striking your fancy.
Emil Pagliarulo: DC Universe Online (PC), Dead Space (yes, the first one, on 360), and Two Worlds 2 (360).
Michael Aubuchon: Magicka, Crysis 2 MP demo, TF2, and Dead Space 2.
Joel Burgess: Destroying friendships in Magicka, three at a time.
Craig Lafferty: Dead Space 2, LittleBigPlanet 2, and finally finishing Red Dead Redemption.
Jason Bergman: DC Universe Online and Mass Effect (1).
Harvey Smith: Fallout: New Vegas. Still need to get around to RDR undead DLC and now I’m itching to try Dead Space 2, since friends worked on it.
Here’s a quick snippet of Evan’s interview with Mr. Stern…
There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?
We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.
After the break, we’ve got more coverage on Brink — plus updates for New Vegas.