New Hunted Trailer — It Was Found

An ancient evil has been unleashed deep in the heart of Kala Moor, and two mercenaries are pitted against the growing power of a dark army. This is Hunted — and hey, we’ve managed to find a new trailer for it. Check it out above.

Hunted will be available June 1st across North America and on June 3rd in Europe, and is slated for release on the Xbox 360, PlayStation 3, and PC. Hit up www.huntedthegame.com for more info.

OXM UK teases Skyrim cover story

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Today on OXM UK’s Facebook page, they’ve teased the Skyrim cover story that hits newsstands this Thursday. If you’re in the UK, be sure to check it out.

If you’re somewhere else in Europe/Australia, keep an eye out for these features on the game

United Kingdom

Official Xbox Magazine — on shelves February 10th

Official PlayStation Magazine — on shelves February 16th

France

PlayStation Le Magazine Officiel — available now

Germany

Computer Bild Spiele — available now

Benelux

Power Unlimited — available now

Spain

Micromania — available now

Italy

Giochi per Il Mio Computer — available now

Nordic

Gamereactor — available now

Australia

Game Informer — available now

Dead Money coming to PS3 & PC, more content on the way

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This morning we’ve announced that Dead Money, the first game add-on for Fallout: New Vegas, is coming to PlayStation 3 (via PSN) and PC (via Steam and Direct2Drive) on Tuesday, February 22nd. Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC.

More details to come.

What we’re playing

Back with another edition of What We’re Playing. One month into the year, there’s plenty of terrific new games like Dead Space 2, LittleBigPlanet 2, and DC Universe Online. But the game I’ve heard the most people talking about is Magicka. Like the name suggests, it’s all about using magic — casting spells, making traps with spells, crossing the streams with spells — you name it. It’s also a great 4-player co-op game with hilarious friendly fire.

Here’s the rundown of the games we’re playing. Let us know what’s striking your fancy.

Emil Pagliarulo: DC Universe Online (PC), Dead Space (yes, the first one, on 360), and Two Worlds 2 (360).

Michael Aubuchon: Magicka, Crysis 2 MP demo, TF2, and Dead Space 2.

Joel Burgess: Destroying friendships in Magicka, three at a time.

Craig Lafferty: Dead Space 2, LittleBigPlanet 2, and finally finishing Red Dead Redemption.

Jason Bergman: DC Universe Online and Mass Effect (1).

Harvey Smith: Fallout: New Vegas. Still need to get around to RDR undead DLC and now I’m itching to try Dead Space 2, since friends worked on it.

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Skyrim fan Q&A podcast now on Game Informer

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Your burning Skyrim questions were taken, and now they have been cooly answered.

Game Informer today posted the results of their fan Q&A session with Todd Howard in the form of a nearly-hour long podcast. Topics ranging from mounted travel to level caps were covered at length.

Head over to Game Informer to give the episode a listen. And don’t forget to check out the past few weeks of Skyrim content conveniently rounded up on the Skyrim Hub.

News Roundup, Pt. 2: RAGE and Hunted

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Hot off the heels of releasing new screenshots at RAGE.com, Gamespot features five new screens in their Most Anticipated of 2011 feature. Check out the feature here.

For more on RAGE, check out these links.

After the break, we’ve got Hunted news, a new interview with Pete Hines, and more…

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News Roundup, Part 1: Brink, New Vegas

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It’s been awhile since our last “Around the Web” update. So long that when I was compiling it, the beast grew a second head. Up first, we conquer news on Brink and Fallout: New Vegas.

Back in December, Time.com’s Techland writer, Evan Narcisse, visited Splash Damage and posted a quick-look preview and interview with Richard Ham and Paul Wedgwood. This week Evan’s back with two more interviews — one with lead writer Ed Stern and another with lead artist Olivier Leonardi. Both interviews feature concept art and new screenshots (like the Predator-esque image above).

Here’s a quick snippet of Evan’s interview with Mr. Stern…

There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?

We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.

After the break, we’ve got more coverage on Brink — plus updates for New Vegas.

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