Bethesda TwitchWorks: It’s HALLOWEEN

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Tomorrow we’re getting getting into the spirit (and perhaps costumes, too) for a Halloween edition of Bethesda Twitchworks — with plenty of tricks and treats (read: cool swag) to give away!

To kick off our Halloween party, we’ll start by mingling with vampires and werewolves in Skyrim’s first add-on, Dawnguard. Moving on from that, we will hobnob in Dishonored with the most prestigious resident of Dunwall at the annual masquerade party held at the Boyle Mansion.

We descend from elegance to grotesque as we check on our favorite ghouls residing in the Capital Wasteland’s Dunwich Building & and the blood-covered bosses from The Evil Within.

Tune in for our spooktacular Halloween feature this Friday (10/31) at 4pm EDT on Twitch.TV/Bethesda.

Steam Update: The Evil Within

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If you fire up The Evil Within today, you will notice the game will patch automatically with a new game update.

With the update, players with high-end PCs will be able to go in to their settings and toggle between running the game with a 30 FPS cap or a 60 FPS cap. Additionally, players will be able to disable the letterbox “black bars” in the game settings — allowing you to maximize your screen’s real estate.

Full changelog below…

Update Notes

  • Frame lock settings added
    • In settings, you can now toggle between a 30 FPS and 60 FPS cap.
  • Letterbox setting
    • UI toggle to disable the letterbox bars
  • Fixes gameplay issues when running at >30 FPS
  • Fixes for visual issues associated with removing letterbox framing
  • Achievements now work when console is enabled
  • Fix for game starting in windowed mode on first run
  • Minor localization fixes

Bethesda Behind the Scenes – The Evil Within’s Laura

The Evil Within is in no short supply of terrifying creatures, but the one most likely to haunt your nightmares is Laura. Adam Sessler continues “The Creatures Within” conversation with Shinji Mikami and concept artist, Ikumi Nakamura as they delve into the depths of Laura’s origin.

See what you may have missed! Exploring The Evil Within with Adam Sessler continues in our playlist below.

Bethesda Behind the Scenes – The Evil Within’s Chainsawing Sadist

For this week’s “The Creatures Within”, Adam Sessler sits down with Shinji Mikami and concept artist Ikumi Nakamura to discuss The Evil Within‘s chainsaw-wielding manaic, The Sadist.

Revisit the experiences of Adam Sessler exploring The Evil Within — including last week’s look at The Keeper — by visiting our YouTube channel, or watching the whole series in our playlist below…

Game On for Extra Life

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This Saturday (October 25th) marks the 6th annual Extra Life gaming marathon for charity. Each year, gamers all over the world unite for a 24 hour period (or whatever they may choose) to support and donate to children’s hospitals to help sick kids.

We have long supported the event, but this year’s we’ve created our very own Extra Life page. Our streaming will begin on October 25th at 12 am EDT on our Twitch Channel as we support our area hospital, Children’s National in Washington D.C.

Our page is currently a work in progress* throughout the week as we build up to the event, but stay tuned for information on games, guests, and prizes as we get closer to the weekend.

You can donate or join us at Bethesda’s Extra Life page. For more ways to contribute, visit extra-life.org.

*Schedule and games played subject to change

The Evil Within’s Music to Our Ears

tew_digital_album-03Does the soundtrack of your life need a little more intensity? Madness? On the heels of last week’s release of The Evil Within, evil can now take hold of your music library.

The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between playthroughs of the game, or add atmosphere to your Halloween party.

Download The Evil Within Soundtrack on iTunes

Bethesda TwitchWorks: Keep On Evilin’

Join us Friday on Twitch as we continue our weeklong celebration of The Evil Within’s launch. This time around, we’ll venture into later areas of the game with Detective Castellanos as we take on the terrifying Haunted and other creatures that await us.

Join us tomorrow at our usual 4pm EDT timeslot on Twitch.tv/Bethesda. Meanwhile, you can catch up on our previous Twitch streams in the YouTube playlist below.

The Evil Within Welcoming Stream Committee

Join us tomorrow on Twitch.tv/Bethesda as we celebrate the release for The Evil Within. We’re just as excited as you and wanted to kick off today with a congratulatory Twitch stream. We’re heading through chapters one thru three in what’s sure to be filled with screams, cheers, and all around horror that only Shinji Mikami could guarantee.

Tune in tomorrow at 1:00PM at Twitch.tv/Bethesda as we welcome the launch of The Evil Within.

The Man Inside the Box (Cosplay)

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We’ve been keeping a close eye on Daniel (known on DeviantArt as Corroder666) since we came across his masterfully done “Keeper” cosplay from The Evil Within. Daniel made his costumed debut at Gamescom this year to go along with all of the excitement for The Evil Within this October. We asked him to take some time outside of the box(man) and answer some questions about the development of his intricate and terrifying costume.

What was the greatest influence in your decision to recreate The Keeper?

He looks quite disturbing and very strange and it seems to me that he is like the “Red Pyramid” thing from “Silent Hill”, a figure that makes The Evil Within recognisable. I like this weird but memorable image and I just think it’s quite cool!

Another reason is the realisation in general. Normally I only make costumes and props once I have played through the game and think it’s good and have built up a kind of relationship with the character. Then I’ve also got enough models to recreate the individual elements as true to the original as possible. In this case this wouldn’t have been at all possible with just a couple of published images. However, you published a 3D model of Boxman on Sketchfab for Halloween last year, with which I could construct and recreate everything around it.

What materials did you use in its development?

Head: The framework is made of hard foam-board, the fittings are made of “Worbla’s Finest Art”, a cycling helmet was also used. In order to see I installed a “PlayStation Vita” with camera behind the upper digit wheel. A camera films the exterior and I virtually see, through the PS Vita, what’s “happening” outside.

Barbed wire: I made the barbed wire out of “Worbla” leftovers, which I melted and rolled into wires. There’s over 25 metres in all.

Rucksack: The foundation framework is made of styrodur boards. In addition I used a corrugated foil sheet and “Worbla” for the fittings.

Meat tenderizer: For this I cut styrodur into the basic shape of the hammer head. I used a cardboard tube for the handle and encased everything in “Worbla”.

Other: I also used imitation leather, a welder’s apron, acid-protective gloves and of course various paints.

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