The Man Inside the Box (Cosplay)

the_keeper__boxman__cosplay__from_the_evil_within__by_corroder666-d812codImage courtesy of DeviantArt

We’ve been keeping a close eye on Daniel (known on DeviantArt as Corroder666) since we came across his masterfully done “Keeper” cosplay from The Evil Within. Daniel made his costumed debut at Gamescom this year to go along with all of the excitement for The Evil Within this October. We asked him to take some time outside of the box(man) and answer some questions about the development of his intricate and terrifying costume.

What was the greatest influence in your decision to recreate The Keeper?

He looks quite disturbing and very strange and it seems to me that he is like the “Red Pyramid” thing from “Silent Hill”, a figure that makes The Evil Within recognisable. I like this weird but memorable image and I just think it’s quite cool!

Another reason is the realisation in general. Normally I only make costumes and props once I have played through the game and think it’s good and have built up a kind of relationship with the character. Then I’ve also got enough models to recreate the individual elements as true to the original as possible. In this case this wouldn’t have been at all possible with just a couple of published images. However, you published a 3D model of Boxman on Sketchfab for Halloween last year, with which I could construct and recreate everything around it.

What materials did you use in its development?

Head: The framework is made of hard foam-board, the fittings are made of “Worbla’s Finest Art”, a cycling helmet was also used. In order to see I installed a “PlayStation Vita” with camera behind the upper digit wheel. A camera films the exterior and I virtually see, through the PS Vita, what’s “happening” outside.

Barbed wire: I made the barbed wire out of “Worbla” leftovers, which I melted and rolled into wires. There’s over 25 metres in all.

Rucksack: The foundation framework is made of styrodur boards. In addition I used a corrugated foil sheet and “Worbla” for the fittings.

Meat tenderizer: For this I cut styrodur into the basic shape of the hammer head. I used a cardboard tube for the handle and encased everything in “Worbla”.

Other: I also used imitation leather, a welder’s apron, acid-protective gloves and of course various paints.

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Bethesda TwitchWorks: Something Wicked


It’s officially October, and with that comes Halloween! While we’re still a ways off from the 31st, our first October stream kicks off with some sci-fi horror to build atmosphere and get us in the spirit (no pun intended).

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September 30th marked the 20th anniversary of DOOM II’s release date, so this week we will be going taking the DOOM Marine on a journey through Hell on Earth. After that, we’ll head back to Mars for a look at DOOM 3 BFG Edition.

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Throughout the stream be on a lookout for our trivia. We’ll be giving away two limited edition numbered prints and an accompanying DOOM marine plush.

Tune in today at 4pm EDT for a jump into horror only on Twitch.tv/Bethesda

Update on The Evil Within’s PC Requirements

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Last week we posted our recommended PC system specs for The Evil Within, and in turn, we received plenty of feedback. While we still recommend this benchmark to experience the game in all its gory glory, we also recognize the need to provide information on how you can play the game with a wider range of PCs.

Minimum requirements for The Evil Within can now be found below. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game..

Minimum Requirements

OS: Windows 7/8.1 (64 bit)

GPU: GTX 460 or an equivalent 1gb VRAM card

CPU: i7 or an equivalent 4+ core processor

RAM: 4GB

HDD: 50GB

If you meet the recommended specs, you’re in for the ideal experience. The game looks amazing with full-screen anti-aliasing, full shadow quality, motion blur, tessellation, SSAO, and 1080p visuals.

PC users can pre-order The Evil Within today on Steam — where we’ve updated the game page to account for both the minimum and recommended system requirements, or your favorite digital or physical reseller.

The Evil Within Gets Graphic

EvilWithin_CoverTitan Comics has joined with us to create a new prequel comic series for The Evil Within. Inspired by the work of Shinji Mikami and the team at Tango Gameworks, the comic series follows a young student named Dana as she searches for a missing friend in a nightmare world.

And if you happen to be attending New York Comic Con, issue #1 will debut and be available first to exhibit attendees October 9th – October 12th. Visit the Titan Comics booth (#2142) to secure the premiere issue before anyone else.

If you’re not attending NYCC, you won’t have to wait much longer. The Evil Within’s debut issue will release on October 15th – just a day after the game’s release. You can purchase the comics at your favorite comic store or titan-comics.com

And in the embed below, get a first look at what to expect from writer Ian Edginton and artist Alex Sanchez in the comic’s first issue.

Sessler Series Continues for The Evil Within

Our behind the scenes look at The Evil Within continues this week  with three new features in this revealing web series. Adam Sessler once again sits down with Game Director Shinji Mikami along with other members of the Tango Gameworks team, offering a closer look at both The Evil Within and the people behind it.

In ‘Inspirations: The Origins of Evil’ (see video above, you can choose the subtitles for your language), Mikami-san shares how his love of old horror and sci-fi films played into the creation of the game and how they perpetuate the development of survival horror. You may even learn something new about Japanese history and folklore and learn what really frightens the legendary director.

Giving Mikami-san a break to spend some time with the audio team, Sessler chats with Shuichi Kobori and Ippei Shiraki to get a deeper understanding of how music and sound come together to further immerse the player into Sebastian’s world in ‘Audio Design: The Sounds of Evil.’

And from audio to visual, jump into ‘Visual Design: The Aesthetics of Evil’ to check out the series’ sixth installment. Join Sessler and Art Director, Naoki Katakai, as they discuss inspirations, the environments, and of course the enemies of The Evil Within.

Throughout October we’ll continue to share more insider info on The Evil Within. Keep your eyes peeled for more videos, features, and much more Mikami!

And in case you missed the first showcase of Bethesda Behind the Scenes, you can see the line up  here or on our YouTube playlist.

The Evil Within – Every Last Bullet

Making your way through The Evil Within is no walk in the park. In order to survive, it’s important to learn how the game’s systems can play in your favor. Taking advantage of resources, managing ammo, and simply knowing when it’s time to run away can help stave off death for a moment longer.

Get a 101 lesson on survival in the video above, and then delve into our spoiler-free article feature below from guest Bethesda Blog editor Fran Reyes. In the article, Reyes outlines some of the survival strategies that helped her play through the full game. Study up to be prepared for October 14th.

Take it away, Fran!

How you’ll defend yourself from The Evil Within’s nightmare creatures

Poor Sebastian Castellanos. As a detective in the Krimson City Police Department, he’s never encountered anything as horrific or gruesome as the case he’s working on in The Evil Within. After an emergency call from a dispatcher asks him and his small team to check out a multiple homicide at the city’s mental hospital, things quickly go from strange to terrifying, with little explanation as to the hows or whys. Thankfully, Sebastian’s never left completely defenseless.

How you weather the storm that The Evil Within conjures — first rule: don’t count on much downtime — depends on how you’ll use the cache of weapons and items at your disposal. From the standard-issue handgun Sebastian has holstered during his initial investigation to the more advanced weaponry he stumbles across, as well as the skills and abilities you’ll slowly upgrade and master — there’s a lot of stuff to juggle if you’re going to survive The Evil Within.

Matches, Torches, and Brains in Jars

Combat isn’t simply a run-’n-gun affair; instead, you’ll often have to multi-task after dispatching a creature by setting it on fire with a match to keep it, well, dead. The game cleverly reminds you that a single match can go a long way if you’re able to down multiple enemies and simply set the pile aflame in one go. It’s wise advice, as well, since matches — along with the rest of the items in The Evil Within — are always in short supply.

In other encounters with otherworldly threats, you’ll be able to snag one-use items off corpses that’ll aid you in combat — as an example, axes and torches guarantee insta-kills if wielded correctly, but they don’t last beyond that one instance and can’t be upgraded or shuffled to an inventory slot for later use. But what a difference they can make in a fight when you’re facing off against more enemies than you have bullets for.

Be it with a torch, a lit puddle of gasoline, or a match from your inventory, setting enemies on fire means they won’t be getting back up after you’ve laid waste to them. Granted, you won’t always need to use a match to make enemies stay dead, but until you can tell the difference, best to just make sure.

Matches and other one-use items can only take you so far against the dangers in The Evil Within, though; firearms are, of course, the most practical defense and offense, but how you fight the terrors in the game relies heavily on how you fortify each. This includes upgrades and managing the “Green Gel” — gathered throughout your play in varying amounts from rather macabre-seeming jars containing human brains swimming in green-colored fluid. This sinister in-game currency comes into play when you take trips to the “other side of the mirror,” a hub that you’ll revisit throughout your journey that looks a lot like an asylum reception area attended by a nurse who knows more than she’s letting on. Here is where you’ll perform self-experiments in order to upgrade everything from your personal skills — such as stamina, which allows you sprint to evade danger, and your health meter — to managing your weapon cache.

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If you hear the pleasant strains of “Claire de Lune” playing, you know one of these mirrors is nearby. Once activated, they’ll lead you to the relative safety of the game’s hub world.

Arm Yourself

Guns like your revolver and shotgun — Sebastian’s most trusty pair of firearms, among other weapons that range from standard to super-secret — can be honed into increasingly more lethal death-dealers. Throughout each of the game’s tough stages, you may be tempted to throw upgrade points into your more powerful weapons in order to craft ridiculously surefire solutions to progressively more demanding combat scenarios. But gauging from the amount of ammo available, it’s wise to do so with caution. In most cases, concentrating on your handgun and shotgun’s capabilities — ammo capacity, damage dealt, and accuracy, among an almost overwhelming amount of other tweak-able stats — isn’t just practical, but it’s also smart. After all, when you’re facing down seemingly endless waves of non-boss enemies (which The Evil Within dubs “The Haunted,” of which there are literally dozens of different types), the last thing you want to do is use up all the ammo for your more advanced weapons, when a nicely powered-up handgun can do the headshot-dealing trick. Trust us, save as many of the Agony Crossbow’s bolts for the bosses and nastier threats — you’ll thank us later.

Sebastian’s multi-purpose bolt-slinging Agony Crossbow stands as one of the game’s most flexible weapons and introduces a neat wrinkle in how you’ll manage your time and ammo. Throughout The Evil Within, armed traps play a huge role in how you’ll approach each new area you encounter. Everything from bear traps to landmines to timed wall-bombs — and this doesn’t even touch on the hugely lethal shock- and acid-traps — can change the course of nearly every fight you find yourself in, for different reasons. Employing a tense risk-vs.-reward opportunity, every bolt is made up of various parts, which can be collected from dismantled traps, but doing so takes time. So, with a group of growling, bloodthirsty creatures lurking in a darkened room, do you dare take the time to creep toward a landmine in order to harvest much-needed parts to craft an explosive bolt? Or do you risk storming into a new space on the off-chance that it isn’t littered with expertly placed wall-bombs that you may or may not be able to disarm in time before they detonate? How important is gathering parts for bolts in the face of simply surviving to reach the next area?

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Using an Explosive Bolt from your Agony Crossbow can deal devastating damage…or, when not fired at an enemy, can lay an equally lethal motion-triggered trap. Though, be careful not to let an enemy with an Explosive Bolt stuck to them get to near to you, you might just end up in pieces…

The reward side of crafting bolts is simply having more ways to protect yourself from the ever-encroaching waves of nightmares that populate The Evil Within. The Agony Crossbow is important in that it can hold several different types of bolts, as well — the explosive bolts can serve a very different purpose than, say, the flash or shock bolts, in a given battle. Like they say, the more the merrier, at least when it comes to having enough parts to create bolts; your own strategy for how to rationalize whether to dismantle a trap for parts or simply shoot it to detonate it and move on will vary depending on the given situation.

Crafty Solutions

It’s wise to note, as well, that making your own ammo is only an option for the Agony Crossbow; all other firearms require bullets that are collected in the environment. That’s right; you won’t find a single store or wandering merchant anywhere in the shifting realities of The Evil Within. As daunting as that sounds — and it’s downright daunting in actual practice, as well — more meticulous players can find other ways to boost their ammo counts, with a little help from Goddess Statues.

Eagle-eyed sharpshooters may spot these small white figurines positioned around new areas. Do yourself a favor and destroy them by melee or — though it’s tough to recommend wasting even a single bullet on them —gunshot in order to reap a special Locker Key hidden inside. That key then gives you access to a finite stash of ammo or Green Gel in a specific spot within the hospital “mirror-world” hub. In other words, sometimes the difference between success and “game over” is keeping an eye out for those slyly placed Goddess Statues.

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Goddess Statues are sometimes out in the open, but often they’re squirreled away in increasingly tough-to-spot hidey-holes. They’re worth hunting down for the perks, though.

Still, there are also other mysteries afoot among the many in-game collectible items and special rewards, but perhaps those are best left for the souls brave enough to find them all. There’s a lot going on in The Evil Within, from the way you’ll manage your ammo to what you’ll choose to upgrade or spend your Green Gel on. While there’s room for experimentation in refining your personal strategy, it’s essential to go in with both eyes open, and a weapon always at the ready. After all, you never really know what lurks just around the corner.

Friday Fanart: Looking from the Outsider In

Silence by DeviantArtist, GreenDelle

As the weather gets cooler and the convention season dies down, we look to those with crafty hands to create works of art during the colder months. This week we’re showing off artwork we’ve seen from Fallout New Vegas, The Evil Within, and Dishonored.

If you’ve got anything, anything at all you’d like us to share on the Bethesda Blog, send our way! You can send us an email at bethblog@bethsoft.com or use #BethesdArt on Facebook, Twitter, or Instagram and we’ll find you.

Have a great weekend!

Wolfenstein: The New Order – Gibraltar Bridge Developer Commentary

Last week we introduced our newest developer commentary for Wolfenstein: The New Order on our Twitch stream. Now, for your viewing pleasure, see the exciting in depth footage of the Gibraltar Bridge in high definition with narration from MachineGames’ senior gameplay designer, Andreas Öjerfors.

If you missed our first commentary video, you can catch it in episode 2 of our Bethesda Twitchworks variety show.

Bethesda TwitchWorks: Don’t Get Left at the Gibraltar

This week we’re proud to present a new Wolfenstein developer commentary courtesy of senior gameplay designer, Andreas Öjerfors and team at Machinegames. Andreas takes us on an intimate journey through the development of Chapter 12, the Gibraltar bridge.

Following the commentary we’ll be taking it back to a classic time, a Wolfenstein 3D time to see just how far we can get through the game. Be sure to tune in for this nostalgic and informative Wolfenstein adventure — you could even win a copy of “The Art of Wolfenstein: The New Order“!

All of the fun begins at 4pm EDT this Friday (September 19th) on Twitch.tv/Bethesda.

And to see the whole developer commentary in high definition, you can catch see it below the break.

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On the Storefront: Bobblehead Bonanza!

Those empty spots on your bobblehead stand collecting dust? Well wait no longer!  Series two of Vault-Tec bobbleheads from Gaming Heads is on the way. Available individually or as a set, series two picks up where series one left off with the addition of:

  • Barter
  • Charisma
  • Explosives
  • Intelligence
  • Sneak
  • Speech
  • Unarmed

Build up those skills and statistics by pre-ordering from store.bethsoft.com or gamingheads.com and securing your favorite bobblehead(s).