This Saturday (October 25th) marks the 6th annual Extra Life gaming marathon for charity. Each year, gamers all over the world unite for a 24 hour period (or whatever they may choose) to support and donate to children’s hospitals to help sick kids.
We have long supported the event, but this year’s we’ve created our very own Extra Life page. Our streaming will begin on October 25th at 12 am EDT on our Twitch Channel as we support our area hospital, Children’s National in Washington D.C.
Our page is currently a work in progress* throughout the week as we build up to the event, but stay tuned for information on games, guests, and prizes as we get closer to the weekend.
You can donate or join us at Bethesda’s Extra Life page. For more ways to contribute, visit extra-life.org.
*Schedule and games played subject to change
Does the soundtrack of your life need a little more intensity? Madness? On the heels of last week’s release of The Evil Within, evil can now take hold of your music library.
The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between playthroughs of the game, or add atmosphere to your Halloween party.
Download The Evil Within Soundtrack on iTunes
Join us Friday on Twitch
as we continue our weeklong celebration of The Evil Within’s launch. This time around, we’ll venture into later areas of the game with Detective Castellanos as we take on the terrifying Haunted and other creatures that await us.
Join us tomorrow at our usual 4pm EDT timeslot on Twitch.tv/Bethesda. Meanwhile, you can catch up on our previous Twitch streams in the YouTube playlist below.
Join us tomorrow on Twitch.tv/Bethesda
as we celebrate the release for The Evil Within. We’re just as excited as you and wanted to kick off today with a congratulatory Twitch stream. We’re heading through chapters one thru three in what’s sure to be filled with screams, cheers, and all around horror that only Shinji Mikami could guarantee.
Tune in tomorrow at 1:00PM at Twitch.tv/Bethesda as we welcome the launch of The Evil Within.
Hope you have some spare bottlecaps to satisfy that Nuka Cola craving. Head on over to the Bethesda Store to find a vast array of apparel and barware celebrating your favorite post-nuclear beverage.
Image courtesy of DeviantArt
We’ve been keeping a close eye on Daniel (known on DeviantArt as Corroder666) since we came across his masterfully done “Keeper” cosplay from The Evil Within. Daniel made his costumed debut at Gamescom this year to go along with all of the excitement for The Evil Within this October. We asked him to take some time outside of the box(man) and answer some questions about the development of his intricate and terrifying costume.
What was the greatest influence in your decision to recreate The Keeper?
He looks quite disturbing and very strange and it seems to me that he is like the “Red Pyramid” thing from “Silent Hill”, a figure that makes The Evil Within recognisable. I like this weird but memorable image and I just think it’s quite cool!
Another reason is the realisation in general. Normally I only make costumes and props once I have played through the game and think it’s good and have built up a kind of relationship with the character. Then I’ve also got enough models to recreate the individual elements as true to the original as possible. In this case this wouldn’t have been at all possible with just a couple of published images. However, you published a 3D model of Boxman on Sketchfab for Halloween last year, with which I could construct and recreate everything around it.
What materials did you use in its development?
Head: The framework is made of hard foam-board, the fittings are made of “Worbla’s Finest Art”, a cycling helmet was also used. In order to see I installed a “PlayStation Vita” with camera behind the upper digit wheel. A camera films the exterior and I virtually see, through the PS Vita, what’s “happening” outside.
Barbed wire: I made the barbed wire out of “Worbla” leftovers, which I melted and rolled into wires. There’s over 25 metres in all.
Rucksack: The foundation framework is made of styrodur boards. In addition I used a corrugated foil sheet and “Worbla” for the fittings.
Meat tenderizer: For this I cut styrodur into the basic shape of the hammer head. I used a cardboard tube for the handle and encased everything in “Worbla”.
Other: I also used imitation leather, a welder’s apron, acid-protective gloves and of course various paints.
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It’s officially October, and with that comes Halloween! While we’re still a ways off from the 31st, our first October stream kicks off with some sci-fi horror to build atmosphere and get us in the spirit (no pun intended).
September 30th marked the 20th anniversary of DOOM II’s release date, so this week we will be going taking the DOOM Marine on a journey through Hell on Earth. After that, we’ll head back to Mars for a look at DOOM 3 BFG Edition.
Throughout the stream be on a lookout for our trivia. We’ll be giving away two limited edition numbered prints and an accompanying DOOM marine plush.
Tune in today at 4pm EDT for a jump into horror only on Twitch.tv/Bethesda
Last week we posted our recommended PC system specs for The Evil Within, and in turn, we received plenty of feedback. While we still recommend this benchmark to experience the game in all its
glory, we also recognize the need to provide information on how you can play the game with a wider range of PCs.
Minimum requirements for The Evil Within can now be found below. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game..
OS: Windows 7/8.1 (64 bit)
GPU: GTX 460 or an equivalent 1gb VRAM card
CPU: i7 or an equivalent 4+ core processor
If you meet the recommended specs, you’re in for the ideal experience. The game looks amazing with full-screen anti-aliasing, full shadow quality, motion blur, tessellation, SSAO, and 1080p visuals.
PC users can pre-order The Evil Within today on Steam — where we’ve updated the game page to account for both the minimum and recommended system requirements, or your favorite digital or physical reseller.
Titan Comics has joined with us to create a new prequel comic series for The Evil Within. Inspired by the work of Shinji Mikami and the team at Tango Gameworks, the comic series follows a young student named Dana as she searches for a missing friend in a nightmare world.
And if you happen to be attending New York Comic Con, issue #1 will debut and be available first to exhibit attendees October 9th – October 12th. Visit the Titan Comics booth (#2142) to secure the premiere issue before anyone else.
If you’re not attending NYCC, you won’t have to wait much longer. The Evil Within’s debut issue will release on October 15th – just a day after the game’s release. You can purchase the comics at your favorite comic store or titan-comics.com
And in the embed below, get a first look at what to expect from writer Ian Edginton and artist Alex Sanchez in the comic’s first issue.
Our behind the scenes look at The Evil Within continues this week with three new features in this revealing web series. Adam Sessler once again sits down with Game Director Shinji Mikami along with other members of the Tango Gameworks team, offering a closer look at both The Evil Within and the people behind it.
In ‘Inspirations: The Origins of Evil’ (see video above, you can choose the subtitles for your language), Mikami-san shares how his love of old horror and sci-fi films played into the creation of the game and how they perpetuate the development of survival horror. You may even learn something new about Japanese history and folklore and learn what really frightens the legendary director.
Giving Mikami-san a break to spend some time with the audio team, Sessler chats with Shuichi Kobori and Ippei Shiraki to get a deeper understanding of how music and sound come together to further immerse the player into Sebastian’s world in ‘Audio Design: The Sounds of Evil.’
And from audio to visual, jump into ‘Visual Design: The Aesthetics of Evil’ to check out the series’ sixth installment. Join Sessler and Art Director, Naoki Katakai, as they discuss inspirations, the environments, and of course the enemies of The Evil Within.
Throughout October we’ll continue to share more insider info on The Evil Within. Keep your eyes peeled for more videos, features, and much more Mikami!
And in case you missed the first showcase of Bethesda Behind the Scenes, you can see the line up here or on our YouTube playlist.