Stealth Answers from Arkane Studios, Pt. 4

Co-creators Raphael Colantonio and Harvey Smith return to answer more of your Dishonored questions.

Q: Are there ways to distract enemies or lure them? (Anthony T.)

A: Enemies respond to sound, so firing a crossbow bolt into the wall or throwing a bottle will cause an enemy to come investigate.

Q: How will climbing/parkour work in the game? (Angela E.)

A: We’re not a parkour game (in the sense of wall running) so much as a supernatural jump/blink-teleport/climb up game. We do also have lean and slide, which feel good and support stealth. Our climb is more like a pull up, allowing you to grab ledges or the top of small structures. Vertical space and exploration are important in the game, for sure.

Q: Will Corvo’s opponents have supernatural abilities? (Carcharoth)

A: A few. The Outsider shows up to people who are potentially pivotal in some way, marking them and granting access to supernatural powers. Each person marked has access to different powers.

Q: Are Corvo’s powers available 100% at the beginning? If not, how are they made available? (Carcharoth)

A: Not at the start; developments through the game make the supernatural powers available. And the way they work is through a Rune economy. During gameplay, you’ll search for runes that allow you to obtain or upgrade powers.

Q: How many discs will Dishonored be on Xbox 360? (Luis A.)

A: Dishonored’s content fits on one Xbox 360 DVD.

Want to learn more about Dishonored? Submit your questions below, post on our official Facebook page, or send your question via Twitter to @Dishonored.

Stealth Answers From Arkane Studios

Raph and Harvey return to cover off on Dishonored’s stealth and save systems, while Game Designer/Associate Producer Dinga Bakaba sounds off on gameplay difficulty options.

Q: In the Dishonored gameplay videos Corvo seems capable of hiding from enemies who are very close, even when they’re looking in his direction. Is he cloaked or are cheats enabled for the demos? (from StealthAssassin)

A: In Dishonored, stealth is occlusion-based, meaning it’s mostly based on enemy view cone and hiding behind objects or architecture. (At a significant distance, lighting is also a factor.) What you might be describing is the Lean feature. If Corvo is hidden behind something, he can lean out to see ahead, eavesdrop, and observe the situation. As long as Corvo’s body is hidden, enemies up ahead will not see him. Dishonored also allows players to peep through keyholes, and the game has a Dark Vision power that can be obtained. Dark Vision displays enemies and their view cones through walls, and it features an abstract representation of the sounds the player makes.

Q: How will the save system work? Does the game have checkpoints or can I save everywhere I want? (Sebastien H.)

A: Both. You can’t save during combat, that is the only constraint.

Q: How is gameplay varied based on the difficulty level you choose? (Cory G.)

A: (courtesy of Game Designer/Associate Producer, Dinga Bakaba): Dishonored features four levels of difficulty, ranging from a casual experience to a demanding challenge. The main factors affected by difficulty are enemy perception, damage and responsiveness, as well as health and mana potion potency. Easy also causes part of your health to regenerate over time.

Looking to get a question on Dishonored answered? Post your questions in the comment section.

Choose your own adventure with new Dishonored gameplay videos

Dishonored’s gameplay provides plenty of choice to the player, and today we’ve released two videos that demonstrate just that.

Narrated by co-creative directors Raphael Colantonio and Harvey Smith, the video above demonstrates a direct, action-heavy playthrough of the game’s Golden Cat mission. Meanwhile, the video below demonstrates a stealth playthrough that offers a drastically different experience for the player.

Stealth Answers from Arkane

It’s Friday and we’ve got more of your Dishonored questions answered by co-creators Harvey Smith and Raphael Colantonio:

Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)

A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.

Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)

A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.

Looking to get a question on Dishonored answered? Post your questions in the comment section.

Weekly Dishonored Q&A

Update: Regarding the question about how long Dishonored will be, co-creative director Harvey Smith added the following in a tweet today:

Regarding play-time in #Dishonored: Very direct players finish in ~12 hours and explorers who eavesdrop finish in ~24.

Over the last week, we’ve collected your Dishonored questions both here on the blog and on our Facebook pages. To answer the first batch of questions we have  co-creative directors, Harvey Smith and Raphael Colantonio.

Q: How does mana work in Dishonored?

A: A small portion of the mana bar regens; just enough to use powers like Blink and Dark Vision, making them basically free. Beyond that, for the expensive powers like Possession or Bend Time, the player must rely on Piero’s Spiritual Remedy (mana potions).

Q: How many different powers will there be?

A: There are six major active powers and four enhancements (passive powers), in addition to weapons and gadgets; plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough.

Q: How long will the game be?

A: Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours. Explorers who eavesdrop a lot will take twice as long.

Thanks for the great questions. If there’s something you’d like to know about Dishonored, post your question here on the blog or at https://facebook.com/dishonored

Dishonored arrives October 9th

In a press release this morning, we announced that Dishonored, the supernatural assassin action game under development at Arkane Studios, will be available for PlayStation 3, Xbox 360, and Games for Windows in North America on October 9th, 2012 and throughout Europe on October 12th, 2012.

In the Flickr slideshow below, check out high resolution packaging for Xbox 360, PlayStation 3, and PC.

Dishonored preview blowout

In the past few weeks, members of Arkane have traveled to New York, LA, and across Europe to show off new areas in Dishonored. The above image comes from their stop in London, where (from left) Viktor Antonov, Sebastien Mitton, Harvey Smith, Raphael Colantonio, and Dinga Bakaba) enjoyed relaxing in a room you might recognize from the 2011 Best Picture Winner, The King’s Speech.

While the Arkane crew works away in Lyon, France and Austin, TX, coverage from their tour has started appearing today.

We start at Kotaku, where where Stephen Totilo reveals 18 Things About Dishonored That You Should Know. Here’s one to get you started:

#7 In this game, there are lots of ways to do the same thing. Take the Bathhouse building I saw during the demo. It’s where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.

On Machinima, watch a 7-minute interview with the game’s co-creative directors, Raphael Colantonio and Harvey Smith. That and more after the break.

Continue reading full article ›

Dishonored Roundup

Following last week’s debut trailer, gaming press have begun dissecting and analyzing the video with hopes of finding new information on the game. Check these sites for recaps:

If last week’s trailer was your introduction to Dishonored, below is a recap of previous coverage on the game.

Game Informer revealed Dishonored last summer with their August cover story. Visit their Dishonored hub and watch the following videos featuring members of Arkane’s team.

More recently, first looks at gameplay were included in interviews with Gamespot and Xplay. Watch these videos.
  • Gamespot — Creating Steampunk Beauty
  • Gamespot — Stealthy, Gruesome Murder
  • Xplay — First Look Preview

Now that you’re up to speed, be on the lookout for new impressions of the game this week.

Watch the debut trailer for Dishonored

Watch the all-new debut trailer for Dishonored, our upcoming 2012 release from Arkane Studios.

Dishonored casts you as a supernatural assassin driven by revenge. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with strange technologies, dark forces conspire to bestow upon you abilities beyond those of any common man.

In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

For more on the game, visit these links:

Official Website
YouTube
Twitter
Facebook
Official Forums

Dishonored coverage hits worldwide

Gaming press from around the globe recently visited Arkane Studios’ Lyon office for a new look at Dishonored. Check exclusive in-game footage at Gamespot — featuring commentary from the game’s co-creative directors, Raphael Colantonio and Harvey Smith. And for our worldwide audience, get additional info at these sites.

Stay tuned for more on the game, and if you’re looking for more content, don’t forget to check out Game Informer’s cover story hub from last year.