Watch the debut trailer for Dishonored

Watch the all-new debut trailer for Dishonored, our upcoming 2012 release from Arkane Studios.

Dishonored casts you as a supernatural assassin driven by revenge. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with strange technologies, dark forces conspire to bestow upon you abilities beyond those of any common man.

In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

For more on the game, visit these links:

Official Website
Official Forums

Dishonored coverage hits worldwide

Gaming press from around the globe recently visited Arkane Studios’ Lyon office for a new look at Dishonored. Check exclusive in-game footage at Gamespot — featuring commentary from the game’s co-creative directors, Raphael Colantonio and Harvey Smith. And for our worldwide audience, get additional info at these sites.

Stay tuned for more on the game, and if you’re looking for more content, don’t forget to check out Game Informer’s cover story hub from last year.

Learn more about the Dishonored dev team

Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…

Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.

A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.

Between now and the game’s release, we’ll share new details on our team and studios.

Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?

A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).

While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.

Continue reading full article ›

Modeling Morality, Pt. 2 – Learn more about player choice in Dishonored

Visit for more of Harvey Smith and Rafael Colantonio’s discussion of how they’re approaching morality and player choice in Dishonored. And if you’ve missed any of GI’s coverage for Dishonored, including part 1 of Modeling Morality, visit

Modeling Morality: The Chaos Of Dishonored at

In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from  morality systems seen in other games.

Head over to GI’s site and watch the 10-minute interview here.

Game Informer lets you choose your path in Dishonored (updated)



One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.

Sneak/charge/teleport here to play.

Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!

Learn about Dishonored’s Look & Feel at Game Informer

Even if you don’t know Viktor Antonov’s name, it’s a safe bet you know his work. Serving as the Visual Design Director for Dishonored, Antonov’s previous work includes designing Half-Life 2’s now-famous City 17.

In a new video interview at, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).

And if you’ve missed any of the previous Dishonored updates, head to

Co-Creating Dishonored: An Interview With The Directors up at

The old saying is two is better than one, and that’s definitely the case at Arkane. In’s latest feature for Dishonored, they chat with the game’s co-creative directors, Harvey Smith (left) & Raphael Colantonio (right). In the interview, they discuss their teamwork on the project, as well as how the team operates across two countries (they have offices in Austin, TX and Lyon, France). Here’s a snippet…

Game Informer: And how do you make that system work on a day to day basis? What’s the interaction between the two major studios in two different parts of the world?

Harvey Smith: Well one of the things is that we come in a little earlier than most video game studios, like our lead programmer gets here at five in the morning. And that way he has maximum overlap with the French office due to the time difference. We also leave the video conference up all day. You know instead of just using it for meetings like most people do (which we think is a mistake) we like to put it on a cart next to to the desk and leave it up and just chat with the person. We leave it unmuted, that’s another key. You develop this team vibe.

Read the rest of the interview here.

Game Informer reveals Dishonored

Since announcing the acquisition of Arkane Studios at QuakeCon last year, we’ve been on pins and needles waiting to announce their latest project. At long last, the wait is over! Game Informer has revealed that Dishonored will be the featured as the cover story for their August issue.

In addition to the magazine preview, this month you can expect updates aplenty on — similar to the hub that was created for Skyrim. As they go live, we’ll keep you updated.

For now, check out our press release for the game, and check out the cover spread at Game Informer’s site.


Arkane Studios Reveals New First-Person Action Game

July 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.

Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.

Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website,, throughout the month of August.

“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”

The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: