Visit GameInformer.com for more of Harvey Smith and Rafael Colantonio’s discussion of how they’re approaching morality and player choice in Dishonored. And if you’ve missed any of GI’s coverage for Dishonored, including part 1 of Modeling Morality, visit http://gameinformer.com/dishonored.
In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from morality systems seen in other games.
Head over to GI’s site and watch the 10-minute interview here.
One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at GameInformer.com, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.
Sneak/charge/teleport here to play.
Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!
Even if you don’t know Viktor Antonov’s name, it’s a safe bet you know his work. Serving as the Visual Design Director for Dishonored, Antonov’s previous work includes designing Half-Life 2’s now-famous City 17.
In a new video interview at GameInformer.com, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).
And if you’ve missed any of the previous Dishonored updates, head to http://gameinformer.com/dishonored
The old saying is two is better than one, and that’s definitely the case at Arkane. In GameInformer.com’s latest feature for Dishonored, they chat with the game’s co-creative directors, Harvey Smith (left) & Raphael Colantonio (right). In the interview, they discuss their teamwork on the project, as well as how the team operates across two countries (they have offices in Austin, TX and Lyon, France). Here’s a snippet…
Game Informer: And how do you make that system work on a day to day basis? What’s the interaction between the two major studios in two different parts of the world?
Harvey Smith: Well one of the things is that we come in a little earlier than most video game studios, like our lead programmer gets here at five in the morning. And that way he has maximum overlap with the French office due to the time difference. We also leave the video conference up all day. You know instead of just using it for meetings like most people do (which we think is a mistake) we like to put it on a cart next to to the desk and leave it up and just chat with the person. We leave it unmuted, that’s another key. You develop this team vibe.
Read the rest of the interview here.
Since announcing the acquisition of Arkane Studios at QuakeCon last year, we’ve been on pins and needles waiting to announce their latest project. At long last, the wait is over! Game Informer has revealed that Dishonored will be the featured as the cover story for their August issue.
For now, check out our press release for the game, and check out the cover spread at Game Informer’s site.
BETHESDA SOFTWORKS ANNOUNCES DISHONORED
Arkane Studios Reveals New First-Person Action Game
July 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.
Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website, www.gameinformer.com/dishonored, throughout the month of August.
“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”
The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: www.dishonored.com.
Education is paramount. So are video games. In recognition of these two great things, we’ve today announced that Bethesda developers will soon be lending their wisdom to the University of Southern California’s School of Cinematic Arts.
Developers from studios like Bethesda Game Studios, id Software, and Arkane Studios are set to lecture students in the school’s Interactive Media Division, giving them a taste of what it’s like to work full-time in the gaming field. These sessions will include both guest lectures and smaller seminars.
Said ZeniMax CEO Robert Altman: “As the video game industry experiences continuing worldwide growth, there is an increasing need to support the education of the brightest minds who are interested in a career in our industry. We are pleased to be a part of that effort.”
Hit the jump for the full story.
It’s been over eight years since Arkane Studios’ debut effort Arx Fatalis hit shelves. Fans will remember the first-person RPG for its immersive, open-ended design, an Arkane specialty. In fact, if you never played it, I’d recommend picking it up on Steam for a fiver; considering the amount of depth to the game, it’s a bargain. And the following news will certainly help.
Today, in thanks to the game’s fans, Arkane is supporting Arx with two excellent, brand-new downloads: a big patch, and the game’s source code.
The patch brings the game up to version 1.21, fixing stability on Windows 7 and Windows Vista machines, performance issues on Nvidia GPUs, and a number of other things that improve play in 2011. Download the patch here.
As for those looking to tinker with the source code, that link can be found on the same page. Be sure to check out the readme for more information.
Today we’re pleased to announce a new website dedicated to finding jobs within the ZeniMax family. Visit jobs.bethsoft.com to find openings at ZeniMax (Rockville, MD), ZeniMax Online Studios (Hunt Valley, MD), id Software (Dallas, TX), Bethesda Game Studios (Rockville, MD), and newly-aquired Arkane Studios (with offices in both Lyon, France and Austin, TX). For each studio, we’ve got information on the latest job openings — including details on the responsibilities and requirements for each position.
For more details on applying, head here.