Hunted Roundup

Continuing with roundups on coverage, we switch gears to Hunted.

There’s a pair of new interviews with Game Director Maxx Kaufman– courtesy of Coin-Op TV and Sarcastic Gamer (shown above).

And for more on Hunted, check out these links…

As we have more news on Hunted, we’ll let you know. In the meantime, if you have questions on the game, feel free to post them in our fan interview thread.

Brinking the news to you…

Keeping with Brink news, we’ve got more previews and interviews to share from this year’s Eurogamer Expo.

Above, Game Director Paul Wedgwood gives a Container City walkthrough to the fine folks at Destructoid. If you haven’t seen them already, we have HD-quality videos up on Brink’s official site.

After sharing reactions from Eurogamer Expo attendees, Rock, Paper, Shotgun’s Quintin Smith brings us his hand-on impressions — discussing why the winning in Brink is cool…

“Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.”

For more on Brink, check out the following links…

Previews

And in case you missed it, you can read more Eurogamer Expo coverage for Brink in a post we did last week.

RAGE Weekend Roundup

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Last weekend’s Eurogamer expo saw daily stage presentations of id’s RAGE, and the folks there were pretty fired up for it. As Eurogamer wrote:

Every day at this year’s Eurogamer Expo, Tim Willits takes to the stage in our massive auditorium to show and talk about RAGE, the latest first-person shooter to issue forth from the legendary id Software. To understand how exciting we find this, it is worth noting that without id’s games Eurogamer literally would not exist – several of the founding staff only do this because they grew up on Doom and Quake.

That paragraph precedes a long interview with Willits that can be digested here. A number of sites also talked to Willits, including Games.On.Net, VG247, AtomicGamer, GameRant, BrutalGamer, Critical Gamer and GameShard. And if you’re looking for a write-up of the presentation, head to VG247 for a live blog recap.

Finally, in general id news, Next-Gen wrote an excellent bio on John Carmack’s Legacy. Amongst other interesting anecdotes, it mentions that Carmack’s son has ambitious plans for robotic domination. Somehow we are not surprised.

Update: Check out a preview, as well as a new video interview with Tim at GamerCast.

Brink Roundup

After last weekend’s Eurogamer Expo in London, there’s a ton of new coverage on Hunted, RAGE, Fallout: New Vegas, and Brink. With this roundup, we’ll cover the event’s home team, Splash Damage, and all the latest details on Brink.

We actually begin with news not from the Eurogamer Expo, but from the Penny Arcade Expo. Last week, GameTrailers put up a new walkthrough video they captured while in Seattle. Check out new footage from Container City above — featuring play-by-play commentary from Creative Director Richard Ham (and gameplay awesomeness from Media Director Richard Jolly).

For hands-on impressions from the Eurogamer Expo, check out the following sites…

We’ve also got a number of interviews to share. With the video interviews, there’s a fair amount of background noise, but if you put some headphones on, you should be good to go. Hit up the links below.

Interviews

In other Brink news, Kotaku has a feature entitled “Meet the Pixar of Video Games.” It’s a feature on Blur Studios — the guys that created the official trailer for Brink (and many other memorable trailers).

That’s all for now. We’ll get updates for RAGE, New Vegas, and Hunted soon.

Around the Web: Post Apocalyptic Double Feature

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On a business trip out to Phoenix, I’m taking advantage of the flight’s wifi. Here’s a web update covering news for both Fallout: New Vegas and RAGE.

Kicking things off, Planet Fallout had a chance to interview Obsidian’s Chris Avellone — asking questions both on his career and New Vegas. For more interviews with members of the team, keep an eye on the site in the coming weeks.

Meanwhile at PC Gamer this weekend, the site has a new hands-on preview, as well as an interview with Senior Producer Larry Liberty. Here’s a quick look at the latter, as Larry talks about some of his favorite weapons in the game:

PC Gamer: What are your favourite new items and weapons that we’ll discover in New Vegas?

Larry Liberty: I really like the Ballistic Fist – it’s essentially a tiny shotgun grafted onto a gauntlet. It’s activated by a pressure plate when impacting a target. Perfect for the unarmed fighters among us. Euclid’s C-Finder has the single coolest weapon effect in the game. It’s a space-based mega-weapon that has its own quest line. Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim. If you prefer a more traditional, conventional FPS weapon, the Light Machine Gun is fantastic. It has a high rate of fire, and with the right ammo type can handle most enemies rather easily.

To read the rest of PC Gamer’s interview, head here. And more more coverage on the game, check out the following:

For the latest news on RAGE, read on after the break.

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News Roundup: Fallout: New Vegas (Updated)

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Mark your calendars… we’re only five weeks from the release of Fallout: New Vegas!

After mega events like GamesCom and PAX, more and more folks have had a chance to go hands-on with New Vegas. While you might be a bit envious of the folks that have played the game before you, at least there’s plenty of new coverage to read up on, including new interviews at the following sites…

Update: Today a new interview at 411 Mania is up with Josh Sawyer.  here’s a quick look:

AL: About how many quests will be available when the game releases?

JS: Without giving specific numbers, it’s a lot. On my last playthrough, I had several dozen completed quests in my queue by the end of the game.

For new hands-on impressions, hit the jump below…

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From PAX and Beyond: Hunted roundup

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In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.

Today on Destructoid, the game was announced as one of their Best of Show picks at PAX. Wanna know how it made the list? Read Jim Sterling’s hands-on impressions from the show. Here’s an excerpt…

“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”

For more on Hunted, check out the following sites: Continue reading full article ›

Around the web

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QuakeCon is over, GamesCom is over, but PAX is still ahead of us. It’s a busy time of the year, so we’d better catch up on our reading now.

Construction specialists Todd Howard, Tim Willits, Jason West and Vince Zampella sat down to talk about Building Blockbusters at QuakeCon. As the panel was moderated by Adam Sessler, it’s only natural that G4TV has a full recording. And speaking of Todd, Eurogamer also grabbed him for a long interview at the show, covering numerous topics of interest. Read it here.

Another headline panel at the show was Richard Garriott and John Carmack’s Rocket Talk, covering their unique adventures and shared interest in space. Wired followed up on the panel by interviewing the pair, a meaty transcript worth checking out.

And before we get to the break, don’t forget to check out the new EGM — they’ve got a huge cover story on Fallout: New Vegas.

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QuakeCon/GamesCom roundup: Fallout: New Vegas

Fallout: New Vegas coverage is everywhere courtesy of recent shows, including GamesCom and QuakeCon. Here’s a recap of what you might have missed in the last couple weeks.

We start at GameTrailers, who feature two new interviews with Creative Director Chris Avellone. Watch the new features interview above, or head here to watch Mining the Past. Additionally, while at QuakeCon, GT also caught up with Feargus Urquhart.

More on New Vegas after the break…

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News Roundup

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Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.

RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.

Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.

MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.

For more on RAGE, check out links at the following sites…

  • GamesRadar updates their coverage for the game — courtesy of Will Porter.
  • GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
  • Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
  • PS3 Insider (and sister site Xboxist) reports on their first impressions seeing the game.
  • DealSPWN posts their E3 preview of the game.
  • GameReactor has a video interview with id Sofware’s Matt Hooper.

In addition to discussing RAGE, GameReactor also talks Brink with Splash Damage’s Paul Wedgwood, while inXile Entertainment’s Maxx Kaufman covered interview duties for Hunted.

More after the break…

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