Around the web returns with a mix of news for Fallout: New Vegas and RAGE mobile.
We start with the former. Earlier this week we put the word out that the latest game update for New Vegas has been submitted. The update will be available on each platform (PS3, PC, and Xbox 360) soon, and you can find the latest updates in our forums here.
In other news for the game, today X-Play announced their Best of 2010 award nominees — with Fallout: New Vegas receiving nominations for Best Writing and Best RPG. New Vegas has also picked up Best RPG nominations at 1uP, Just Push Start, and already won at PS3 Gamerzines!
There’s plenty more to read on New Vegas this week, including…
Time’s Techland shares some tips for surviving the Mojave Wasteland
Here’s another web roundup to fill up your web browsers before digging into turkey and mashed potatoes.
In last week’s In the ‘Works, we shared new details on Fallout: New Vegas’ upcoming DLC, Dead Money, which hits Xbox LIVE on December 21st. You can also check out the content’s fact sheet, and above we’ve got the first screenshot.
More news, including coverage on the iPhone release of RAGE, after the jump.
We start off with a great new feature up at CG Society on Brink. The piece delves into the game’s unique art design — with a look at the games characters, environments, and more. Definitely check it out — there’s plenty of never-before-seen concept art.
This weekend we’ve got exciting new preview coverage for the upcoming iPhone release of RAGE. IGN’s Levi Buchanan has the scoop, and above you can check out their exclusive video footage on the game.
And as previewed in last week’s episode of The Jace Hall Show, Jace recently had to a chance to check out RAGE on iPhone with id Software’s Matt Hooper and Jason Kim. The fun starts about 3o seconds into the show. Also on the show, you can see more of Jace going ballistic on Veronica (played by Felicia Day) in New Vegas.
Happy Monday! We’re back to share the latest news from around the web.
While RAGE won’t be hitting PCs and consoles until September of next year, you’ll get a first chance to check out the game’s world and story with an iPhone release later this year. Today Touch Arcade has the first hands-on preview for RAGE on iPhone. Here’s a snippet…
“The graphics of Mutant Bash TV are amazing, and really make me look forward to the future of iOS gaming. The demo we were given was on a 4th generation iPod touch, which consistently ran at a high framerate throughout all parts of the game we had access to regardless of how much was going on at once. Mutant Bash TVlooks so good in motion that the screenshots barely do it justice, especially when you add the pixel density of the Retina Display into the mix.”
If you’ve got questions about RAGE on iPhone, be sure to send them to our RAGE Twitter and Facebook accounts. This week Nick and I will be interviewing John Carmack for an upcoming episode of The Bethesda Podcast.
Elsewhere, don’t miss a chance to see the game in action on The Jace Hall Show. At the end of last week’s episode, there’s a quick shot of Jace previewing the game with id Software’s Jason Kim and Matt Hooper.
We’ll have more details on RAGE on iPhone very soon. And for more on the full release of RAGE, you can read OXM UK’s latest preview — complete with references to Lindsay Lohan.
Annnd after the break, we cover the latest interviews and reviews for Fallout: New Vegas.
Time for another adventure through various reviews, features, interviews, and more. Check out the latest below…
Over the past couple months, we’ve let you know about the Schwarzenegger v. EMA case. Today’s the big day, as the Supreme Court has begun hearing the case. In preparation for the hearing, the The Wall Street Journal featured an article about the case, which actually features our very own Pete Hines.
For more details on the case, visit here. Kotaku already has a writeup on today’s oral arguments.
Like whack-a-mole, we put up new coverage roundups, and more and more stuff keeps popping up. In addition to our recent updates for RAGE, Brink (parts 1 and 2), New Vegas, and Hunted… we’ve MORE news to share.
Kicking things off, we’re excited to share news that Brink was named the #1 Game of Show at this year’s Eurogamer Expo. You can check out the top ten games here (which includes New Vegas as well). Congrats to the team at Splash Damage for their efforts both on the game and at recent trade show events.
Also ranking the top games from the show was split/screen co-op — who ranked New Vegas, Brink, and Hunted in their top 10. Swap New Vegas out for RAGE, and that pretty much sums up the most recent Eurogamer podcast. Definitely worth listening to, the podcast features RAGE’s Tim Willits, Hunted’s Maxx Kaufman, and Brink’s Ed Stern.
We’re six days away from the release of Fallout: New Vegas, so here’s a look at some of the final previews, features, and interviews you’ll see before you have a chance to play the game for yourself.
At Gamespot, there’s a new feature revealing some of the new Perks for New Vegas — including comments from the team at Obsidian. Above, you’ll see the awesome image for the Cowboy Perk — not to be confused with the Commando Perk. Come on Bennett, let’s party!
Meanwhile, tomorrow at Best Buy’s video site, Live @ Best Buy, they’ll be doing a livestream of New Vegas from an LA Best Buy — where project director JE Sawyer will be playing the game and answering your questions. If you’d like to submit a questions, sign up for our forums and post here.
What’s the expected playtime of New Vegas – with and without sidequests?
I generally only give my own experiences as a reference point since I don’t want people to be disappointed by a generic game length number. On my last playthrough I spent seventy hours doing the main quest and a large number (maybe thirty five) of the side quests. It’s a big game.
“Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.”
For more on Brink, check out the following links…
Splash Damage’s Olivier Leonardi discusses his role as the game’s art director and more with NXT Gamer.
Gameroni share why they think Brink is the most interested shooter on the horizon.