Around the web

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Input overload! We continue to scour the web to find the latest previews out of our Gamers’ Day events… here’s our latest findings.

Inside Gaming Plus has a new RAGE interview with Matt Hooper, the game’s Design Director, who discusses the game’s story, vehicular play, weapons, and how they id is expanding upon the game’s core shooter experience. Watch it below.

If you didn’t watch them already, Inside Gaming Plus also has interviews with Hunted’s Maxx Kaufman and Fallout: New Vegas’ Josh Sawyer.

Hit the jump for more news…

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Around the web…

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Here’s a quick look at some new coverage from our press event, as well as some other bits from around the web…

As reported on Kotaku, the 2010 Guinness Book of World Records Gamer’s Edition features a list of the Top 50 video game series as voted by the gaming public. The list includes both Fallout (#13) and The Elder Scrolls (#29) on their list. You can order the book at Amazon.com here.

PSX Extreme has their Gamer’s Day preview for RAGE up — here’s a snippet from

“When you step back and view it all as one project, Rage really looks very, very promising, and we should also mention that those who have seen it in action say it looks gorgeous. Lastly, the game has finally reached the point where it evidently runs just as well on the PS3 as it does on the 360 and PC…”

In other RAGE-related news, Chris Faylor at Shacknews talked with team members at id Software about cutscenes and the opening for RAGE, working with ZeniMax, the game’s post-apocalyptic setting, and more.

Meanwhile, new coverage for Fallout: New Vegas is up at IGN and MTV Multiplayer. The former shares five reasons to be excited about the game, while the latter features new tidbits revealed by Josh Sawyer.

Out of our European press event, we’ve got a pair of new Brink interviews for you to read. Games On Net chats with Senior Game Designer Ed Stern, while Paul Wedgwood is featured in an exclusive interview up at NowGamer. Additionally, you can read Inc Gamer’s preview here.

Rounding things out, Digitial Spy reveals that Rubi Malone was considered the Most Fanciable Female character in gaming — based on a survey My Voucher Codes. If you’re wondering why Raul the Ghoul from Fallout: New Vegas didn’t make the cut for the Most Fanciable Male character, it’s worth noting that only characters from released games were included.

Around the web (and in print, too)

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Here’s a quick look at news I found on our games online (and some in print as well)..

Can you believe it’s been over four years since Oblivion was released? Last week The Koalition’s Gary A. Swaby posted a new article discussing how the RPG holds up today. Here’s an excerpt where he discusses quests within the game.

“Elder Scrolls: Oblivion is damn near unbeatable. Sure the main storyline quest is beatable within a couple hours, but the main quest is nothing. There are literally hundreds of quests in this game, and given the world which Bethesda has created for you, you will definitely attempt to complete as many as you can. The fact that there are two huge expansion packs doesn’t make it any easier either.”

Oblivion also gets mentioned in BitMob’s Top 5 Video Game Sequences written by Omar Yusef, where they included the Dagon Shrine questline

“It was this specific mission that appropriately demonstrated Oblivion’s breadth. The game allowed players to brazenly hack and slash their way through difficult scenarios or sneak past them. Each problem players were faced with could be approached from a number of angles. In essence, the Dagon Shrine proved that Oblivion catered to almost every type of role player, which is why it’s worthy of commemoration.”

One final bit on Oblivion. The latest (June) issue of OXM has a small feature titled, “The Developer’s Cut,” where developers discuss content from their games that didn’t make the final release. On page 87, Todd Howard discusses content cut from Oblivion. Head to your local newsstand (or your mailbox) to read it, as well as a new preview for Hunted: The Demon’s Forge.

Putting a bow around this roundup, author Grant Tavinor recently released a new book, The Art of Videogames, featuring Fallout 3 on the cover. Throughout the text, you can find references to DOOM, Oblivion, and Fallout 3 (I’m particularly interested in reading the chapter “The Morality of Videogames”). For more on the subject, Tavinor recently wrote a column for Kotaku in response to comments from film critic Roger Ebert.

Updated: GameSetWatch’s Emily Short has an in-depth look back at her play experience with Fallout 3. Read the article here.

Around the web

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With most of our department out on travel this week, Nick and I will be heading out in a few. But before we go, here’s some the latest we’ve seen around the web.

Brink Creative Director Richard Ham has been pretty busy with interviews as of late. This week he answered questions from UK site GamesTM, as well as a few community questions from Australian site Games On Net. Here’s an excerpt from the latter:

Otto-matic: If it is P2P, will you implement a strong localisation mechanism that makes it very unlikely for Australian gamers to suffer lag connecting to a US host?
Richard: On PC, we’re fully supporting a traditional dedicated server system so connections should be fine and dandy. For consoles, we’re peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We’re also keying our matchmaking on friends, so that should help give console players control over the quality of the connections.

More after the break…

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Around the web: New interviews for Hunted and Brink

Here’s a quick roundup on new interviews for both Hunted: The Demon’s Forge and Brink.

Yesterday GameTrailers.com posted a new interview with inXile’s Brian Fargo. Watch the embedded to learn more about Hunted: The Demon’s Forge.

For Brink, Creative Director Richard Ham has been busy answering questions this week — with new interviews at HipHopGamerShow, NowGamer (who also have an all-new preview), Skewed & Reviewed, and IfMenHadWings.

If you fancy winning some prizes, IfMenHadWings has a contest to win a Brink poster… visit their site for more details. And on that note, April 15th is the final day to enter GameStop’s Brink Sweepstakes. Meanwhile, you’ve got until April 22nd to enter our Twitter/Facebook poster giveaway. Good luck!

Update: Gamasutra’s Chris Remo spent time talking about Hunted with inXile’s Brian Fargo during this year’s Game Developer’s Conference in San Francisco. Read the interview here.

Around the web

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We’re back with another “Around the Web” with plenty of good stuff to check out.

This morning on Kotaku, I spotted this awesome Fallout 3 fan art bey Deviant Artist Patrick Brown. Looks like I’ve got a new desktop background. You can find more of Patrick’s work here. And if you’ve got artwork to contribute to the blog, send it in…we’ll be putting up new entries soon.

In other Fallout community news, we got an email letting us know about a song titled “Vault 101″ by Kirby Krackle. Head to their website to give it a listen (lyrics can be found here).

Moving to Brink news, IncGamers has a new online interview with Splash Damage’s Paul Wedgwood, Richard Ham, and Ed Stern. The interview covers the gamut: Splash Damage’s roots, their staff, and their plans and goals for Brink. Props to IncGamers for their clever edits.

Elsewhere, check out Girl Gamers UK preview on Brink..

Neilie Johnson of GameShark has posted her impressions of Hunted: The Demon’s Forge. Head here to read the full preview, but first, here’s a snippet discussing some of the attacks you’ll have at your disposal:

“During the demo we were shown spells ‘Hellfire’, which shot a big ol’ fireball, and ‘Levitate’, which rendered enemies helpless by lifting them off the ground. We were also shown a co-operative mechanic called ‘Battlecharge’, in which one character charged up another with spells, giving both of them more power.”

Finally, at this year’s MI6 awards for marketing, our promotional video for WET, “Shot at Love”, won a Silver award. Congrats to the marketing teams here at Bethesda and Ayzenberg for their work.

As more news comes in, we’ll keep you posted.

Around the Web: Hunted interviews edition (Updated)

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No joke, we’ve got plenty of new coverage to share — including a number of new interviews on Hunted: The Demon’s Forge.

We’ll start at Gamerzines. They have a two part interview (1, 2) with Brian Fargo that’s worth checking out. You can also read their preview on the game by downloading PS3Zine #37.

You can find more Brian Fargo interviews at X360 Achievements and GameReactor. Additionally, new previews for the game are up at Atomic Gamer and Gaming Angels. Here’s an excerpt from the former:

“For a game that’s coming near the end of this year, Hunted already looks very polished, with great animations, solid fighting situations, and interesting tactics as the two fighters take advantage of their strengths and minimize their weaknesses.”

For more news, hit the jump below.

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Around the web

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The internet asked me to pass along this information on our games. I’m happy to comply.

GameStop.com is currently running their GameDays10 promotion, and one of their deals is that you can pick up Fallout 3 (PS3, 360) for a low price of $19.99. Head here for more details.

GamePro has a new interview with Brink’s Game Director Paul Wedgwood. It’s a good read with information about Splash Damage and their work on Brink. Here’s a snippet:

GamePro: How has the group’s history helped in the creation and building of a new IP?

Paul Wedgwood: The idea of setting a game inside a floating arcology was actually one of the first things I wanted to do even before we founded Splash Damage, but the technology to really pull that off wasn’t available at the time. When we were close to finishing up Enemy Territory: Quake Wars in 2007 and starting to think about our next game, that idea immediately popped back into my head, and I worked with Ed Stern, now our Lead Writer, to come up with a compelling narrative for it.

For more on Brink check out new interviews with Creative Director Richard Ham and NowGamer and IncGamers.

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Around the web: Are you ready to get Hunted? (The video game)

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It’s been a busy week here at Bethesda. While we’re not following March Madness — both the basketball and The Escapist’s Developer Showdown — we’re announcing new games.

As you may be aware, we unveiled Hunted: The Demon’s Forge on Monday. A modern take on the classic dungeon-diving fantasy genre, Hunted is in development at inXile Entertainment, a studio founded and run by none other than industry veteran Brian Fargo.

The press certainly enjoyed their first glimpse. GameDaily described the game as “an old school concept combined with modern graphics,” saying Hunted “could be one of the year’s most exciting games.” Eurogamer called it “foreboding, atmospheric, detailed” in their detailed preview, while Game Informer gushed that it “looks fantastic.”

What do you guys think? Hearing good things? Let us know in the comments.

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