From PAX and Beyond: Hunted roundup

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In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.

Today on Destructoid, the game was announced as one of their Best of Show picks at PAX. Wanna know how it made the list? Read Jim Sterling’s hands-on impressions from the show. Here’s an excerpt…

“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”

For more on Hunted, check out the following sites: Continue reading full article ›

Around the web

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QuakeCon is over, GamesCom is over, but PAX is still ahead of us. It’s a busy time of the year, so we’d better catch up on our reading now.

Construction specialists Todd Howard, Tim Willits, Jason West and Vince Zampella sat down to talk about Building Blockbusters at QuakeCon. As the panel was moderated by Adam Sessler, it’s only natural that G4TV has a full recording. And speaking of Todd, Eurogamer also grabbed him for a long interview at the show, covering numerous topics of interest. Read it here.

Another headline panel at the show was Richard Garriott and John Carmack’s Rocket Talk, covering their unique adventures and shared interest in space. Wired followed up on the panel by interviewing the pair, a meaty transcript worth checking out.

And before we get to the break, don’t forget to check out the new EGM — they’ve got a huge cover story on Fallout: New Vegas.

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QuakeCon/GamesCom roundup: Fallout: New Vegas

Fallout: New Vegas coverage is everywhere courtesy of recent shows, including GamesCom and QuakeCon. Here’s a recap of what you might have missed in the last couple weeks.

We start at GameTrailers, who feature two new interviews with Creative Director Chris Avellone. Watch the new features interview above, or head here to watch Mining the Past. Additionally, while at QuakeCon, GT also caught up with Feargus Urquhart.

More on New Vegas after the break…

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News Roundup

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Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.

RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.

Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.

MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.

For more on RAGE, check out links at the following sites…

  • GamesRadar updates their coverage for the game — courtesy of Will Porter.
  • GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
  • Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
  • PS3 Insider (and sister site Xboxist) reports on their first impressions seeing the game.
  • DealSPWN posts their E3 preview of the game.
  • GameReactor has a video interview with id Sofware’s Matt Hooper.

In addition to discussing RAGE, GameReactor also talks Brink with Splash Damage’s Paul Wedgwood, while inXile Entertainment’s Maxx Kaufman covered interview duties for Hunted.

More after the break…

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Around the web

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Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…

PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?

Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.

For more details on Hunted, check out the following sites:

More news after the break…

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E3 Coverage… it never ends

Here’s the latest highlights from around the web, as E3 coverage continues to make its way online — even a month after E3.

Last week Fallout: New Vegas won Gamespot’s Readers’ Choice Award for Best RPG (thanks for voting!). For your viewing pleasure, Gamespot also put up two gameplay videos last week, Wandering the Strip (above) and Shooting from the Hip.

More news, beginning with the latest on Brink, after the break…

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Around the web in 30 links

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Lots of good stuff in this update, so let’s get right to it.

First, a few fun miscellaneous things to click on:

Keep reading for more on RAGE, Hunted, Brink and Fallout: New Vegas.

Continue reading full article ›

Around the web: Countdown edition (Updated)

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Time runs out on Jack Bauer tonight in the series finale of 24, but you’ve still got three days to place your votes on the longlist for this year’s Golden Joysticks. To recap, in the “One to Watch” category, three of our upcoming titles (Brink, Fallout: New Vegas, and RAGE) are nominated. Meanwhile, you can still vote for Splash Damage (Brink) for UK Developer of the Year.

Speaking of Splash Damage, Paul Wedgwood, CEO and Game Director on Brink, recently took time to answer questions on Brink with Game Reactor. Here’s a snippet:

You’re focusing a lot on the story. How will it work in an online shooter, where there’s usually not a lot of room for storytelling?

The most important thing for us that no matter how you choose to play, online or offline, there’s a reason why you are fighting against the others in the game. It starts when you create your character and choose which side to play on: Resistance or Security? Resistance are refugees that believe in a society where everything shared by everyone, and that the Security people are violent dictators.

Elsewhere, on the heels of their Fallout: New Vegas preview, Game Revolution’s Blake Morse shares impressions of RAGE after seeing it our Gamers’ Day event.

Finally, with the countdown clock to E3 right around three weeks, Gamespot is already looking ahead to the madness. Currently Fallout: New Vegas ranks among the most anticipated in their Readers’ Choice vote, while Senior News Editor Tor Thorsen lets us know he’s ready for more Fallout in their Editors’ Choice feature.

Update: We’ve spotted a new Hunted interview at GameZone with with inXile Entertainment’s Brian Fargo. Read it here.

Around the Web: Feelin’ a bit Brinkish

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I’m feeling a bit Brinkish today. Must be the weather — I heard the forecast was calling for parkour-packed action. In any case, around the web we go.

The fellas over at BRINKish.eu have a massive community Q&A with Brink creative director Richard Ham and lead game designer Neil Alphonso. If you ever wondered about anything from bullet penetration to turret deployments, that’s your interview. David Lynch of NowGamer (and Eraserhead) also got a chance to query Richard Ham, resulting in an equally monstrous four-page interview.

All the buzz on Brink has translated into some pretty exciting expectations. GamerZines is calling it the top shooter of 2010, saying: “It’s time for a new king at the top of the mountain, and we’re putting our weight behind Brink.”

And before the Fallout fans get antsy, MSN has a lengthy look at Fallout: New Vegas, providing a preview based on the recent press tour. “If you’ve played Fallout 3 and its accompanying hours of DLC to death, New Vegas looks just the ticket,” they say.

Finally, don’t forget to send us your Fallout: New Vegas questions for our own Q&A, which should kick off sometime in the near future.

Around the web: On the Brink of new coverage (Updated)

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It’s Friday, so this is the last web roundup of the week.

Videogamer.com has new articles up from their Gamers’ Day visit. Wesley Yin Poole interviewed Senior Gamer Designer Ed Stern, and also posted his impressions of seeing the game in action. On top of his Brink coverage, he’s also written a new preview for Hunted. Here’s a snippet:

“Caddoc, on the other hand, moves his planet-sized frame with a Hercules-like gravitas. His attack style combines sword swipes with shield bashes; he’s a tank in the most traditional fantasy sense. And unlike E’lara, Caddoc’s execution moves are all about being up in his enemies’ faces. One sees him rip a skeleton’s arm off and knock its head clean off with it. Nice.”

Elsewhere, The Guardian has previews up for all four titles shown in Paris: Brink and RAGE, as well as Hunted and Fallout: New Vegas.

For more on New Vegas, The BitBag has their preview online — complete with every bit of concept art and screenshots we recently released.

Moving along, GameSpy’s Will Tuttle and Ryan Scott interrogate each other while discussing RAGE. It’s nothing like what you’d see from Jack Bauer, but the segment is still called The Interrogation Room. Here’s an excerpt from Mr. Tuttle (not to be confused with the teacher from Bayside High)…

“The animations are remarkably smooth and realistic, even at this early stage (did we mention the game’s not out until next year?). I’m not typically the type of person who oohs and ahhs over shiny graphics, but I’ll be damned if this isn’t one of the finest-looking games I’ve seen in all of my years.”

Over at GoFanBoy, there’s a feature on the top franchise revivals in this generation of gaming. Among the five, Fallout makes their list.

Wrapping up this update, if you’re looking at doing space travel anytime soon, Armadillo Aerospace, founded by John Carmack, have a new deal with Space Adventures that will send folks out of this world for around five minutes. Read the MSNBC article here. Here’s hoping there’s a company discount :)!

Updates: Previously, I missed an interview with id Software’s Tim Willits discussing RAGE at Xbox 360 Achievements. Additionally, Inc Gamers has their impressions of the game.