As mentioned last week, Eurogamer Expo 2009 is currently taking place. The Leeds portion of the expo has concluded — with Paul Wedgwood showing the game to large crowds on both days.
Out of the Leeds show, there’s some new coverage to share. First, in a new preview at Eurogamer, Paul assured everyone that the PC version of the game will have dedicated servers. For more on their coverage of the game, read here. Elsewhere, you can find impressions of the game from folks that attended the expo at both SavyGamer and PS3Center.net. You can also find a new preview for the game at NowGamer.
The Eurogamer Expo moves to London this Friday and Saturday. Unfortunately, tickets for the expo are already sold out, but we’ll keep you updated on any news that comes out of the show.
On the print side of things, Losi shared with me the latest cover story for Brink at VietGame. For many of you, getting your hands on a copy of the magazine might be difficult, so I’ve posted the cover below. If you do have a chance to check it out, there’s six pages of coverage, plus an interview with Creative Director Richard Ham.
In other print news, the latest issue of EDGE hit newsstands this week. Be on the lookout, as it features eight pages of new impressions on the game.
Finally, German fansite BrinkGamers has reached 1.0 status. You can check out the site here (looks nice!)– and if you’re interested in doing a fan site of your own, download our fansite kit at the official site for Brink.
In case you missed the interview with gstaff a few weeks ago, I am the Community Manager over at id Software, and recently I asked QUAKE LIVE Executive Producer Marty Stratton about the project’s beginnings, as well as where it is headed. Read on after the (rocket) jump.
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From the Ramblin’ Wreck of Georgia Tech, this week we meet Bethesda forum moderator Chris Bryant (aka Ratwar). Chris recently graduated from Georgia Tech and is looking for a job as a civil engineer. Also, today happens to be his birthday! Happy Birthday!
How did first make your way to the Bethesda Game Studios forums?
Well, it wasn’t the puzzle box! I actually came because I just couldn’t get enough of Morrowind by simply playing it. At first I just lurked reading the Morrowind General forum, but eventually I decided to start actually participating in the discussions, so I joined up.
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Quick news roundup on WET….
Bitmob has a new interview up with Creative Director Patrick Fortier discussing WET’s Bad-Ass Influences. Here’s an excerpt:
The Story: “The storyline is more of a ’70s-flavored affair inspired by the Charles Bronson movies of the same era — Death Wish, The Mechanic, etc. — with elements of betrayal and revenge.”
Elsewhere, IGN has fleshed out their walkthrough for the game. If you’re finding yourself stuck in the game, bookmark this page.
Plenty of cool stuff I’ve found recently for Fallout 3. Read on…
On Twitter, I came across a link to a blog called The Adventures of Tobasco da Gama. In this post, our hero (we’ll call him the Lone Wanderer), discusses his plan to tour DC in a Vault Suit. A man of his word, check out the pics on Flickr.
Recently the 2009 MIXX awards were announced — celebrating creativity in interactive advertising. Among the award winners, Fallout 3 was awarded a Gold Award for Product Launch. Special thanks to AKQA (who also won an award for McDonalds and Flip Video) and everyone else that worked on the campaign.
At Planet Xbox 360, there’s a new list of the Top 10 Gaming Moments to Experience Before You Die. It’s a good list that points out how many great titles there have been this generation. Click here to find out what Fallout 3 moment made the list.
Ready to take on some Fallout trivia? The Escapist has two quizzes — in Heroic and Legendary flavors.
At Kotaku, Todd Howard was featured in a recent piece titled, “Is Single-Player Gaming In Danger Of Extinction?” — written by Michael McWhertor. Here’s a snippet from Todd:
“[Multiplayer is] the most requested feature we get,” says Todd Howard, executive producer of The Elder Scrolls series and Fallout 3 at Bethesda Softworks, so far resistant to the trend this generation. “So we do consider it every time… and every time it loses, but I suppose you never know.”
Moving on, I caught this pic from EPICponyz that you might recognize from here..:)
To conclude this wrapup, here’s three videos to check out from YouTube. This one caught my eye because of the great work done on creating the BoS armor. Also be sure to check out this Fallout 3 Medley, and yet another fantastic fan video from Drakortha.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Elsewhere, Canada’s own GameFocus awarded WET their Editor’s Choice award saying, “Rubi and WET totally rock.”
More WET reviews and more after the break.
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With the release of The Beatles: Rock Band, it seems like The Beatles are taking over the world (again!). Recently, The Village Voice did a slideshow on what other games the band could get involved in. This one actually centers around the story of the Fab Four’s actual fallout.
On second thought, maybe not. To see the other game suggestions, visit The Village Voice website.
We’re just a few hours from the North American release of WET, so this is my last chance to share some previews. For good measure, I’ll throw in a couple interviews, too.
Last week Mark Walton of Gamespot UK went hands-on with Rubi’s Boneyard — Rubi’s home in the game, which has plenty challenges of its own. Here’s a snippet:
“The Boneyard is a desolate place, full of broken-down planes and run-down vehicles smack bang in the middle of the desert, more than slightly reminiscent of the aircraft graveyards featured in films like Con Air. Yet this is Rubi’s home, and like any good action hero, her home is stocked full of guns and platforms to keep her amused–but make no mistake, this is no Croft Manor. The Boneyard level will be accessible at any point in the game, and you will be able to use it as a training ground for new skills picked up during the single-player campaign. You can also participate in time trials and challenges.”
For more late impressions on WET, check out UGO, Videogamer.com, TotalPlayStation.com, and IGN.
Moving to interviews, Go! Gaming Giant caught up with Creative Director Patrick Fortier for their latest podcast. Download it here. Meanwhile, Gamer Limit interviewed Senior Games Producer Avi Winkler. Here’s an excerpt:
So we know WET‘s all about stylish action coupled with a Tarantino-esque narrative; how significant is the story told in the game? Do you think games have the ability to tell memorable tales just as well as other mediums such as films?
AW:I think story is important in giving context to the situations in the game. It’s more fun taking on enemies and working your way through levels if you understand why your protagonist is there and if you’re given a lot of flavour to your bad guys. I think that’s something we do quite well in WET.
That’s it for tonight. As post-release news comes out on WET, we’ll let you know.
As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.
In coverage news, Co-Optimus has an audio interview (courtesy of the Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.
For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.
Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70’s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
Mr. Fortier also appeared on last week’s GameHounds Podcast and in an interview at Xbox 360 Asylum.
For more on WET, check out previews at the following sites.
Brink and Fallout 3 news after the break…
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