Here’s some news/stuff I found around the web that you’d be interested in. To start off, I suppose I should explain the image above. A bunch of guys on the team forwarded me this image, originally posted in the Something Awful forums by Drinkfist. All I can say is…wow!
In news, Fallout 3 has received recognition in a few more “Best of 2008” lists. AP writer Lou Kesten ranks Fallout 3 as the #1 game of 2008. Elsewhere, GameSpy and GamaSutra both announced the game as their top PC game this year. Here’s a excerpt from the latter:
“The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains — and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables.”
With the release of the G.E.C.K. last week, more sites are beginning to report on the modding scene for Fallout 3. We’ll be following the developments closely, but for now, you can check out some recommeded mods at UGO and MTV Multiplayer.
Finally, BGS forum member OblivionRulez let me know about a community contest held at the German Fallout fansite, Fallout-HQ. The contest had three categories — comics, wallpapers, and fan trailers. Currently, the winner of the fan trailer competition can be seen here at GameTrailers. Nice work!
Before we head out for the weekend, here’s some news I thought I’d share from across teh internetz. There’s a video from X-Play announcing Fallout 3 as their winner for RPG of the Year. Elsewhere, Fidgit named Fallout 3 one of the Top 10 Games of 2008.
As previously mentioned, Trophies are coming to the PlayStation 3 release of Fallout 3. To see the full list, head here.
Finally, if you didn’t get a chance to snag a Survival Edition of Fallout 3, as part of their Holicraze giveaway, GameDaily is giving away one — signed by the development team no less. The contest kicked off today at noon and runs through midnight. Hurry for your chance to win.
Tonight on X-Play, Morgan and Adam will be announcing their Best of 2008 winners. Fallout 3 is nominated in a few categories, including Best RPG, Best Art Direction, and Game of the Year. To find out who the winners are, tune in at 8 p.m. eastern time.
“The ongoing background story is absorbing, the action is frequently frenetic without being overwhelming, and the graphics are spot on for making you feel like you are actually wandering a Post-Apocalypse world. Fallout 3 has got us completely hooked and we are certain most of you as well. There was only one spot suitable for Fallout 3 and that is #1.”
In other news, the editors at Game Daily have put together a list of the Top 25 Addictive Games of All Time. Both Oblivion (#17)and Fallout 3 (#12) made their list
GamesRadar has a new feature on their site comparing the real world sites of Washington, DC to screenshots taken within the game. If you can look past all the destruction, I’d say they look pretty similar. There’s no ducks in Fallout 3, of course.
Wanna know Todd’s ritual on release day? Kotaku’s Brian Ashcraft got answers from Todd, as well as other notable developers for a post titled “What Game Developers Do When Their Games Launch.” You can check it out here.
Finally, of all the Fallout 3 coverage I’ve sifted through, this has got to be the weirdest. At GameGrep, I found this clip where a guy is discussing his dreams on a radio station. Give it a listen, and within a few seconds, you’ll realize he’s pulling the DJ’s leg. I bet Three Dog is having a good laugh about this somewhere.
Welcome back to another look at Fallout 3 coverage from around the web.
We’ll start with a few interesting articles I’ve read this week. Before reading these, be warned there are spoilers within these articles. Up first, GamesRadar’s Tyler Wilde has a three-page feature detailing how you can become “evil” within the game. Rather than just looking at things from the dark side, D. Riley at The New Gamer discusses morality issues from both sides — focusing on Tenpenny Tower quests. Meanwhile, at GamaSutra, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here’s a snippet:
“On your tour of D.C., you’re made to revisit all the initial promise inherent in that document, while you’re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.”
Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available here. In other podcast news, there’s a new interview with Pete at Gamers with Jobs. To hear Pete, tune in around the 38-minute mark.
Plenty of Fallout-related news popping up across the web. Let’s get started.
If you’re missing the weekly Penny Arcade Fallout comics, there’s plenty of other comics filling the void. At Spookingtons, there’s a new Fallout 3-themed comic from Jeremy “Norm” Scott (creator of the popular EGM comics “Hsu & Chan.” I’ve got it posted above, but head here to see the full-sized comic.
The creators of the Oblivion comics Philip of Oblivion, which will soon celebrate its 99th comic, have begun a similar series based off Fallout 3 — appropriately titled Philip of Fallout.
Fallout 3 has been out nearly two weeks and new reviews continue to make their way online. Today, Seth Schiesal of The New York Times reviewed the game — calling it “one of the most ambitious single-player role-playing games in recent years.”
“Most every quest in Fallout 3 has more than one solution, the easiest often being to go in with guns blazing, but the most rewarding ones are those that play off of your character’s strengths, such as his ability to talk himself out of a situation or lend some intelligent insight about a problem. There are plenty of dialogue choices and situations that might not be readily apparent in a first playthrough with a particular build.”
What was your first thought when asked to work on a sequel as strongly anticipated as Fallout 3 – excited? Nervous? Something else?
Inon Zur: Well, I actually composed the previous sequel, Brotherhood Of Steel, so I was familiar with the story and genre. However, this is a different company, Bethesda Softworks, and these people created Oblivion – so I was very excited to work with them, and I was REALLY excited to take on another Fallout game!
Finally, at Planet Fallout, staff member Blinzler has a series of blog posts entiled “Wasteland Stories.” These chronicle events of his play experience with the game. So far he’s done two entries — Dancing with Deathclaws (great name) and Unarmed Combat.
“The story is of course kind of tragic. But this is Fallout. And Fallout does not mess around. It tries very hard, and I think succeeds, in presenting you with a world where there is NO hope. Your job, depending on how you play the game, is to restore that hope. You can either be a beacon of humanity or a scourge.”