Here’s the latest Fallout 3 coverage from around the internet.
Since our last update, Gus Mastrapa of Crispy Gamer has completed his hands-on preview trilogy. Click here for the cliffhanger, and here for his celebration with the Ewoks.
Also coming out of Pete’s trip out to San Fran — there’s a new preview from GamesRadar, as well as a new interview at GameRevolution. Here’s a snippet from the latter:
GameRevolution: Can you talk a little about the work and prep that went into rendering believable post-apocalyptic environs based in and near Washington, D.C?
Pete Hines: A lot of research went into figuring out what buildings in DC would have existed in the Fallout universe, since that world splits off from the world we know after WWII. So you’ll see landmarks you may recognize, and a number of things you won’t because they’re unique to the Fallout world. Our artists spent a lot of time figuring out how to incorporate the design influences of that period with the buildings they created so that it feels both familiar and slightly “off” at the same time.
To read the rest of Pete’s interview at GameRevolution, head here.
Pete spent Monday and Tuesday letting press folks go hands-on with Fallout 3 for a few hours. Today there’s a slew of new previews and interviews to read. Here’s the rundown…
We’ll start at Gamespot, who have a video interview with Pete (shown above). I could help but laugh at the backdrop for the interview. With that fireplace, it looks like Pete is on Masterpiece Theater. When you’re done watching that, Shaun McInnis shares his latest impressions after playing for four hours. Here’s a snippet:
“Back inside the corrugated metal walls of Megaton, I walked down to the atomic bomb sitting in the middle of town. For the second time, I rolled right up next to it and gave it a good inspection. This time, I was able to disarm the thing and rescue the local citizens from the precarious position of living in a city with a live atom bomb acting as a town plaza. Lucas Simms was so grateful that he gave me the keys and deed to a local house. I was pretty excited about that, considering that I’d spent the previous night sleeping on a mattress I’d found in the Super-Duper Mart bathroom.”
Here’s some of the newest Fallout 3 coverage from this week.
Here is a clip of Todd being interviewed by X-Play’s Adam Sessler and Morgan Webb during PAX. That Saturday, they were filming their X-Play segments for about an hour or so at our booth. All I can say is…total pandemonium. Between the guys lining up behind them, and the guys in line to get their Fallout 3 swag, it definitely wasn’t easy getting around.
Here’s a few notable mentions I’ve seen in the press recently.
If you live in Germany, you’ll want to check out GameStar’s August cover story for Fallout 3. The issue is currently on newsstands and features five pages of coverage — written by Christian Schmidt. You can also read his preview on GameStar’s website here.
Yesterday Edge Online put up a new feature celebrating 50 moments in videogames that left your jaw dropping to the floor. Amongst the list were moments from the original Fallout (The Glow), as well as the Dark Brotherhood quest from Oblivion. Here’s what they had to say about the latter:
They come soon after you commit murder against the innocent. Then you have a choice: walk with the virtuous, or stray to the side of The Dark Brotherhood. Those who chose dark over light were rewarded with one of the best storylines in an RPG.
Pretty good list if you ask me…had me reminiscing about some of my favorite gaming moments. Feel free to share some of your favorites in the comments section.
After a week out of the office, here’s a catch up Fallout 3 coverage.
Shacknews’ Nick Breckton made his way to PAX on Friday, where he interviewed Pete and Istvan, and also went hands-on with the game, in which he admits his “rabid anticpation” for the game. Here’s a snippet:
“The thing about the VATS system–the slow motion approximation of Fallout’s tactical limb targeting system–is that, while it at first seems to function more like a bullet time system, it fundamentally works on the same level of Fallout’s original system. There’s that same decision between a sure shot or a low-percentage attempt, and that same glorious anticipation before a 99%, skull-exploding, point-blank blast to the eye.”
For more coverage from PAX and beyond, hit the jump.
For the past few weeks, we’ve shared Game Trailers’ Bonus Round series entitled “Music in Gaming,” which features Fallout 3 composer Inon Zur. Yesterday, the final segment went live on Game Trailers. This time around, Inon discusses some of the music projects he’d like to see in future games, and how various genres of music are being revived by music — including classical music. If you missed any of the episodes, you can check them out here.
Above is the latest edition of Game Trailers’ Music in Gaming series. This week’s discussion focuses primarily on distribution of music on gaming platforms — with Fallout 3 composer, Inon Zur, sharing his opinions on the matter. Next Sunday, the final segment on this series will air, with the panel discussing the future of composition in games — should be interesting to hear Inon’s thoughts on that.
Elsewhere, there’s a new press coverage out of Europe to check out. At Gamers Universe, there’s a lengthy video interview with Pete where he sounds off on topics ranging from VATs to DLC discussion. New interviews can also be found at Bit-Tech, GamersGlobal, and Guardian.co.uk. From the latter, here’s a snippet of Pete discussing pacifism in Fallout 3:
Can you tag Medicine, Repair and Barter, and focusing on those skills, still be able to complete the game?
Pete: Sure. We recently had someone play through the game and finish it while only killing one thing very early in the game…a Radroach. I’m not saying I recommend everyone run out and try to play the game as a pacifist, but if you want to give it a try, it has been done.
If you’re looking for new Fallout 3 previews and interviews, there’s plenty to check out.
First, the above is the cover for the August issue of Peelaja-magazine (Finland) which just recently made its way to newsstands. If you’re over in Finland, be sure to check it out.
There’s quite a few new interviews with Pete stemming from his busy trip to Europe last week. Crispy Gamer has a five-page interview conducted by Paul Semel. Here’s a sample:
Crispy Gamer: Over time, your guns in the game will wear out and ultimately become less accurate. First off, how quickly will that happen? Am I going to have to buy a new gun after every battle?
Hines: All weapons in the game degrade over time. Many are beat up when you first find them. You either have to repair them yourself using your Repair skill, or find people who can repair it for you. It’s not an immediate thing, but as you use a weapon you can see it start to degrade at what feels like the right level. So you have to find more of that weapon to repair it yourself, or pay someone to do it. If you have to do it after every battle, you’re probably wasting a lot of ammo and are a terrible shot. It doesn’t happen that fast.
Additional interviews with Pete can be found at the following sites:
The previews for Fallout 3 continue — with new coverage popping up following Pete’s European Adventure last week.
Gamespot has a featured preview on their site after Guy Cocker from their UK office went hands-on with the game for about an hour. Here’s a snippet of his playthrough:
“Above ground once again, we started to head out of town and toward downtown Washington, DC. We knew that we wouldn’t make it there in the short time period that we had, but we figured it was a good direction to head in. We started to come across some new enemies such as the feral ghouls, which are humanoid characters that had obviously been affected by radiation. We also encountered a trader with a hut full of goodies and a couple of dogs, although considering that we didn’t have any money, we couldn’t buy any of the items that he was offering.”