Weekend Update: RAGE, Skyrim, Hunted, and Prey 2

While our BFG event was more than two weeks ago, there’s plenty of new coverage to share for RAGE, Skyrim, Prey 2, and Hunted.

Don’t miss last Friday’s GTTV episode, which featured a new Skyrim interview with Todd Howard, as well as a first look at RAGE’s Subway Town. Catch both segments at GameTrailers.com.

If podcasts are your thing, Giant Bomb has 40 minutes of discussion on Skyrim, RAGE, and Prey 2. While I highly recommend the entire podcast, the BFG coverage starts just before the 50-minute mark. Elsewhere, Shacknews’ Garnett Lee shares his Skyrim impressions in episode 57 of Weekend Confirmed (scan ahead to the 33:25 mark of the podcast), and also divulges on why he’s so excited for RAGE in episode 58. Head to iTunes to download all three podcasts.

More after the break…

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The Top 10 Most Vile Roundups

Let’s get one thing straight: Clavicus Vile (pictured above, kickin’ it) is the most outrageous and excellent Elder Scrolls god, and there’s really no arguing to be done. That said, if you somehow feel differently, IGN has their own opinion in a new “Top 10 Gods of The Elder Scrolls” article. Vile believers: don’t believe their lies.

A few more tidbits from around the web:

Around the web: Checklist edition

There’s three things you should do this week.

  1. Vote for the the games to be featured next year for the Smithsonian’s ‘Art of Video Games’ exhibit. Among the games (spanning five eras), you can vote for DOOM II, Oblivion, and Fallout 3. Deadline: Extended to April 17th
  2. Vote in G4TV’s Game Franchise Deathmatch. Round 2 features Fallout vs. Gears of War and The Elder Scrolls vs. StarCraft. Deadline: Voting ends Friday.
  3. Do your taxes!

With that out of the way, here’s some other stuff you’ll want to check out

  • Inc Gamers has a two part interview with Brink creative director Richard Ham. Part 1 is here. Part 2 is over here.
  • The Sixth Axis learns from Ed Stern how many areas are in Brink (and more).
  • Todd Howard appears in the G4TV special, Gamers Heart Japan. It’s a really nice feature, but if you can’t wait to watch Todd, he’s at the VERY end.
  • PC Gamer explains how Brink starts to make perfect sense once you have time to play it.
  • OXM UK goes hands on with both Brink and Hunted.
  • VG247 looks ahead to our 2011 lineup and also makes predictions about the future.
  • GameDynamo looks forward to Hunted.

Beyond that, don’t forget there’s still time to bid on a Todd Howard-signed deluxe bobblehead, a team-signed Skyrim cover (above), and a Fallout: New Vegas neon sign. 100% of the final sale price will support Japan Earthquake and Tsunami Relief Fund – a GlobalGiving Project.

Around the web

Matt back with another update from around the web.

Up first, G4TV let us know today they’ve kicked off a new deathmatch to determine the greatest game franchise of all time. Both Elder Scrolls and Fallout are in the tournament and up against stiff competition. In the first round, the Elder Scrolls faces Street Fighter, while Fallout squares off with Civilization. To vote, head to G4TV.com and register. I recommend listening to “You’re The Best” from the Karate Kid soundtrack as you vote.

Speaking of fan votes, we’ve got news that Bioware bested us in the March Mayhem Developers’ Challenge. Put on those headphones and prepare the training montage for next year!

It’s been awhile since we updated you on Skyrim. For all of you looking for every bit of info between now and 11.11.11, you might find something of interest below…

  • OXM UK brings their Skyrim coverage online with a preview, podcast interview with Pete, and an interview with Todd. And for those with Xbox LIVE in the UK, you can check out video interviews conducted with Todd Howard and Bruce Nesmith.
  • Planet Elder Scrolls interviewed me to celebrate the site’s 10th anniversary (congrats!).
  • G4TV and IGN show how far BGS have come with Skyrim in comparison to Oblivion.
  • A nice user-made piano tribute to Skyrim’s theme.
  • Rolling Stone leads off their feature on the biggest games of 2011 with Skyrim. Article also mentions RAGE.
  • NowGamer and Game Rant discuss what’s been learend about the game so far.
  • CVG discuss what they want to see in Skyrim.

Switching gears to Brink, be sure to check out The Video Game Writers, who have new features on Brink each day this week. So far they’ve talked with lead writer Ed Stern about how Brink takes notes from previous games, how Splash Damage is decreasing the learning curve and increasing the game’s fun, as well as conceptualization and replayability for Brink.

Speaking of Brink, if you’re wondering about the Ark image above, it was sent to our blog inbox from fan Tsenttachi,who created it in Minecraft. If you’ve made any Bethesda-themed creations in the game, feel free to email them to us at bethblog@bethsoft.com.

That about does it for this round. See ya next time.

RAGE roundup

On Sunday, we’ll be exactly six months away from the release of RAGE — id’s all-new, open-world FPS. To celebrate the occasion, here’s some new coverage from around the web.

This evening IGN’s Charles Onyett has a new feature on RAGE’s weapons. Read the preview on their site and watch gameplay footage above.

Last week USA Today’s Game Hunters ran a feature titled Five Things you didn’t know about ‘RAGE’. The article includes details on driving, the game’s story, and even a Hollywood actor that voices one of the game’s characters. Learn who it is here.

Senior Producer Jason Kim and Design Director Matt Hooper recently appeared on several episodes of the Jace Hall Show. In Episode 16, the pair discuss id’s storied history and also includes a hilarious clip of John Carmack beating down Jace. Episode 17 focuses more on RAGE — featuring gameplay footage starting at the 50-second mark and more at the 4:30 mark. Word has it Kim and Hooper will return to show more of the game in the next episode, which premieres this Friday.

Finally, Game Informer subscribers can turn to pg. 66 of the latest issue (April) for a two-page spread that discusses five ways the game separates itself from other FPS titles.

We’ll have more news on RAGE very soon… stay tuned!

Brink Mega Roundup

Brink made a huge splash (pun intended) at recent stops in LA, NY, and parts of Europe. We already covered off on some coverage last week (as has Splash Damage on their site), but there’s plenty more to share. To get started, watch the GameTrailers video (above) with the game’s creative director, Richard Ham.

Elsewhere, Lee Bradley of Play.tm recently played the game, and it sounds like Splash Damage’s goals for the game spoke directly to him. Here’s a snippet of his preview:

“Because the truth is, an FPS hasn’t had me that intrigued for a long time. Perhaps it’s timing, perhaps its design or maybe it’s just the infectious energy of the development team. They know they’re onto something good. Brink could be very special indeed.”

We’ve only scratched the surface on the new coverage. After the break, find out why Destructoid claims the game “truly looks to have something for everyone” and more.

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Hunted Roundup

As we pack our bags for PAX East, we thought we’d share a few updates on our upcoming titles. Beginning with Hunted, here’s the latest coverage to hit since Nick’s post last week.

That’s all for now. Look for new previews after PAX East, and if you’re in Boston this weekend, stop by our booth.

Around the web and on newsstands

Welcome to another round of Around the Web… step right up and read the news!

But first, with RAGE’s new trailer unveiled, we thought we share some archived coverage for those of you catching up on the title. Above is a GameTrailers’ interview (featuring gameplay) from QuakeCon last year with creative director Tim Willits. For more of RAGE (and Tim), check out the videos embedded here.

Moving along, one of my favorite stories of the year so far is this one I spotted a week back on Kotaku. It’s about a Fallout fan named Gareth. Unlike most of us, Gareth can’t play games with his hands, but he’s put together a setup that allows him to play games using his chin. Watch a video of him playing New Vegas here… cool, inspiring stuff.

Staying in the Mojave, last month we blogged about an ambitious mod project for New Vegas called Project Nevada. Those interested in checking out the mod can download it now at New Vegas Nexus.

Check out more on New Vegas at these sites…

  • British Academy of Film and Television Arts (that’s BAFTA) has announced their GAME British Academy Video Games Awards’ nominees with New Vegas receiving nominations for Best Strategy Game and Best Story
  • Game Industry News has nominated the game for Best RPG
  • GamePro includes New Vegas (and Oblivion) in a feature on the 10 Best RPGs you should be playing

Skyrim news (and more) after the break…

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News Roundup, Pt. 2: RAGE and Hunted

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Hot off the heels of releasing new screenshots at RAGE.com, Gamespot features five new screens in their Most Anticipated of 2011 feature. Check out the feature here.

For more on RAGE, check out these links.

After the break, we’ve got Hunted news, a new interview with Pete Hines, and more…

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News Roundup, Part 1: Brink, New Vegas

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It’s been awhile since our last “Around the Web” update. So long that when I was compiling it, the beast grew a second head. Up first, we conquer news on Brink and Fallout: New Vegas.

Back in December, Time.com’s Techland writer, Evan Narcisse, visited Splash Damage and posted a quick-look preview and interview with Richard Ham and Paul Wedgwood. This week Evan’s back with two more interviews — one with lead writer Ed Stern and another with lead artist Olivier Leonardi. Both interviews feature concept art and new screenshots (like the Predator-esque image above).

Here’s a quick snippet of Evan’s interview with Mr. Stern…

There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?

We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.

After the break, we’ve got more coverage on Brink — plus updates for New Vegas.

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