WE HAVE THE POWER!

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The Escapist’s Joe Blancato, like me, apparently really likes “Power Rankings.” Being a sports junkie myself, I’m a big fans of checking to see how my teams do on ESPN’s weekly Power Rankings, whether it be for the Wolverines, Pistons, or Braves.

Anyhow, the site’s Inaugural Power Rankings place us in good company, as our showing at E3 helped us land a debut at #4, behind Microsoft, EA, and Irrational Game Studios. Rounding out the Top 5 was Peter Moore, who made headlines last week leaving Microsoft to head up EA Sports.

In other Fallout 3 news, here’s some more coverage that’s gone up in the last day or so:

Emil’s Return to E3

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Oddly enough, I’ve been with Emil every time he’s attended E3. Thing is, the last time he attended was in 1998 in Atlanta, the second of two E3s we attended together while working at The Adrenaline Vault, where Emil and I first met a long time ago. This year, nine years later, Emil made his return to E3 (and his first-ever trip to the Left Coast) so I asked him to put together some thoughts on his experience this year. Here’s what Emil had to say:

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E3: The Aftermath

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*Whew*

Even though it was far less chaotic and stressful than previous years, it’s still good to have E3 wrapped up and behind us. Overall, the show went about as well as we could have hoped. The theater was absolutely packed on the last day of the show. I won’t even give a number for the last demo of the show in case any fire marshals are lurking about.

I hope they make the logistics a little easier for the press to get around. The major complaints I heard from them were about getting from place to place, and the fact that everyone has a news conference and all of them are completely pointless and should be done away with. Other random thoughts and observations from the trip:

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MMMMMmmmm…..Caaaaaake

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So, folks have talked about the Bloody Mess cake we did, and a number of people asked about it and how we did it and so forth, so I figured I’d go ahead and explain how it came to be.

My wife occasionally watches this show ‘Ace of Cakes’ about a company in Baltimore, Charm City Cakes, that makes really cool cakes. (The show largely centers on Duff, who owns the place and is the head chef and so forth.) So one day I’m watching the show with her and Duff is making a cake for his dad’s birthday and it’s this surprise cake he made him that was a rocket, or a plane, or something…it’s not important.

What is important is he had some kind of fireworks in part of it, which he lit at one point to make it look like it was flying, and that’s when I got the idea to do a Bloody Mess cake. Bloody Mess is one of my favorite things about Fallout. It’s just so meaningless; no gameplay purpose whatsoever. Just more bloody deaths than normal, represented by this icon of a smiling Vault Boy casually blowing another guy away…and it’s captured a fraction of a second after he’s pulled the trigger. It’s just genius on every level.

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Inside the Vault: Meet Emil Pagliarulo

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The first of a series, Inside the Vault, we have a Q&A with Emil Pagliarulo, the lead designer of Fallout 3. I asked if he would answer some fan questions from the forums, he kindly obliged.

What is your favorite type of game to play (RTS,FPS,RPG etc)

Honestly, I’m the Peter Petrelli of gaming. I absorb whatever games are in close proximity. I don’t discriminate. Here’s what I’m currently playing on PC: “Sherlock Holmes: The Awakened,” ARMA, Neverwinter Nights 2, Lord of the Rings Online, the Avernum IV demo, and S.T.A.L.K.E.R. On the Xbox 360, I’m playing Spider-Man 3, Command and Conquer, the Halo 3 beta, Guitar Hero 2, and some Marvel Ultimate Alliance with the new downloadable heroes. On PS2, it’s Guitar Hero 1 and Thrillville with my kids. Zelda and Warioware on the Wii. If I had a PS3, I’d be playing Resistance: Fall of Man.

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Post-Nuclear Racing

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Don’t worry, it’s not a spin off title we’re working on. The Beamer you’re looking at was designed by lead producer Gavin Carter using the addictive customization tools included with Forza 2. Initally Gavin designed a blue Audi, but decided on the 1997 BMW M3 E36. The design work took about 20 hours of effort, but it looks like all the effort really paid off.

Gavin isn’t the only one designing cars. Tim Lamb created a Vault-Tec Mini Cooper. Feeling a bit competitive after seeing Gavin’ later model, he said he’ll be working on a new design soon. Hopefully something with a little more horsepower.

If you’re out there and have a Forza 2 design that can compete with these, send them to us.

To view more screens of Gavin’s ride, as well as Tim’s Mini, view the rest of the story.

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Er, Hi!

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Welcome to our little blog. We’ve actually been running this thing for a while, but only internally while we got things sorted and got our approvals (Matt’s mom didn’t want to sign the permission slip). This (blog) is something I’ve wanted to do for a while now, but I didn’t have the time to do it on my own with everything else going on (that “Oblivion” thing, for one).

When I hired Matt to help with community stuff, I put this at the top of his list to help me get started, along with IT guy extraordinaire Rob (“the man” who makes our sites, wiki, and this blog work) and Lindsay (aka ShiftyEyedDog), who came up with a design. And, I pulled in Ashley because: a) he’s been doing a lot of work on his own blog (ashleycheng.com), and b) we’ve been friends for a while now so he’ll pretty much go along with something and help as long as it isn’t completely moronic, which is rare.

We hope to use this as a way of better communicating with people who play our games, or want to know what we’re up to, and letting folks know what’s going on with our games, communities, or just games in general.

We already have an outlet for official info on our games, but have been pretty limited on providing info on cool mods that are out, put up a gallery of fan art, do short Q&As with devs from different games, answer questions we get from people in a place where everyone else can see it too, or, I dunno, show off a Fallout 3 paint job someone here did in Forza 2…that kind of thing. Official sites aren’t always a good way to do that sort of thing, and things tend to get lost in our forums fairly quickly. Since gaming is what we do for work and play, hopefully this blog will cover plenty of both.

If you have ideas or suggestions, drop us an email and let us know.

Pete