Beginning March 16, visitors to the Smithsonian American Art Museum in DC will be able to check out The Art of Video Games — featuring Fallout 3 & DOOM II!
Before the exhibit begins, the Smithsonian Institute is seeking photographs and artwork that show how games can inspire creativity. If you’ve got something Fallout or DOOM-related (or any game for that matter), be sure to upload it to the newly-created Art of Video Games Flickr page.
With less than five days until Skyrim’s launch, here’s some good stuff from around the web to occupy .01% of the remaining wait time. In the video above, watch Dan Bull’s Epic Skyrim Rap. If the name sounds familiar, Dan also did an Oblivion rap late last year.
Today we’ve refreshed our fan art section with new contributions for Skyrim, Fallout, RAGE, and Dishonored. The RAGE buggy above comes from Kimmo in Finland. The image was modeled using 3d Max, rendered with V-Ray, and textured using Photoshop. It looks so good that several folks at the office thought it was a real buggy.
“The speedrun is my World Cup or Olympics, it’s my favorite event that comes every three or four years.” – Todd Howard
As tradition goes, when Bethesda Game Studios is close to wrapping up development on a title, we hold a speedrun competition through the main quest (with no cheats allowed). While the game will take many hours to complete for a first-time players, our developers have years of experience under their belts and know all the ins and outs for speeding through the game. The contest pits the best Bethesda Game Studios has to offer vs. the best of QA The person with the best time wins a trophy and gets a pie of their choice from Todd Howard.
What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?
I’ve been a Programmer here for three and a half years. I’m responsible for large sections of our game play code. At times including the player weapons, the mission system, the GUI’s, and I’ve dipped my toe into most of the systems we have.
One of the best things about working at id is the creative freedom and responsibility all the developers have. I have also been allowed significant input into the design of our mission system and other areas of our game.
When did you decide you wanted to get into game development?
I’ve always been completely fascinated with games. I have invented my own table top games and played with designs since I was old enough to read. I have been fortunate. I figured out that I have the mindset and a talent for programming, which became my ticket into the video game industry. I’m lucky I get paid to do what I love.