We’re back with another developer profile for RAGE. Today we meet Jeremy Mitchell…
What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?
I’m the Lead Visual Effects Artist on RAGE, which means I’m responsible for anything that explodes, burns, glows, zaps, drips, shoots, or bleeds. I get to build on all the fantastic art and design work done by our team, and add the finishing touches like muzzle flashes, dust, blood, water, etc. All the little moving bits that make the world come to life. I’ve been with id since July 2009.
We’re back with another All the RAGE profile. This week we meet QA tester Erica Stead…
What do you do at id Software and how long have you worked at the company?
I’m a QA tester. I’ve been at Id for over a year.
When did you decide you wanted to get into game development?
When I was in high school, I spent most of my weekends alone with the Playstation, thinking about how cool it would be to work on games. But it didn’t really seem like a realistic goal, so I don’t think I ever mentioned it to anyone. It was a long time later, after I had gotten a degree in something else, moved to Texas and went to QuakeCon for the first time that I realized I really did still want to work with games.
“Hey, it looks like the Bethesda forums are down, do you mind if I head home a little early?”
That’s our recommended messaging for your boss this Friday at 4 PM Eastern Time, as we’ll be taking down all of our Bethesda sites for a maintenance overhaul. In total, we anticipate our sites will be down for approximately four hours. While our sites are down, we’ll keep you posted on all the latest news on the Bethesda twitter account.
To help pass the time, I hoped that we could put up a Magic Eye image of Alduin, but it sounds like our IT department has a “Connection Timeout” message planned instead.