That’s the Academy of Interactive Arts & Sciences on the Independent Film Channel. If you’d like to watch the awards (where Fallout 3 won Role-Playing Game of the Year and Outstanding Achievement in Story – Original), tune into IFC tonight at 8 p.m. ET/PT.
If the image above looks blurry, that’s because it pulled from a video taken at this year’s GDC awards. Wanna see the awards with a little more clarity? Tonight’s your chance. At 6:30 p.m. and 8:00 p.m. (EST), G4 is replaying higlights from this year’s award ceremony.
Get the DVR and popcorn ready!
MI6, an annual conference for videogame marketing, held their awards show last night. With Pete on hand, Fallout 3 captured 13 awards — including nine Gold & Silver Awards in the following categories:
- Outstanding Promotional Trailer: Fallout 3 Teaser Trailer
- Best Limited Edition or Collector’s Promotion: Fallout 3 Collector’s Edition
- Standout Print Campaign: Fallout 3 DC Metro Takeover
- Best Online Advertising Campaign: Fallout 3 Online Advertising Campaign
- Sharpest Pen Award — Best Copywriting/Print: Fallout 3 Vault Dweller’s Survival Guide
- Sharpest Eye Award — Best Directing: Fallout 3 “E3 Trailer”
- Best Use of Music: Fallout 3 “E3 Trailer”
- Outstanding Overall Marketing Campaign: Fallout 3
- Outstanding Promotional Trailer: Fallout 3 “E3 Trailer”
Huge shout out to Pete and the rest of the marketing team, AKQA, The Ant Farm, Tangible Media, the developers, and everyone else that helped these ideas come to fruition.
In case you missed these, here’s plenty of stories you can read up on…
At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.
In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.
Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.
In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.
No, this isn’t like that episode of the Brady Bunch where Peter sings “Time to Change.” Designer Erik J. Caponi is talking about “mature games” in a new Kotaku feature “Growing Up Games: When Will Mature, Mature?” Here’s a snippet of him discussing different definitions of what a mature game is:
“The word really has two meanings when we apply it to media. One is ‘not appropriate for children’ and the other is ‘exploring subject matter in a sophisticated fashion,'” Caponi explains. “Ironically, the word mature when applied to games tends to have a very childish connotation.”
Elsewhere, be sure to also read CG Society’s new interview with Fallout 3 Environment Artist Rashad Redic — previously featured here for Inside the Vault. Given that the interview comes post-release, you’ll get a chance to learn a little more about Rashad’s role and what he worked on for Fallout 3. Here’s an excerpt:
In what ways did you take Fallout3’s day/night cycle into consideration, so that your work looked consistently good in all the various light models and times of day?
Rashad: We use these full screen image processes similar to how film is tinted to color grade our environments, and we actually spent a lot of time tweaking the day and night cycles along with these image processes to give us the look we wanted. In our editor you can scrub through the different times of day and see how the color shifts affect the art, and we were very mindful of our color palette and art style throughout that process.
More news after the break…
Moving on to other news, nominees for the ELAN Awards have been announced with Fallout 3 receiving nods in the following categories: Videogame of the Year, Best Console Game, Best PC Game, Best Sound in a Videogame Production, Best Art Direction, Best Game Design, and Outstanding Technical Direction.
At PSDTUTS, both Fallout 3 and Oblivion were included in a list of the Top 40 Video Game Covers of All Time.
Finally, Canadian site Game Focus has a new interview with Pete that went up today. Here’s a snippet:
What mistakes and triumphs did Bethesda learned from Oblivion that helped you with Fallout 3?
A lot of it was learning about the big, open-ended experience. What kinds of things did people like or not like? How do we do that better, and different, in the Fallout universe. Technically we learned a lot about how to make the game run better on all these platforms, but much of it comes from the player experience and what they can do, and see, from moment to moment. I’m sure we’ll learn a lot from Fallout 3 we can put into our next project.
That’s all for now. Enjoy what’s left of your weekend.
Last night at the 2009 D.I.C.E. Summit, the Academy of Interactive Arts & Sciences handed out their awards for the top games of 2008. Fallout 3 received awards in two categories — winning Best Role Playing Game and Outstanding Achievement in Story — Original. On hand to accept the awards were Todd, Istvan, and Emil. If you’d like to watch a replay of the show, IGN has a stream of it, and IFC will be airing it later this year.
In other D.I.C.E news, Todd lectured today at the event. His talk, titled “Great Games are Played, Not Made” finished earlier today and you can find recaps at several sites — including IGN, MTV Multiplayer, and Gamasutra. Wish I could have seen it — I hear the LOLcats were legendary.
Looks like I get a chance to to use my “Emil Card” image again, as there’s two news items to share on Fallout 3’s Lead Writer.
In other Emil news, it was announced this week that he’ll be keynoting an upcoming Game Career Seminar at GDC. The seminar will take place during the conference on Friday, March 27.For more details, check out the news story at Game Daily.
This week GameFly announced that Fallout 3 was selected as their Game of the Year in the 2008 GameFly Q Awards. as selected by GameFly subscribers. In addition to be ranked as the overall winner, the game ranked #1 among Xbox 360 users and #3 on PlayStation 3.
On behalf of the folks that worked on the game, thank you for voting for us.