Weekend Update

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In case you missed these, here’s plenty of stories you can read up on…

At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.

In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.

Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.

In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.

Around the Web: Erik talks about maturing

No, this isn’t like that episode of the Brady Bunch where Peter sings “Time to Change.” Designer Erik J. Caponi is talking about “mature games” in a new Kotaku feature “Growing Up Games: When Will Mature, Mature?” Here’s a snippet of him discussing different definitions of what a mature game is:

“The word really has two meanings when we apply it to media. One is ‘not appropriate for children’ and the other is ‘exploring subject matter in a sophisticated fashion,'” Caponi explains. “Ironically, the word mature when applied to games tends to have a very childish connotation.”

Elsewhere, be sure to also read CG Society’s new interview with Fallout 3 Environment Artist Rashad Redic — previously featured here for Inside the Vault. Given that the interview comes post-release, you’ll get a chance to learn a little more about Rashad’s role and what he worked on for Fallout 3. Here’s an excerpt:

In what ways did you take Fallout3’s day/night cycle into consideration, so that your work looked consistently good in all the various light models and times of day?

Rashad: We use these full screen image processes similar to how film is tinted to color grade our environments, and we actually spent a lot of time tweaking the day and night cycles along with these image processes to give us the look we wanted. In our editor you can scrub through the different times of day and see how the color shifts affect the art, and we were very mindful of our color palette and art style throughout that process.

I guess I missed it when I put up Pete’s Gametrailers interview from D.I.C.E., but there’s also a new one with Todd. Watch it above.

More news after the break…

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Weekend Update: The Pitt trailer at Gametrailers

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As previously mentioned, the trailer for The Pitt debuted on Gametrailers TV late on Friday night. If you haven’t checked it out, it’s now up on their site.

Moving on to other news, nominees for the ELAN Awards have been announced with Fallout 3 receiving nods in the following categories: Videogame of the Year, Best Console Game, Best PC Game, Best Sound in a Videogame Production, Best Art Direction, Best Game Design, and Outstanding Technical Direction.

At PSDTUTS, both Fallout 3 and Oblivion were included in a list of the Top 40 Video Game Covers of All Time.

Finally, Canadian site Game Focus has a new interview with Pete that went up today. Here’s a snippet:

What mistakes and triumphs did Bethesda learned from Oblivion that helped you with Fallout 3?

A lot of it was learning about the big, open-ended experience. What kinds of things did people like or not like? How do we do that better, and different, in the Fallout universe. Technically we learned a lot about how to make the game run better on all these platforms, but much of it comes from the player experience and what they can do, and see, from moment to moment. I’m sure we’ll learn a lot from Fallout 3 we can put into our next project.

That’s all for now. Enjoy what’s left of your weekend.

Fallout 3 wins two AIAS awards

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Last night at the 2009 D.I.C.E. Summit, the Academy of Interactive Arts & Sciences handed out their awards for the top games of 2008. Fallout 3 received awards in two categories — winning Best Role Playing Game and Outstanding Achievement in Story — Original. On hand to accept the awards were Todd, Istvan, and Emil. If you’d like to watch a replay of the show, IGN has a stream of it, and IFC will be airing it later this year.

In other D.I.C.E news, Todd lectured today at the event. His talk, titled “Great Games are Played, Not Made” finished earlier today and you can find recaps at several sites — including IGN, MTV Multiplayer, and Gamasutra. Wish I could have seen it — I hear the LOLcats were legendary.

A double dose of Emil

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Looks like I get a chance to to use my “Emil Card” image again, as there’s two news items to share on Fallout 3’s Lead Writer.

First, at Gamasutra, there’s a new feature titled The Gamasutra 20: Top Game Writerswith Emil making the list. Congrats to Emil and all the other amazing writers that made the list.

In other Emil news, it was announced this week that he’ll be keynoting an upcoming Game Career Seminar at GDC. The seminar will take place during the conference on Friday, March 27.For more details, check out the news story at Game Daily.

Fallout 3 News update

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Happy Wednesday everyone (aka Cookie Day at the office)! Here’s some new Fallout 3 coverage for you to check out.

In yesterday’s USA Today, there’s a story on new downloadable games/content. Within the article, there’s a mention of Fallout 3’s second DLC, The Pitt. The Pitt will hit Xbox LIVE and Games for Windows this March.

Still haven’t downloaded Operation: Anchorage? Today, The Escapist put up their Fallout 3 Challenge, where you’ll have a chance to win a download code for either Xbox 360 or Games for Windows. To win, you’ll need to correctly answer 10 Fallout 3 trivia questions. I’m going to go out on a limb and say that anyone that frequents Bethesda Blog will have no trouble answering the questions. Keep in mind the challenge is a one day affair, and winners will be selected at random from those that correctly answer the questions. For more details, head to The Escapist.

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Fallout 3 nominated for BAFTA, GDC Awards

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No, we’re not up for an Oscar, but this week Fallout 3 received nominations in multiple categories for both the Game Developers Choice Awards and the British Academy Video Game Awards — including Game of the Year nominations.

For the GDC Awards, Fallout 3 was nominated in the following categories:

  • Best Game Design
  • Best Visual Art
  • Best Writing
  • Game of the Year

Fallout 3 received the following nominations for The British Academy Video Game Awards:

  • Best Game
  • Original Score
  • Story and Character
  • Technical Achievement
  • GAME Award of 2008 (public vote)

BAFTA will take place on March 10th in London. The GDC awards will be announced at this year’s 2009 Game Developers Conference (March 23-27) in San Francisco.

On newsstands: PC Gamer GOTY

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This morning we received the March 2009 issue of PC Gamer, which is announces Fallout 3 as their 2008 Game of the Year. As always, it’s really cool and humbling when you end up winning these awards. In addition to the GOTY, the game also captured awards for Best RPG and the Best Ammo. Apparently the editors at PC Gamer really enjoyed firing Teddy Bears with the Rock-It Launcher.

Elsewhere in the issue, Fallout fan Desslock has a column explaining why Fallout 3 is his personal choice for GOTY. Here’s an excerpt:

“More than any other recent RPG, or computer game, Fallout 3 legitimately gives you the opportunity to roleplay a character who could reflect your actual personality.”

For more magazine coverage, hit the jump below.

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