Around the Web – Swede Interview Edition

What’s new on the web? Plenty!

With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.

Here’s an excerpt…

Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?

Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.

Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.

Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.

Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…

Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”

Platform Nation - “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”

USA Today — Watch a new video preview with Pete Hines.

Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…

Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”

Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”

USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”

E3 2014 – Photos from the Show

E3 week is always a bit crazy, but we still manage to have a blast while showing off our newest games. There’s plenty of highlights: from a BATTLECRY showdown featuring our friends from Respawn Entertainment, candid interview shots, and seeing folks playing the game in mood-setting darkness.

Check out highlights in our imgur slideshow and Vines below…

Bethesda Booth imgur slideshow
Vine from our entrance for The Evil Within
Vine showing off various parts of our E3 Booth

E3 Roundup: BATTLECRY

Missed some of the E3 coverage on BATTLECRY? Fear not, we’ve got reactions, gameplay, and more in a new roundup.

Kicking off things is Gamespot, who featured the BattleCry Studios’ game in their video feature of the Impressive PC Games of E3 and interviewed the studio’s executive producer, Rich Vogel. Watch that interview above.

What else is being said about the team combat action game? Check out more impressions below.

MMOBomb – “Mobility in BattleCry is also surprisingly fast. Characters automatically sprint while out of combat making traversing the medium-sized E3 demo map Fracture a quick affair. Players also have access to a magnetic grappling hook ala Bioshock Infinite which propels them across the sky and onto the map’s more vertical locations.”

Game Informer – “I’m always skeptical of multiplayer-focused free-to-play action games, but I enjoyed what I played of BATTLECRY. The action is fast-paced but also felt fair, and required less twitch reflexes than cover-based shooters.”

The Escapist – “BATTLECRY is definitely something to keep an eye on. It’s fast, exciting, fun, and equally brutal and beautiful. When you do get in the game, though, stick with your squad and don’t wander off alone. This is clearly a game designed to be played with a team.”

Game Revolution – “My short time with BATTLECRY was nutty, running about the battlefield as a Cossack Duelist, taking advantage of Royal Marines running around alone. Due to physical space limitations at the Bethesda booth, our game only held 16 players, but the full game actually supports 32 at a time. Seeing the juxtaposition of the graphics with the kooky animations and the pools of violently-hewn blood was definitely a unique experience.”

Pocket Lint - “The studio confirmed that there will be no pay-to-advance route through the game, so you can’t throw cash at it and become invincible. To earn you’ll need to acquire medals and salutes from your co-players to translate into iron.”

Twitch – New Interview with Lucas Davis.

And after the break, check out additional video previews featuring Rich Vogel, Lucas Davis, and Viktor Antonov.

Continue reading full article ›

Announcing BATTLECRY! (Updated)

Welcome to the WarZone! BATTLECRY, a 32-player online team action game, is the first project from our Austin-based team, BattleCry Studios.

In the reveal trailer above, get a first look at the world envisioned by Viktor Antonov (Half-Life 2, Dishonored) — where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Trained and bred for battle they face off for the glory of their nations.

To learn more on BATTLECRY – planned to be in Beta in 2015, visit the game’s official website — featuring an introduction blog post from Rich Vogel — and the BATTLECRY social media channels:

Official Website – http://www.battlecrythegame.com
Facebook – https://www.facebook.com/BATTLECRYTheGame
Twitter – http://www.twitter.com/battlecry_game

UPDATE: Recently, various gaming sites had a chance to participate in 32-players matches of the game. Learn more about their experience in the links below.

The Escapist – “The scenery of the level we played on did feel like as if you were playing in well-crafted anime painting.”

Polygon – “BattleCry’s positive community aspirations are certainly encouraging. The game’s bright, gorgeous atmosphere, clearly influenced by Antonov’s stylized work, may help foster that warm, cheery feeling of camaraderie.”

The Verge – “Its alternate take on a post-WWI world features a slick steampunk look, complete with strange technology and classy looking soldiers.”

GameSpot – Antonov’s distinct touch was immediately apparent in the map I played on, an alternate-history take on an industrial English city that manages to feel both grimy and oddly beautiful at the same time.

Eurogamer – “What these brief glimpses do illustrate is intent, and BattleCry’s team seems absolutely genuine in its desire to do something different in the F2P multiplayer market, and clearly very aware of the hurdles it faces in getting there. With a handful of intriguing ideas, and a surplus of ambition, if nothing else BattleCry will be one to watch for in 2015.”

GameFront – “The PC-based multiplayer title is easy to pick up and offers a lot of potential for depth, but at its heart, it’s a melee game that handles similarly to titles like God of War.”

Destructoid – “From the five (or so) matches that we got to see, BattleCry looks like it’ll be the perfect title to scratch an itch that a sizable portion of players have. It’s easy to jump into, and it’s very fast-paced.”

GamesRadar – “Like a classic game of Quake or Unreal Tournament, Battlecry delivers a steady stream of twitchy excitement. Whenever I wasn’t charging sword-end first into the fray, I was speeding to the nearest clash with dodge-rolls and gap-crossing swings on grappling hooks.”

PC Gamer – “…after Antonov’s work on Half-Life 2 and Dishonored, I’ve got strong hopes that it will look distinct.”

GameZone – “… Battlecry has the core to be a really fun and entertaining online battle arena game. ”

Rock, Paper, Shotgun – “BattleCry’s a melee-focused third-person multiplayer game, with up to 32 stylish soldiers murdering each other. And they are quite stylish, as the art direction is by Dishonored visual designer Viktor Antonov.”

GameReactor – “It’s visceral. Mere seconds into our first session our head was separated from the rest of our body and the blood kept being spillt with decapitations and flying limbs being the rule rather than the exception.”

CVG – New preview plus an interview with studio head Rich Vogel.

Still not sure what BATTLECRY is? Hear nearly 30 minutes of discussion on the game courtesy of Polygon’s Brian Crecente and Mike McWhertor.

 

Around the web – beta access, interviews, and more!

We’re back with another web roundup.

The Elder Scrolls Online launches on PC/Mac two months from today, and today at elderscrollsonline.com, you can get details on the latest wave of invites for the game’s closed beta. And if you still haven’t gotten in yet, don’t worry, we’ll be sending out even more invites leading up to the game’s release.

Can’t wait to get into beta? Beginning this week, our friends at Curse will be giving away beta keys. Visit their site and follow them on Twitter.

Elsewhere around the web…

Finally, if you’re in the Dallas area and interested in providing feedback on future Bethesda titles, check out our new Temporary Play Tester position. You can apply for that job and others at jobs.zenimax.com!

Office Antics: Halloween Edition

It’s Halloween again, and there were several people that came to work dressed in costume — here at our office and across some of our other studios. We hope that you enjoy the group shot of everyone at Bethesda HQ. We had quite the big turn out this year compared to last year. It looks like we need a bigger hallway!

We received a great many photos from id Software, ZeniMax Online Studios, and Battlecry Studios.

Finally, we received and saw tons of wonderful Halloween pumpkins and costumes. Here’s an album of some of our favorites!

Thanks to everyone that jumped on the Halloween creativity bandwagon and sent us or shared their pics. Happy Halloween!

Join Bethesda’s newest studio

Battlecry Studios, our newest studio which opened their doors in October, is looking for top talent to join their Austin, TX-based team. While we can’t tell you exactly what they’re working on yet, they’re already hard at work on redefining the Free-To-Play game space.

A full list of job openings can be found at jobs.zenimax.com. Listings currently include:

  • Environmental Artist
  • Senior/Lead Environmental Artist
  • VFX Artist
  • Character Artist
  • Senior Technical Designer
  • Senior Systems Designer
  • Systems Designer
  • Associate Multiplayer Level Designer
  • Tools Engineer
  • Gameplay Engineer
  • Senior Server Database Engineer
  • Senior Server Engineer
  • Senior Network and Systems Administrator
  • Senior Concept Artist
  • Monetization/Systems Designer
  • Platform Lead

Welcome to Battlecry Studios!

We’re pleased to announce today that Battlecry Studios is now part of the ZeniMax family! The studio is headed up by long-time gaming veteran Rich Vogel, who you’ll know from his work on Ultima Online and Star Wars: The Old Republic.

If you’re interested in applying to Battlecry, there are already positions open! Head to jobs.zenimax.com for all the listings.

Check out the full press release copied below: Continue reading full article ›