On Inside the Vault today, our subject is Tony Greco, one of our world artists. During development, Tony’s test cells are among the best to visit. He makes lots of cool unique items and you can find them all in his test areas — you know, the amazing stuff that you get as rewards for quests or after fighting a tough boss or [Fallout 3 stuffs we can’t talk about], imagine all that awesome loot in one place. Hmmm….
Inside the Vault welcomes Cory Edwards, world artist, to answer a few questions about his work and his life. He has done some amazing work for Fallout 3. Cory is also our resident 3D Max guru.
Today’s Inside the Vault is about Angela Browder, associate producer. Angela is actually a lawyer who would rather work here — though her only legal experience was working with Robber Barons and Railroad Tycoons, which actually sounds pretty cool to me. Though, I bet if you asked most lawyers, they’d rather be working on videogames.
Today on Inside the Vault, we talk with Dan Teitel. Dan is one of our interface programmers. Interface programming requires lots of iterating since user interface feedback can be subjective, and our interface programmers are especially good at getting features in so we can try them out quickly.
Liz Beetem is our subject today on Inside the Vault. She joined us last year as an art intern and performed so well that we’ve offered her a full time position as a character artist. When you are trying out all the interesting outfits available in Fallout 3, think of Liz.
This week’s Inside the Vault revisits Fallout 3 Lead Designer, Emil Pagliarulo. I thought it would be fun to do a Q&A that was a bit different. So, before heading down past the break, gentle readers, let me know if this slight change of pace is a good one or not. We have lots more Q&A’s with developers on the team coming up, too.
Bonjour! Today’s Inside the Vault is with Jean-Sylvere Simonet, our resident French programmer. I took four years of French in high school, so to make him feel more at home, I often converse with Jean in his native tongue.
Ashley: Je m’apelle Alain! (Alain was my “french” name in Madame Boucher’s class)
Jean: <French stuff>
Inside the Vault presents Jonah Lobe, character artist. If you’ve played Shivering Isles, the expansion to Oblivion, you’ll be familiar with Jonah’s character art work. He also did some work for Knights of the Nine, as well. (Jonah’s answer for worst job ever sounds like the plot for an installment of GTA…)
This week’s Inside the Vault is with producer, Jeff Gardiner. If you are a fan of Oblivion’s downloadable content, Jeff is one of the folks you can thank. Besides being the producer for our designers and level designers, Jeff is instrumental in a lot of game system tweaking and prototyping. On Thursday nights (game night here at the studio), you can find Jeff getting his tabletop wargaming on.
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Today’s Inside the Vault is about Shannon Bailey, programmer. He works on our internal tools – designers and artists love him because he handles their feature requests. Shannon also volunteered to help get the Star Trek Legacy Mod Tool into a state where we could release it to the public. One more thing – Shannon knows how to belt out a tune in Rock Band.