Inside the Vault: Kurt Kuhlmann

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Today’s Inside the Vault is about senior designer, Kurt Kuhlmann. Kurt has worked on a few Elder Scrolls titles including Oblivion. Much of how we implement quests in the Construction Set, especially when we transitioned to Oblivion from Morrowind, was conceived by Kurt. He once made a web version of the board game, Lord of the Rings: The Confrontation, after we became addicted to it in the office.

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Inside the Vault: Orin Tresnjak

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This edition of Inside the Vault features programmer, Orin Tresnjak. Orin is one of the awesome programmers who work on multiple systems. He’s worked on a variety of interfaces and shaders, and even made tools for creating DLC and PC installers (Orin even pitched in and made the installer for Star Trek: Legacy). In short, we drop Orin in and cool stuff results.

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Inside the Vault: Craig Lafferty

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Today’s Inside the Vault is with Craig Lafferty, one of our senior producers. Craig is the producer responsible for all our artists. We use a matrix structure on the team – so in Craig’s case, he serves as both the producer for the art staff (he has two associate producers to help him manage our huge art dept), and as a lead producer for projects (Shivering Isles, Oblivion PS3). In fact, our PS3 fans out there will be happy to know Craig is also helping out with getting Shivering Isles working on the PS3 (Hopefully, Pete will be able to have more to say soon, but please know that we are working on it best we can.)

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Inside the Vault: Clara Struthers

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Today’s Inside the Vault features artist, Clara Struthers. She is married to Inside the Vault veteran, Grant Struthers. Clara is a world artist, who creates cities and other large game spaces. Currently, she’s hard at work building some amazing areas in Fallout 3. Clara created Anvil, my personal favorite city in Oblivion (where my characters liked to vacation when they needed a break from looking AWE–wait for it

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Inside the Vault, Fallout 10th Anniversary edition

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This week is a special Q&A for Inside the Vault in honor of the 10th anniversary of Fallout. One question. Lots of answers. We asked the team: What did you like best about the original Fallout games? This was a fun one to put together, a terrific read. Even a couple of developers from our sister studio, Zenimax Online Studios, chimed in.

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Inside the Vault: Mark Lampert

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Today’s Inside the Vault is with Mark Lampert, our sound engineer. Mark actually wrote a team diary on Elderscrolls.com about the sound effects and voice recordings for Oblivion – a great read. Another fun fact: Mark was our first mocap stunt man – in early Fallout builds, it was Mark’s walk and crouch that were in the game.

What’s your job at Bethesda?

I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed.
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Inside the Vault: Mike Lipari

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Today’s Q&A is with programmer, Mike Lipari. How important is Mike? Whenever we have a day that Mike has to leave early, we all get nervous that something will go horribly wrong while he is away. Nothing we ship leaves this building without going through Mike’s hands.

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