Inside the Vault: Gavin Carter

gavin2.jpg

This week’s Inside the Vault is about Gavin Carter, our lead producer on Fallout 3. Gavin is responsible for one of my favorite Elder Scrolls quests – Tribunal’s A Star is Born, which involved the player acting in a play. We tried to reprise the concept of the “play” quest for Oblivion, but unfortunately, it ended up on the cutting room floor. Gavin has been involved with Fallout 3′s development from the very start, and he will be responsible for getting it to the finish line, as well (No pressure, Gav).

This will be our last Inside the Vault for 2007. I believe these interviews are a great way to learn more about the passionate, fascinating people working here at the studio. I hope you’ve enjoyed reading about them as much as I have.

Continue reading full article ›

Inside the Vault: Kurt Kuhlmann

kurt.jpg

Today’s Inside the Vault is about senior designer, Kurt Kuhlmann. Kurt has worked on a few Elder Scrolls titles including Oblivion. Much of how we implement quests in the Construction Set, especially when we transitioned to Oblivion from Morrowind, was conceived by Kurt. He once made a web version of the board game, Lord of the Rings: The Confrontation, after we became addicted to it in the office.

Continue reading full article ›

Inside the Vault: Orin Tresnjak

orin.jpg

This edition of Inside the Vault features programmer, Orin Tresnjak. Orin is one of the awesome programmers who work on multiple systems. He’s worked on a variety of interfaces and shaders, and even made tools for creating DLC and PC installers (Orin even pitched in and made the installer for Star Trek: Legacy). In short, we drop Orin in and cool stuff results.

Continue reading full article ›

Inside the Vault: Craig Lafferty

Re-exposure of craig2.jpg

Today’s Inside the Vault is with Craig Lafferty, one of our senior producers. Craig is the producer responsible for all our artists. We use a matrix structure on the team – so in Craig’s case, he serves as both the producer for the art staff (he has two associate producers to help him manage our huge art dept), and as a lead producer for projects (Shivering Isles, Oblivion PS3). In fact, our PS3 fans out there will be happy to know Craig is also helping out with getting Shivering Isles working on the PS3 (Hopefully, Pete will be able to have more to say soon, but please know that we are working on it best we can.)

Continue reading full article ›

Inside the Vault: Clara Struthers

clara crop.jpg

Today’s Inside the Vault features artist, Clara Struthers. She is married to Inside the Vault veteran, Grant Struthers. Clara is a world artist, who creates cities and other large game spaces. Currently, she’s hard at work building some amazing areas in Fallout 3. Clara created Anvil, my personal favorite city in Oblivion (where my characters liked to vacation when they needed a break from looking AWE–wait for it

Continue reading full article ›

Inside the Vault, Fallout 10th Anniversary edition

teampic1.jpg

This week is a special Q&A for Inside the Vault in honor of the 10th anniversary of Fallout. One question. Lots of answers. We asked the team: What did you like best about the original Fallout games? This was a fun one to put together, a terrific read. Even a couple of developers from our sister studio, Zenimax Online Studios, chimed in.

Continue reading full article ›