Inside the Vault: Bruce Nesmith

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Today’s Q&A is with Bruce Nesmith, our Director of Design. I first met Bruce over a decade ago working here at Bethesda (pre-Zenimax). I remember Bruce and Todd Howard shared an office together back then. Bruce did a lot of system design and also worked on the Thieves Guild in Oblivion.

What’s your job at Bethesda?

I am the Director of Design, and a Senior Game Designer. It sounds cooler than it is.

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Inside the Vault: Josh Jones

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For this edition of Inside the Vault, meet artist, Josh Jones. He is the Lead Character Artist on Fallout 3. Josh is also our resident motion capture specialist — he also spends much of his time fine tuning our animation system.

What’s your job at Bethesda?

Lead Character Artist. I split my time between meetings and animation work. I also work a great deal with character rigging and other technical aspects of character art production.

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Inside the Vault: Megan Sawyer

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Today’s Inside the Vault is with Megan Sawyer. She spends much of her time on creating the “living” spaces of the world – cities, towns, and landscapes. If our team were to have super powers, one of them would be the ability to create large, beautiful environments for exploration. Megan helps make that happen. For those who might recognize Megan, she had a feature in the documentary included with the Collector’s Edition of Oblivion.
What’s your job at Bethesda?

I’m an environment artist. I work on everything from houses tolandscape textures. In Oblivion, I made the houses of Cheydinhal, sculpted the landscape around the whole city, created the bridges and cattails, and made the Dark Brotherhood entry door. I also created the landscape textures and overall feel of the Blackwood swamp region. Currently on Fallout I’ve worked on a few buildings, an area for the main quest, a lot of clutter, and am now working on landscape.

At night I fight crime!

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Inside the Vault: Brendan Anthony

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Today’s Inside the Vault is with programmer, Brendan Anthony. He’s not responsible for any specific area or systems, per se – its more like we give him a list of cool stuff we want in the game and he makes it happen.

What’s your job at Bethesda?

The standard job description is “I make things blow up.” I’m a programmer and I work with physics, magic, special effects, and lots of general gameplay code. I’m very lucky in that I’ve been able to implement some pretty sweet features over the years — some days, if you were to hang around outside my cube, you would just hear bursts of laughter erupting over and over as I “test” explosions or crazy physics effects.

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Inside the Vault: Grant Struthers

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Today we talk with Grant Struthers, the artist responsible for my favorite location in Oblivion – Cloud Ruler Temple. And, of course, these days, he is hard at work on Fallout 3. If I could pick any cubicle to visit on the team, I would pick Grant’s. He always has the most crazy looking stuff on his monitors — his test areas are always fun to look at. (Grant and his wife, Clara – who also works here – just adopted a new kitten who had been abandoned at Craig “Claff” Lafferty’s – a producer here – doorstep. Leaving a kitten at someone’s doorstep and running away – who does that? Anyhoo…)

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Inside the Vault: Christopher Krietz

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This edition of Inside the Vault features Christopher Krietz. Chris was one of our best testers on Oblivion, and is currently our QA Lead for Oblivion Game of the Year. After GOTY ships, Chris will be focusing his ninja testing powers onto Fallout 3.

Chris once won a pie for winning a three way race against Todd Howard and Jeff Browne to finish Oblivion’s main quest (during beta testing). His winning time as of the end of the final cutscene and movie: 02:12:29 (difficulty slider allowed, no console cheats).

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Inside the Vault: Meet Emil Pagliarulo

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The first of a series, Inside the Vault, we have a Q&A with Emil Pagliarulo, the lead designer of Fallout 3. I asked if he would answer some fan questions from the forums, he kindly obliged.

What is your favorite type of game to play (RTS,FPS,RPG etc)

Honestly, I’m the Peter Petrelli of gaming. I absorb whatever games are in close proximity. I don’t discriminate. Here’s what I’m currently playing on PC: “Sherlock Holmes: The Awakened,” ARMA, Neverwinter Nights 2, Lord of the Rings Online, the Avernum IV demo, and S.T.A.L.K.E.R. On the Xbox 360, I’m playing Spider-Man 3, Command and Conquer, the Halo 3 beta, Guitar Hero 2, and some Marvel Ultimate Alliance with the new downloadable heroes. On PS2, it’s Guitar Hero 1 and Thrillville with my kids. Zelda and Warioware on the Wii. If I had a PS3, I’d be playing Resistance: Fall of Man.

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