This summer, Amazon UK kicked off a fan vote to determine “the generation’s greatest game”. We’re excited to see that two BGS games, Skyrim and Fallout 3, made the tournament… and that Skyrim was voted as the overall winner.
Up against some of our favorite games, it’s an honor to see Skyrim come out on top. To everyone that voted, thanks for your support.
Like many of our developers, BGS’ Nate McDyer is a fan of tabletop gaming and will be discussing game development at the event.
I’m sure there’s many more connections — frost trolls, alchemy tables, and possibly an appearance by Eorlund Gray-Mane. For more on Valhalla, visit Blue Table Painting’s YouTube channel, as well as the website for next month’s event.
David Hodgson (in-game, below) is the lead writer of The Skyrim Legendary Edition Guide, which marks his 92nd strategy guide since 1996, and eighth guide working with Bethesda. Read his interview about working on the guide and then head to PrimaGames.com to read another perspective from co-writer (and BGS designer) Steve Cornett.
So what exactly IS the Skyrim Legendary Edition Guide, then?
Well, by now you’ve seen the frankly ludicrous (but factual) charts and statistics regarding the latest (and final) version of our strategy guide for Skyrim. This edition is designed to function as a massive and complete reference book filled with officially approved content for the Legendary game.
What are the differences between this and the previous editions of the guide?
The first book was chunky enough, at 656 pages. The Revised & Expanded Edition weighed in at a whopping 864 pages, and included all the Dawnguard and Hearthfire content. As for the Legendary Edition? Well, the book has been redesigned slightly (we had to leave extra space at the inner edges of each page for visibility when bound, which tested the limits of what an actual binding can take), with an all-new body font that’s more readable and bigger (especially in the Atlas sections). This added some pages to an already-obscene total. We’ve also added all updated information (such as new difficulty levels), and merged all Training, Bestiary, Inventory, and Quest content into one specific place. We also placed Dawnguard-related locations more accurately into the Atlas. Oh, and we added the entirety of the Dragonborn DLC, including Quests, maps, Atlas locations, collectibles, and pretty much everything else. You’re essentially getting the Legendary version of the game in book form.
Start your weekend off right with an inside look into the creation of the The Evil Within live-action trailer. Creative Agency Prologue talks to Polygon about designing the dark and unsettling trailer for the newly announced Survival Horror game.
Today we’re happy to announce plans to release the complete Skyrim collection with The Elder Scrolls V: Skyrim® Legendary Edition.
Coming to Xbox 360, PlayStation 3, and PC on June 4th for $59.99 (European territories will see its release on June 7th), this package includes the most up-to-date version of the original game (employing the 1.9 title update),as well as the game’s three add-ons: Dawnguard, Hearthfire, and Dragonborn.
Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.
Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.
Beginning today Xbox 360 and PlayStation 3 players will have access to Skyrim’s 1.9 title updates by way of an automatic title update. Just be sure to have your console connected online to receive the title update.
In addition to adding Legendary Skills and the new Legendary difficult setting, the update adds a number of bug fixes. Full details below…
Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Back in February, we let you know how you could help vote music from our games into Classic FM’s Hall of Fame. Sounds like you guys took action, as music for The Elder Scrolls Franchise skyrocketed to #5 on this year’s list — one spot ahead of some guy named Beethoven!
“Jeremy Soule made his Hall of Fame debut in 2012 with his music from the Skyrim games, and this time he’s gone top ten. The centrepiece of his work on Skyrim is undoubtedly the monumental ‘Dragonborn’, which not features a 30-strong choir, but also features said choir singing in a specially conceived dragon language particular to the games themselves.”