Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.
Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.
Beginning today Xbox 360 and PlayStation 3 players will have access to Skyrim’s 1.9 title updates by way of an automatic title update. Just be sure to have your console connected online to receive the title update.
In addition to adding Legendary Skills and the new Legendary difficult setting, the update adds a number of bug fixes. Full details below…
Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Back in February, we let you know how you could help vote music from our games into Classic FM’s Hall of Fame. Sounds like you guys took action, as music for The Elder Scrolls Franchise skyrocketed to #5 on this year’s list — one spot ahead of some guy named Beethoven!
“Jeremy Soule made his Hall of Fame debut in 2012 with his music from the Skyrim games, and this time he’s gone top ten. The centrepiece of his work on Skyrim is undoubtedly the monumental ‘Dragonborn’, which not features a 30-strong choir, but also features said choir singing in a specially conceived dragon language particular to the games themselves.”
Nominations for the 10th Annual SPIKE Video Game Awards were announced today and we’re happy to share that both Dishonored and Dawnguard received nominations. Huge congrats to both Arkane Studios and Bethesda Game Studios for this well-deserved honor.
Here’s the nomination breakdown:
Game of the Year
Best XBOX 360 Game
Best PS3 Game
Best Action Adventure Game
Studio of the Year
The Elder Scrolls V: Skyrim
Best DLC – Dawnguard
See all the nominees and learn about the advisory panel behind the awards at Spike.com. Then tune in for the VGAs, hosted by Samuel L. Jackson, on Saturday, December 7th at 9 PM ET.
Earlier today, Skyrim came away as the big winner at the UK’s most prestigious gaming award show, The Golden Joysticks. The game captured the night’s biggest award, Ultimate Game of the Year, as well as awards for Best RPG and Best Moment (visiting the Throat of the World).
Congrats to Bethesda Game Studios on this accomplishment, and thanks to all you that played the game and voted!
Visit ElderScrolls.com to read the latest Skyrim developer focusing on Hearthfire’s development. Here’s an excerpt:
With Skyrim’s latest game add-on, players can build their own home from the ground up. Beginning with a small, one room cabin in The Pale, Falkreath, or Hjaalmarch, players can eventually construct a fully functioning home with more features than you could possibly expect.
In many ways, this house-building process is analogous to the evolution of Hearthfire’s development.
Like Dawnguard, Hearthfire’s inception came out of Bethesda Game Studios’ first-ever “Game Jam”, a weeklong exercise where members of the team shared in-game ideas for expanding Skyrim.
With Skyrim’s newest game add-on, Hearthfire, you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.
Hearthfire releases on Xbox LIVE next week (September 4th) for 400 Microsoft Points.
For an update on the status of PS3 game add-on content, visit our forums here.
On the official QuakeCon YouTube channel, we’ve just uploaded “Looking Back at Looking Glass” – a panel hosted by Dishonored co-creative director Harvey Smith. Participating on the panel were Looking Glass (System Shock, Thief) alumni Austin Grossman (writer on Dishonored), Tom Leonard (Valve), and Emil Pagliarulo (Bethesda Game Studios).
While many of us are in Dallas this weekend for QuakeCon, Skyrim’s Lead Environmental Artist, Noah Berry, and Visual Effects Artist, Mark Teare, will be discussing Skyrim’s Effects at the Los Angeles Film School tomorrow at noon.
This is a free event for students on a first come, first serve basis.